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Day of the Zombie

From PCGamingWiki, the wiki about fixing PC games
Day of the Zombie
Day of the Zombie cover
Developers
Brainbox Games
Publishers
Groove Games
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows October 15, 2008
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter, Survival horror
Art styles Realistic
Themes Zombies
Day of the Zombie on MobyGames

Warnings

GameSpy online services have been shut down (see Network for solutions).

Day of the Zombie is a singleplayer first-person action, FPS, shooter and survival horror game.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
Zombie.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]

Video

Widescreen resolution

Custom resolutions can be set manually. Note that in the first two options, image is Vert-, and FOV should be increased to compensate for it.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open Zombie.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=65.000000
DefaultFOV=65.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open Zombie.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[7]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open Zombie.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open Zombie.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Set custom sensitivity in-game[11]
  1. While in game, open the console with ~.
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[12]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[13]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6.0 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=6.0
    
    MouseY=Count bYAxis | Axis aMouseY Speed=6.0
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  7. Open Zombie.ini.
  8. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music and Effects sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus
The official GameSpy service has been shut down

Connection types

Ports

Protocol Port(s) and/or port range(s)[14]
TCP 7777-7781, 4343, 28902-28909
UDP 7777-7781, 4343, 28902-28909
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game's Vsync doesn't work on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at screen refresh rate

Set fullscreen refresh rate[15]
  1. Launch the game at least once then close it.
  2. Open Zombie.ini.
  3. Change the line DesiredRefreshRate=60 to the desired value.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio OpenAL
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista
Processor (CPU) Intel Pentium 4 2.0 GHz
AMD Athlon 64 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) NVIDIA GeForce 4 Ti 4600
ATI Radeon 9600
128 MB of VRAM
DirectX 10 compatible
Sound (audio device) DirectX and Windows-compatible
Other 4x CD-ROM reader or faster.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-09-25
  2. Verified by User:AlphaYellow on 2023-07-15
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-09-25
  5. Verified by User:AlphaYellow on 2023-07-15
  6. Verified by User:AlphaYellow on 2023-07-15
  7. Verified by User:AlphaYellow on 2023-09-25
  8. Verified by User:AlphaYellow on 2023-07-15
  9. Verified by User:AlphaYellow on 2023-07-15
  10. Verified by User:AlphaYellow on 2023-07-15
  11. Verified by User:AlphaYellow on 2023-09-25
  12. Verified by User:AlphaYellow on 2023-07-15
  13. Verified by User:AlphaYellow on 2023-07-15
  14. 1.1 patch note (see "I. System Requirements" in the description) - last accessed on 2022-09-26
  15. Verified by User:AlphaYellow on 2023-10-16