Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Hello Charlotte: Junk Food, Gods and Teddy Bears

From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Hello Charlotte: Junk Food, Gods and Teddy Bears
Hello Charlotte: Junk Food, Gods and Teddy Bears cover
Developers
etherane
Publishers
etherane
Engines
RPG Maker
Release dates
Windows September 26, 2016
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Controls Direct control
Series Hello_Charlotte
Hello_Charlotte
Hello Charlotte: Junk Food, Gods and Teddy Bears 2015
Hello Charlotte: Requiem Aeternam Deo 2016
Hello Charlotte: Delirium 2017
Hello Charlotte: Childhood's End 2018

Hello Charlotte: Junk Food, Gods and Teddy Bears is a singleplayer game in the Hello_Charlotte series.

Key points

The game settings can be accessed by pressing F1 as usual with other RPG Maker games.
Only resolution option is 544x416 (17:13).

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Windows

Monetization

Type Notes
Freeware You can choose to amount you pay.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Game properties accessed with F1.
Game properties accessed with F1.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
The game is windowed by default, use Alt+ Enter to switch.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)
Ray tracing (RT)

Input

Controller key rebinding in game properties.
Controller key rebinding in game properties.
Keyboard key rebinding in game properties.
Keyboard key rebinding in game properties.

Keyboard and mouse State Notes
Remapping
Only specific keys and they have to be bound to imaginary controller.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Accessing options and switching to fullscreen requires keyboard.
Controller remapping
Controller keys are bound to imaginary controller.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and effects, on or off only
Surround sound
Subtitles
All speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Japanese
Korean
Fan translation
Polish
Fan translation
Brazilian Portuguese
Fan translation
Russian
Fan translation
Spanish
Fan translation
Thai
Ukrainian
The fan translation was created, but unavailable at least since December 9, 2022

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 300 MB


References