Harry Potter and the Prisoner of Azkaban

From PCGamingWiki, the wiki about fixing PC games
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban cover
Developers
KnowWonder
Publishers
Electronic Arts
Engines
Unreal Engine 2
Release dates
Windows May 25, 2004
Harry Potter and the Prisoner of Azkaban guide at StrategyWiki
Harry Potter and the Prisoner of Azkaban at Wikipedia

Warnings

SafeDisc retail DRM no longer functions properly on Windows Vista and later (see Availability for affected versions).
Harry Potter
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Harry Potter and the Chamber of Secrets 2002
Harry Potter: Quidditch World Cup 2003
Harry Potter and the Prisoner of Azkaban 2004
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Harry Potter and the Order of the Phoenix 2007
Harry Potter and the Half-Blood Prince 2009
Lego Harry Potter (series)
Harry Potter and the Deathly Hallows Part 1 2010
Harry Potter and the Deathly Hallows Part 2 2011
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General information

Harry Potter Wiki - A massive wiki for the Harry Potter universe

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 DRM[Note 1]
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\Movies
  2. Delete or rename eag_***(*).bik and wb_***(*).bik.
(alternative) Set widescreen resolution

See Widescreen resolution.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\Save\

Video settings[edit]

Advanced Settings
Advanced Settings
Sound & Video Settings
Sound & Video Settings
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See the WSGF entry.
Windowed
Toggle with Alt+ Enter or use -windowed command line argument.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Edit the LevelOfAnisotropy value under [D3DDrv.D3DRenderDevice] in hppoa.ini.
Anti-aliasing (AA)
Force using the Nvidia Control Panel.
Vertical sync (Vsync)
On by default. Edit the UseVSync value in hppoa.ini or force using the Nvidia Control Panel.
60 FPS and 120+ FPS
No frame rate cap.
Color blind mode

Widescreen resolution[edit]

Set widescreen resolution[3]
  1. Go to the configuration file(s) location.
  2. Open hppoa.ini.
  3. Change the FullscreenViewportX= and FullscreenViewportY= values under [WinDrv.WindowsClient] to the desired resolution.

Input settings[edit]

Input Settings
Input Settings
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Edit the value MouseYMultiplier for Y-axis and MouseXMultiplier for X-axis under [WinDrv.WindowsClient] in hppoa.ini.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music, Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
German
Italian
Polish
Local retail version only.
Brazilian Portuguese
Portuguese
Russian
Only available in Russian retail release.
Swedish
Only available in Swedish retail release.

Issues fixed[edit]

Error at Launch on Windows 8 and later[edit]

The game by default uses a Direct3D render device. In recent versions of Windows this may cause an error at launch: LockRect failed: D3DERR_DEVICELOST. The following has been tested on Windows 10 to work.
Change Render Device[citation needed]
  1. Go to <path-to-game>\system\
  2. Open Default.ini.
  3. Go to the [Engine.Engine] section.
  4. Add a ; in front of RenderDevice=D3DDrv.D3DRenderDevice
  5. Remove the ; in front of RenderDevice=OpenGLDrv.OpenGLRenderDevice

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8
Software renderer
64-bit executable

Middleware[edit]

Middleware Notes
Audio OpenAL
Cutscenes Bink Video

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III 600 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 820 MB
Video card (GPU) Nvidia GeForce 2
ATI Radeon
Matrox Parhelia
32 MB of VRAM
DirectX 9.0 compatible

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References