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Ghost in the Shell: Stand Alone Complex - First Assault Online

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This product is no longer playable in any capacity. It is covered here for historical reference.
Ghost in the Shell: Stand Alone Complex - First Assault Online
Ghost in the Shell: Stand Alone Complex - First Assault Online cover
Developers
Neople
Publishers
Nexon
Engines
Gamebryo
Release dates
Windows Cancelled
Taxonomy
Modes Multiplayer
Ghost in the Shell: Stand Alone Complex - First Assault Online on Wikipedia

Key points

Only fully utilizes One Core.[1]

General information

Steam Community Discussions
Bug Reporting Forum

Availability

Source DRM Notes Keys OS
Steam (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.
No longer available anymore.

Monetization

DLC and expansion packs

Name Notes
Recruit Early Access Pack Contains the game and the Recruit DLC
Windows
Operative Early Access Pack Contains the game and the Operative DLC
Windows
Specialist Early Access Pack Contains the game and the Specialist DLC
Windows
Elite Early Access Pack Contains the game and the Elite DLC
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Data\options.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/369200/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Game (General) settings.
Game (General) settings.
Graphic settings.
Graphic settings.

Graphics feature State WSGF Notes
Widescreen resolution
Defaults to 1600 x 900 on launch
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Horizontal FOV support from 65-105
Windowed
Borderless fullscreen windowed
Fullscreen option is Borderless Window
Anisotropic filtering (AF)
Defaults to 8x, no in-game option. See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA in-game, additional options possible through graphics control panel/third-party prorams
Vertical sync (Vsync)
Enabled by default
60 FPS and 120+ FPS
No frame rate cap
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.
In-game settings cannot be changed at any time prior to tutorial completion on first time launch.
Additional options (like HDR Lighting, Depth of Field, Nailfx, etc.) can only be configured by editing config file.

Anisotropic filtering (AF)

Modify option.ini to configue Anisotropic Filtering[citation needed]
  1. Go to the configuration file location.
  2. Open option.ini.
  3. Find the AnisoFilter=N parameter located in the [Video_Adv] section and change the value to either 2, 4, 8, or 16.
  4. Deleting the value or setting it to a value of 1 can disable it completely, since 8 is the default on lowest in-game settings
  5. Save the file and launch the game.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Default enabled with scale factor of zero. In-game option only changes scale factor.
Mouse sensitivity
Separate sensitivity for movement and ADS
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types
In-game options cannot be changed prior to completing tutorial on first time launch.
Additional options such as left-handed mode are exclusive to the config file only.

Audio

Sound settings.
Sound settings.

Audio feature State Notes
Separate volume controls
Master, BGM, Ambient, and Effects.
Surround sound
Up to 7.1 Channels.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Turkish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Versus

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2.0b
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD
Interface Scaleform
Anti-cheat Nexon Game Security

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6600
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 260
896 MB of VRAM
DirectX 9.0b compatible
Shader model 2.0b support


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/369200/ in addition to or instead of this directory. The app ID (369200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Game is mainly using 1 core on my i5- 4690k - last accessed on 17 May 2023