Machines
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Charybdis Limited | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | April 14, 1999 |
Reception | |
IGDB | 65 |
General information
- This game is also known as Machines: Wired for War.
- Official source code
- Official Acclaim website for Machines (archived)
- WiredForWar forums (old) - fan community.
- WiredForWar forums (new) - fan community.
Availability
Essential improvements
Patches
- Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.
dgVoodoo 2
- With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
- This can cause unstable framerate.
Instructions[1] |
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|
Machines Loader
- Machines Loader is a small application that can be used to modify the unit limits for the scenario and campaign modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savegame\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | ||
4K Ultra HD | Use dgVoodoo 2 for HUD and interface scaling with "Free Mouse" selected in hidden options and settings. | ||
Field of view (FOV) | Hor+. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force using dgVoodoo 2 or GPU control panel. | ||
Anti-aliasing (AA) | dgVoodoo 2 can be used to force MSAA, but it causes minor artifacts on letters and GUI elements. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | On by default during gameplay. Can be forced using dgVoodoo 2 to enable it in the menus too. | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode and faster menu transition animations. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | There are music and SFX volume sliders in the options menu, but they both change the master volume. | |
Surround sound | Aureal A3D. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Random game crashes (Windows 7)
- Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]
Issues fixed
Selection boxes not rendered
- Different types of selection boxes may not render on some graphics cards.
Instructions[1] |
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|
No textures rendered in game
- During gameplay 3D objects are rendered without textures.
Instructions[1] |
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|
Game uses low resolution textures
- A video memory setting limits the amount of memory available to store textures.
Instructions[2] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[3] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 115 MB | 400 MB |
Video card (GPU) | Voodoo 1 Riva 128 4 MB of VRAM DirectX 6.1 compatible | Voodoo 2 Riva TNT Matrox G200 8 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
- ↑ WiredForWar.org - texture4 - last accessed on May 2023
- ↑ Information taken from the game manual and readme file.