Hyperdimension Neptunia Re;Birth 1

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Hyperdimension Neptunia Re;Birth 1
Hyperdimension Neptunia Re;Birth 1 cover
Developers
Idea Factory
Compile Heart
Felistella
Publishers
Idea Factory International[1]
Release dates
Windows January 29, 2015
Hyperdimension Neptunia Re;Birth 1 at Wikipedia
Hyperdimension Neptunia
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Hyperdimension Neptunia Re;Birth 2: Sisters Generation 2015
Hyperdimension Neptunia Re;Birth 3: V Generation 2015
Hyperdimension Neptunia U: Action Unleashed 2016
Hyperdevotion Noire: Goddess Black Heart 2016
Megadimension Neptunia VII 2016
MegaTagmension Blanc + Neptune VS Zombies 2016
Superdimension Neptune VS Sega Hard Girls 2017
Four Goddesses Online: Cyber Dimension Neptune 2018

Key points

Ported from Vita game which is enhanced remake of original game.
Use Hyperresolution Neptunia to change rendering resolution increasing either performance or visuals.

General information

Official website
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Downloadable content (DLC) and expansions

Name Notes
DLC Pack GOG.com only. Contains all the DLC.
Windows
Allowance Part of DLC Pack only. Can't be enabled/disabled from main menu list.[2]
Windows
DENGEKI Playstation(R) Collaboration Costume Set Part of DLC Pack only. Can't be enabled/disabled from main menu list.[2]
Windows
DENGEKI Playstation(R) Collaboration Costume Set, Part 2 Part of DLC Pack only. Can't be enabled/disabled from main menu list.[2]
Windows
Histy's Trial Item Free DLC
Windows
Histy's Beginner's Item Free DLC
Windows
Fairy Fencer F Collaboration Free DLC
Windows
Additional Content1
Windows
Additional Content2
Windows
Additional Content3
Windows
Plutia Battle Entry
Windows
Peashy Battle Entry
Windows
Histoire Battle Entry
Windows

Essential improvements[edit]

Hyperresolution Neptunia[edit]

Game's resolution options only go up to 1920x1080. With fullscreen game always uses desktop's resolution despite selected resolution option and resolution overall does not go above roughly 1080p.[3][4] This may become problematic for low end machines as resolution is only graphical option to get more performance and high end will get blurry visuals.
With this mod it's possible to force game's renderer to use specific resolution. This means it's possible to improve performance with lower values, get better visuals when using desktop's native resolution and use it for downsampling as when using higher resolutions.
Install the mod[citation needed]
  1. Download archive and extract it into <path-to-game>.
  2. Open gliConfig.ini with preferred text editor.
  3. Change renderWidth and renderHeight to the desired values.
  4. Save the file.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\Neptune.ini
Linux (Proton) <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1]
Configuration file contains only PC-specific settings e.g. resolution, fullscreen and controls. All other settings e.g. volume, language and camera speed are stored in game save file and they are loaded only once save file is loaded.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\
Linux (Proton) <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics option Option Notes
Widescreen resolution
Fullscreen uses current desktop resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Use Hyperresolution Neptunia.
Field of view (FOV)
Camera distance can be changed with d-pad up/down and mouse scroll.
Windowed
Up to 1920x1080.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Present but not configurable.[5]
Anti-aliasing (AA)
Uses post processing filter. For downsampling use Hyperresolution Neptunia.
Vertical sync (Vsync)
Always enabled.
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.

Widescreen resolution[edit]

Game is 16:9 only and in fullscreen it's scaled to width. Displays with taller aspect ratios are letterboxed with static sky/cloud images. Displays with wider aspect ratios have the video go past top and bottom of the screen, cutting off the game content.[6]
Play in windowed mode[citation needed]
Enable GPU scaling with aspect ratio scaling[citation needed]
  1. Enable GPU aspect ratio scaling
    • Nvidia users, from "adjust desktop size and position" set scaling mode as "aspect ratio", select "perform scaling on GPU" and check "Override the scaling mode set by games and programs.
    • AMD users, from display properties, check "Enable GPU up-scaling" and select "Maintain aspect ratio" Scaling mode.
  2. Change desktop resolution to 16:9 aspect ratio resolution with same or higher height/width as monitor is. e.g. with 2560x1080 and 1920x1200 displays, use 1920x1080 or above.

