User contributions
- 02:14, 8 July 2022 diff hist -3 Hell Pie →Video: Confirmed Ray Tracing support https://wccftech.com/dlss-now-available-in-200-games-apps-steelrising-the-lord-of-the-rings-gollum-to-also-support-rtx/
- 02:13, 8 July 2022 diff hist -3 The Lord of the Rings: Gollum →Video: Confirmed Ray Tracing support https://wccftech.com/dlss-now-available-in-200-games-apps-steelrising-the-lord-of-the-rings-gollum-to-also-support-rtx/
- 21:22, 11 May 2022 diff hist +24 m Doom (1993) →API: Added PrBoom in OpenGL notes and added PrBoom Ray Traced in Vulkan notes.
- 21:18, 11 May 2022 diff hist +1 m Doom (1993) →Video
- 02:35, 11 May 2022 diff hist +109 Doom (1993) →Video: Added ray tracing for PrBoom Ray Traced
- 02:21, 11 May 2022 diff hist +890 Doom (1993) →Any source port: Added Boom, PrBoom, PrBoom Ray Traced
- 08:53, 28 January 2022 diff hist +5 Falcon 4.0 →API: Added Direct3D and Glide
- 08:32, 28 January 2022 diff hist +5 Wing Commander: Prophecy →API: Added Direct3D and Glide
- 08:22, 28 January 2022 diff hist +1 Quake →API: Edit opengl to added 3dfx minigl, removed glide and note
- 08:13, 28 January 2022 diff hist +15 Quake II →API: Added Glide and note
- 08:11, 28 January 2022 diff hist +15 Quake →API: Added Glide and note
- 08:03, 28 January 2022 diff hist 0 Incoming →API
- 08:02, 28 January 2022 diff hist +1 Incoming →API: Added Direct3D
- 07:58, 28 January 2022 diff hist +4 Incoming →API: Added Glide
- 07:47, 28 January 2022 diff hist +4 Grand Theft Auto →API: Added Glide