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Duke Nukem: Manhattan Project

From PCGamingWiki, the wiki about fixing PC games
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project cover
Developers
Developed by Sunstorm Interactive
Produced by 3D Realms
Digital version Interceptor Entertainment
Publishers
Published by WW ARUSH Entertainment
Distributed by NA Hip Games
Distributed by EU HD Interactive
United Kingdom, Germany Ubisoft
Russia, CIS 1C Company
Mac App Store Spawn Studios
Digital, former 3D Realms
Digital, current Gearbox Publishing
Engines
Prism3D
Release dates
Windows May 14, 2002
macOS (OS X) April 23, 2013[1]
Reception
Metacritic 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform, Shooter, TPS
Series Duke Nukem
Duke Nukem: Manhattan Project on HowLongToBeat
Duke Nukem: Manhattan Project on IGDB
Duke Nukem: Manhattan Project on MobyGames
Duke Nukem: Manhattan Project on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

Duke Nukem: Manhattan Project is a singleplayer third-person platform, shooter and TPS game in the Duke Nukem series.

General information

3D Realms forums for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].
Windows
Mac App Store
Icon overlay.png
macOS (OS X)
ZOOM Platform
DRM-free
Since ZOOM Version 1.3, comes with Classic and Enhanced modes.[4] The latter provides additional fixes, improved mod support and native widescreen support.
Windows
macOS (OS X)
GOG.com (unavailable)
DRM-free
Windows
macOS (OS X)
Steam (unavailable)
Icon overlay.png
Windows
macOS (OS X)
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
A free demo version is available from Archive.org.

Essential improvements

Patches

The latest official patch for the retail version is v1.01, available from this archive. The editor has a patch of its own.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\duke\base\config.cfg[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\duke\base\save\[Note 2]
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/240200/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.
General settings.
General settings.
Launcher settings (non-Steam versions).
Launcher settings (non-Steam versions).
Launcher settings (Steam version).
Launcher settings (Steam version).

Graphics feature State WSGF Notes
Widescreen resolution
Native for Steam[5] and ZOOM Platform[4]; see Widescreen resolution for other versions.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
Native for ZOOM Platform[6]; see Widescreen resolution for other versions.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
50° horizontal by default; see Widescreen resolution.
Windowed
Set in the launcher, toggle in options, or use Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Available in the ZOOM Platform's Enhanced version.[7]
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Open config.cfg (See Game data) and set uset gl_sync "1" to your desired value (OpenGL only)
60 FPS
120+ FPS
See Can't double jump.[citation needed]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[8]
  1. If the game is showing the launcher on startup, check the box to skip it then run the game and exit.
  2. Go to <path-to-game>\duke\base.
  3. Edit config.cfg
  4. Change uset r_mode to the desired resolution.
  5. Add the line uset g_cam_fov "90" with the desired horizontal FOV (default is 50).
  6. Save the changes and close the file.
  7. Make the file read-only (this prevents the FOV line being removed when you exit the game).

Notes

The HUD and all other 2D elements are stretched from 4:3.

Input

Controls settings.
Controls settings.

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
DirectSound3D.[10]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Croatian
Fan translation, Download.
French
Retail and ZOOM Platform only.
German
Retail and ZOOM Platform only.
Hungarian
Fan translation, download. Rename the file to db_lang.zipfs if using the one by Játékszinkron.
Italian
Retail and ZOOM Platform only; download for other digital releases.
Polish
Local retail and ZOOM Platform only.
Brazilian Portuguese
Fan translation, download.
Russian
1) Official translation by 1C, local retail only. Patch for digital release here.
2) Fan dub by 7wolf[dubious – discuss], download.
Spanish
Retail and ZOOM Platform only.
Spanish
Fan translation by Clan Dlan, download.

VR support

3D modes State Notes
vorpX
G3D
User created game profile (OpenGL), see vorpx forum profile introduction.

Issues fixed

Can't double jump

When running above 60 FPS double jumping doesn't work and Duke can get stuck when intending to climb up ledges, landing on downward-moving platforms in the final episode leaves Duke stuck in a jumping animation until the platform starts moving up again, making some sequences difficult to complete
The game uses Vsync (enable by default) both in Direct3D to OpenGL mode .but in Windows 10 in Direct3D mode it doesn't work because the game uses DirectX 8 and Vsync of DirectX 8 in Windows 10 is broken.
Change driver from Direct3D8 to OpenGL or vice versa and set monitor on 60hz[11]
Cap the framerate to 60[citation needed]

See Frame rate capping

Use (d3d8to9 only windows 10) and set monitor on 60hz[citation needed]

Vsync (Always on) not working on Windows10 (Direct3D8 mode)

Download d3d8to9 file.
  1. Download d3d8to9.
  2. Copy D3D8.DLL from the folder to the game install directory

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium II 350 MHz
AMD K6-2 400 MHz
System memory (RAM) 64 MB
128 MB (for 2000/XP)
Hard disk drive (HDD) 300 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.1 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 235 MB
Video card (GPU) 64 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/240200/ in addition to or instead of this directory. The app ID (240200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References