Notes

As game always uses desktop's resolution when using fullscreen, desktop resolution has to be changed manually every time before starting the game.

Input settings[edit]

Controller prompts are always used.
Device Select
Device Select
Keyboard rebind settings.
Keyboard rebind settings.
Controller rebind settings.
Controller rebind settings.
Keyboard and mouse Native Notes
Remapping
Keys are bound to controller buttons. Mouse buttons has to be rebound manually.
Mouse acceleration
Negative mouse acceleration.
Mouse sensitivity
OS cursor used, camera is moved by left click and dragging.
Mouse input in menus
All button prompts can be clicked on to perform their functions and right mouse button is back.
Scroll wheel doesn't scroll in scrollable lists.
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. With DirectInput rebind the buttons.
Full controller support
Controller detection added by February 3 update,[7] but if it fails requires mouse or keyboard to select controller from the menu.
Controller remapping
Select controller on Device Select.
Controller sensitivity
Controller Y-axis inversion
Supported both through rebinding and direct axis inversion.
Additional information
Button prompts
For DualShock use the Re;Birth1 PlayStation Prompts Mod.
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Mouse binding[edit]

Edit .ini files[citation needed]
  1. Open %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\Neptune.ini
  2. Near the top, it'll say [System] Controller={string-of-gibberish}, that's your currently selected control scheme.
  3. If the next line underneath that has exactly the same numbers, then those are the ones you'll want to change. If not, then scroll down until you find it.
  4. Change your binds according to the guide below:

"Input04=1,37,1,28" translates to A Button = K key or Return key

The first number after the equal sign is the input method, 1 for keys, 2 for analog, 3 for buttons, 4 for dpads, then second is the value of whichever button/key whatever it is. The next two are the same, but a second set of controls. Set it to 0,0 to blank it out, or duplicate the first set (so like 1,37,1,37 to make them both the K key).

What you want to do here is add all of your extra mouse buttons in manually. Left click (MB1) is 3,0. Right click is 3,1. Middle click is 3,2. Back/Forward buttons would be 3,3 and 3,4. Or something similar, depending on your device. They'll show up really crazy in the config menu, but trust me they work. The only problem is I can't figure out a way to unbind the existing controls, so you'll still be confirming and canceling all over the place. However, your extra buttons should work just fine, as I've tested attacking and scanning in dungeons with my mouse.

For reference, the controls are as follows:
Input00 = D-Pad Up
Input01 = D-Pad Down
Input02 = D-Pad Left
Input03 = D-Pad Right
Input04 = A Button
Input05 = B Button
Input06 = X Button
Input07 = Y Button
Input08 = Back
Input09 = Start
Input10 = L Shoulder
Input11 = R Shoulder
Input12 = L-Stick Up
Input13 = L-Stick Down
Input14 = L-Stick Left
Input15 = L-Stick Right
Input16 = R-Stick Up
Input17 = R-Stick Down
Input18 = R-Stick Left
Input19 = R-Stick Right

Audio settings[edit]

Sound/Camera settings.
Sound/Camera settings.
Audio options Native Notes
Separate volume controls
Surround sound
Perhaps 4.0ch. No audio in center channel, surround channel only work in some combat scenes.
Subtitles
Closed captions
Mute on focus lost
True in windowed mode.

Localizations

Language UI Audio Sub Notes
English
Some scenes are not voiced in English.
Japanese
Lipsyncing is done for japanese audio. Japanese version was released on 2016/8/24 and can use only Japanese audio.
Traditional Chinese
Russian
Fan translation, download.
Spanish
Fan translation, download.

Issues unresolved[edit]

Analog stick deadzone and axial direction lock[edit]

Analog sticks have huge deadzones, which make analog input "lock" to axial directions.
The issue was fixed on second game, but was never patched for the first one.

3D models have transparent hair[edit]

This seems to be mostly issue with GPUs not supporting game's OpenGL version. Make sure your machine meets minimum system requirements and GPU drivers are up to date.

