Star Wars: TIE Fighter

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Star Wars: TIE Fighter
Star Wars: TIE Fighter cover
Totally Games
Disney Interactive Studios
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
macOS (OS X) April 28, 2015[1]
Linux April 28, 2015[1]
Star Wars: TIE Fighter guide at StrategyWiki
Star Wars: TIE Fighter at Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Key points

Windows version may have issues on modern systems. version has hardware mode disabled.[2]
Hardware mode can have issues with modern systems.[2]

General information Community Discussions Support Page Community Discussions for game series
Steam Community Discussions
Official Forums (Defunct)
Woookiepedia - A Star Wars wiki


Source DRM Notes Keys OS
Prompts for answers from manual, code wheel, etc.
Disc check (requires the CD/DVD in the drive to play)
DRM: Manual lookup (DOS version) or CD check (Windows CD-ROM versions)
Mac OS
Star Wars: TIE Fighter Special Edition
macOS (OS X)
Humble Store
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Star Wars: TIE Fighter Special Edition
Icon overlay.png
Star Wars: TIE Fighter Special Edition
Included with Origin Access Basic.
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Star Wars: TIE Fighter Special Edition

Downloadable content (DLC) and expansions

Name Notes
Defender of the Empire Also included with the 1995 and 1998 CD versions.
Enemies of the Empire Only released as part of the 1995 and 1998 CD versions.

Version differences[edit]

The DOS version is played through DOSBox and has a unique dynamic soundtrack (iMUSE) that is not available for other versions.
The Windows version features 3D-acceleration support, textured models and increased resolution and is moddable to support higher resolutions and framerate.

Original floppy release (1994) and Collectors CD-ROM Edition (1995)[edit]

The original release comes on 5 floppies and runs at 320x200 resolution while the collectors CD-ROM features a 640x480 mode as well as improved cutscenes and full voice-overs throughout missions and briefings. They both run well in DOSBox without major issues and don't require a joystick to play. Both feature the dynamic iMUSE MIDI music system.

Collector Series Edition (1998)[edit]

A bundle of TIE Fighter and X-Wing ported to Windows 95/98 and released in 1998. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with a mouse unless joystick-emulation is used.

The problems and fixes in this article mostly relate to this version of the game.

Star Wars: TIE Fighter Special Edition (2014 digital release)[edit]

The available digital copies of the game include the original 1994 DOS floppy disk version, the 1995 Collector's CD, and the 1998 Collectors Series edition Windows release of the game along with all expansions (1995 Collector's CD was added to the version on 28 April 2015). They also have compatibility fixes for modern systems.

Essential improvements[edit]


Collector series fixes[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/355250/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\<user-id>.tfr[Note 2]
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/355250/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Press Alt+ Enter if using DOS version in DOSBox.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Anti-aliasing (AA)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS
Frame rate is capped at 35 FPS.

Input settings[edit]

Controller support[edit]

  • In the windows version, Buttons can be assigned from the in-game options menu (press Esc when not flying).
  • Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
  • Only the Dos version permits using the keyboard or controller to navigate menus.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom.
Closed captions
Mute on focus lost
Menus only; in-flight prevents Alt+Tab .
This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).


Language UI Audio Sub Notes
texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french).

Issues fixed[edit]

Game crashes in battle 6 mission 3[edit]

Apply the appropriate fix
Battle 6 mission 3 fix.

Game installer won't run on 64-bit versions of Windows[edit]

Modify the installer files to work on 64-bit operating systems[citation needed]
Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems.
To remedy this, use the appropriate fixed installer found here: [1] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [2].
When installing, the autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.

Game doesn't run on modern versions of Windows[edit]

The digital release is updated to work on Windows XP and later.

When trying to run the game you get a popup to install DirectX[edit]

Run the game directly from TIE95.exe instead of from the menu[citation needed]

Sound is crackling/distorted/weird in Windows Vista/Windows 7[edit]

Use Creative Alchemy[citation needed]
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path

Cockpit flashes rapidly while flying[edit]

Disable Crossfire/SLI[citation needed]

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode[edit]

Use Reimars XWAHacker[citation needed]
  1. Download it here.
  2. Extract it into your TIE Fighter folder.
  3. Run tie95fixedclear.bat. This should fix the graphical corruption.


If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the old DLL files (atiumd64.dll and atiumdag.dll) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card.[citation needed]

Colors are messed up[edit]

See Rainbow color problems in older games for solutions.

Forcing anti-aliasing messes up graphics[edit]

Instructions[citation needed]

This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.

Capital Ships and Space Stations rarely fire their Lasers[edit]

Change DOSBox Cycles[citation needed]
This happen if you use the DOS version in DOSBox. The firing rate seems to work opposite to the game speed.
More Cycles = Less Laser Fire - Fewer Cycles = More Laser Fire.
About 60000 Cycles for 640x480 and 30000 Cycles for 320x200 should be a good compromise.

Graphical Tweaks[edit]

Higher resolutions[edit]

While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.[citation needed]

Other information[edit]


Technical specs Supported Notes
64-bit executable


Middleware Notes
Audio iMuse (DOS), WinMM (Win9x) For music only. version uses an OGG wrapper for WinMM.

System requirements[edit]

Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Controller Joystick required. Mouse required.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/355250/ in addition to or instead of this directory. The app ID (355250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).