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Evil Dead: Hail to the King

From PCGamingWiki, the wiki about fixing PC games
Evil Dead: Hail to the King
Evil Dead: Hail to the King cover
Developers
Heavy Iron Studios
Publishers
THQ
Engines
EvilEngine[1]
Release dates
Windows March 28, 2001
Reception
Metacritic 40
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival horror
Art styles Pre-rendered graphics
Themes Horror, Supernatural, North America, Contemporary, Medieval
Series Evil Dead
Evil Dead: Hail to the King on HowLongToBeat
Evil Dead: Hail to the King on IGDB
Evil Dead: Hail to the King on MobyGames
Evil Dead: Hail to the King on Wikipedia
Evil Dead
Evil Dead: Hail to the King 2001
Evil Dead: Regeneration 2005
Evil Dead: The Game 2022

Evil Dead: Hail to the King is a singleplayer cinematic camera survival horror game in the Evil Dead series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
ProtectDISC Software DRM
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>[Note 1]

Save game data location

System Location
Windows <path-to-game>\slot*.eds[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Fixed at 640x480.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Pre-rendered scenes with fixed view.
Windowed
Needs editing. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 30FPS. Cutscenes are rendered at 15FPS.
High dynamic range display (HDR)
Ray tracing (RT)
General settings.
General settings.

Windowed

Edit ed.ini[2]
  1. Open ed.ini (located at <path-to-game>) with a text editor.
  2. Uncomment !window=true by removing the exclamation mark.
  3. Save and close.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Only used to turn the character (X axis).
Controller
Controller support
Few controllers partially supported. See Input devices.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
USB Gravis controller only. See Input devices.
Keybinds menu.
Keybinds menu.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation, download.

Issues fixed

Game won't start ("Unable to detect DirectX8 hardware")

Use dgvoodoo2 and set the game compatiblity mode to Windows 98[2]
  1. Download dgVoodoo2 from the official website.
  2. Extract the contents to any folder.
  3. Run dgVoodooCpl.exe.
  4. Click Add at the top, navigate to <path-to-game> and select the game folder.
  5. Set dgVoodoo as desired (default settings are fine).
  6. Click Apply and OK at the bottom of the dgVoodoo 2 application window.
  7. Copy D3D8.dll file from dgVoodoo2\MS\ folder to <path-to-game> folder.
  8. Set EvilDead.exe compatibility mode to Windows 98.
Applying antialiasing will cause videos and HUD elements to appear checkered.

Music endlessly looping

Set the game compatibility mode to Windows 98[2]

Other information

API

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.0, 1.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 1.0i

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible

Troubleshooting

Chipsets supported

At the time of release include:

  • nVidia (note — you might experience problems with Riva 128 cards)
  • 3dfx Voodoo 3, Voodoo 4, Voodoo 5 (note — this game does not support Voodoo 1 or Voodoo 2 chipsets)
  • ATI
  • Matrox

Evil Dead was tested on the following video cards (including but not limited to):

  • ATI Rage 3D Pro
  • ATI Rage 128 VR
  • ATI Rage Fury MAXX
  • ATI Radeon 64MB DDR
  • ATI Xpert 2000
  • ATI Xpert98 AGP 2x
  • Asus AGP-V6800
  • nVidia Riva TNT2
  • 3D Blaster Annihilator
  • Radeon DDR 64 MB AGP
  • 3Dfx Voodoo4 4500 AGP
  • 3D Blaster Banshee AGP
  • Matrox Millenium G450 Dual Head
  • Hercules 3D Prophet II MX
  • Voodoo3 3000
  • nVidia GeForce 2

The game may work using other chipsets and video cards, but you may experience technical problems.
You may also encounter technical problems with older video cards that use the above chipsets.

Input devices

This game does not support joysticks, but does support the Gravis and Microsoft gamepad controllers.
The following are known issues in relation to these gamepad controllers:

  1. When using either a serial Gravis gamepad or Microsoft Sidewinder Pro gamepad, all gameplay keys will stop functioning. However, you will be able to perform all game related functions using the gamepad. Additionally, removing the gamepad while the game is running will NOT reactivate the keyboard. You will have to exit out of the game and restart with the gamepad removed to resume keyboard control. Keyboard control WILL remain active if you use a USB Gravis controller.
  2. Gamepad controller configurations cannot be changed in-game. You will need to use the controller configuration applications that came with your gamepad in order to remap gamepad controls.
  3. This game does not support the Microsoft Plug and Play gamepad because it does not have enough buttons to fully accommodate the controls.
  4. In some instances, the USB versions of the Microsoft Sidewinder gamepad do not work when used with the game.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Category:EvilEngine - last accessed on 2022-12-18
  2. 2.0 2.1 2.2 Verified by User:Azatoth on March 18, 2022