SeaWorld Adventure Parks Tycoon
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Deep Red Games | |
Publishers | |
Activision Value | |
Release dates | |
Windows | October 22, 2003 |
Key points
- Only has three resolutions; limited video options. See Issues fixed.
- Has issues on modern operating systems. See Issues fixed.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SWT.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only three resolutions; 800x600, 1024x768, and 1280x1024. See Issues fixed. | ||
Multi-monitor | Game crashes if the resolution totals more than ~4.2 million. (32-bit unsigned integer limit) | ||
Ultra-widescreen | See Issues fixed. Higher than 2560x1080 might not work. | ||
4K Ultra HD | Game crashes if the resolution totals more than ~4.2 million. (32-bit unsigned integer limit) | ||
Field of view (FOV) | Game is pixel-based. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Issues fixed. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Audio is miscellaneous chatter. |
Issues fixed
Limited resolutions
Resolution hack |
---|
Natively, the game only runs at 800x600, 1024x768, and 1280x1024. Using other resolutions will require a hex-edit. Resolutions totalling more than ~4.2 million (32-bit unsigned integer limit) won't work. If the resolution is high enough, zooming out can cause glitches and crashes.
|
Game launches in rainbow colors and display is doubled
Install dgVoodoo |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
DirectDraw |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 500 MHz | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | DirectX compatible video card 8 MB of VRAM | 16 MB of VRAM |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).