Game will crash if not installed on C: drive[edit]

Users have reported crash at launch that is alleviated if/when game is reinstalled on their C: drive.

Audio popping in some dialogue[edit]

Some popping and noise occurs when more than one character talks at the same time during scenes

Issues fixed[edit]

Launching and cutscene issues[edit]

Developer has acknowledged the issue and patch has been released.[8][9]
In most cases codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite are causing problems.[10][11]
Some game overlays cause similar problems e.g. Raptr/AMD Gaming Evolved.[12] Disable any extra overlays.
OBS makes game crash if streaming and cutscene starts. There's no known workaround.
KCP[citation needed]
  1. Go into KCP Settings where you installed the KCP pack.
  2. Click LAV Splitter and uncheck AVI.
CCCP[citation needed]
  1. Search LAV Splitter Settings in your start menu.
  2. Uncheck .mp4 from the filetypes.
K-Lite[citation needed]
  1. Search Codec Tweak Tool in your start menu.
  2. From Preferred Splitters change both 32- and 64-bit AVI rendering from LAV SPLITTER to MICROSOFT.

Notes

If you are still having problems, try completely uninstalling all codec packs.
Install Visual C++ Redistributable[citation needed]

Install Visual C++ Redistributable for Visual Studio 2012 Update 4.

Running in Windows XP compatibility mode may also fix the issue.

Crashing after battles[edit]

Developer has acknowledged the issue and patch has been released.[13]
Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue for most.

Can't bind right analog stick[edit]

Some users seem to have issue with binding right analog stick of controller for some reason. It's still possible to do it manually and it should work while playing.
Edit .ini files[14]
  1. Select controller from game device select and close the game.
  2. Open configuration file.
  3. Near the top, it'll say [System] Controller={string-of-gibberish}, that's your currently selected control scheme. Find corresponding bindings beneath it.
  4. Change last four lines (Input16-19) to following and save:
360 controller
Input16=2,8,0,0
Input17=2,9,0,0
Input18=2,6,0,0
Input19=2,7,0,0
Dualshock 4
Input16=2,10,0,0
Input17=2,11,0,0
Input18=2,4,0,0
Input19=2,5,0,0

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 9
OpenGL
64-bit executable

Middleware[edit]

Middleware Notes
Physics E-mote

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 7, 8
Processor (CPU) Intel Core 2 Duo 2.66 GHz 3 GHz Intel Core i3
System memory (RAM) 4 GB 6 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Independent graphics card
1 GB of VRAM
OpenGL 3.3 compatible
DirectX 10 compatible
Shader model 4 support
Sound (audio device) DirectX 9.0c compatible sound card
64-bit version of OS is recommended and developer doesn't guarantee working with 32-bit OS.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/282900/ in addition to or instead of this directory. The app ID (282900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Idea Factory International, Inc. - About
  2. 2.0 2.1 2.2 Hyperdimension Neptunia Re;Birth1 - DLC pack on GOG.com - User review by Unkalibriert - "It seems that the gog release of this DLC pack has three more contents that are not mentioned on this page."
  3. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - 1080p windowed support! Note: If you have your in-game video settings set to Fullscreen Mode, the game will automatically adjust to your monitor's resolution.
  4. Hyperdimension Neptunia Re;Birth 1 hits Steam January 28th, $14.99, Dual Audio, 900p - FWIW, it's rendering at 1920x1088 on my system, when set to "Fullscreen" [...]
  5. Anisotropic Filtering comparison
  6. List of Bugs To Fix *PLEASE KEEP BUMPED* :: Hyperdimension Neptunia Re;Birth1 General Discussion Post #305
  7. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - A New Update! - Controller recognition! The game should be able to recognize your controller input automatically now.
  8. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Another update
  9. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Update for movie crashes!
  10. Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
  11. CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion
  12. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Compatibility issues with RAPTR
  13. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - An update for post-battle crashing!
  14. [Guide] How to manually bind mouse buttons and right analog stick :: Hyperdimension Neptunia Re;Birth1 General Discussion