Controller:HORI Fighting Stick N3-SA
XInput support | |
---|---|
Connection method | |
USB-A | |
Predecessor | |
HORI Fighting Stick V | |
Successor | |
HORI Fighting Stick for PlayStation 4 |
The HORI Fighting Stick N3-SA is an arcade game controller released by Hori in August 2013.
Unlike most of the Hori's arcade game controllers, it use Sanwa's joystick and buttons. As its name suggest, it has the Noir arcade layout. It retains the turbo function with individual speed setting for each buttons, as well as the joystick setting slider.
The Fighting Stick N3-SA is a generic DirectInput device, meaning that it requires a third-party wrapper for games that only utilize the XInput API.
Inputs
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 8 × digital face buttons on the main panel: △ ᴛʀɪᴀɴɢʟᴇ, ○ ᴄɪʀᴄʟᴇ, × ᴄʀᴏss, □ sᴏ̨ᴜᴀʀᴇ, L1, R1, R2, L2
- 3 × digital functional buttons on the sub panel: ʜᴏᴍᴇ, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
- 9 × 3-step slider switches on the sub panel: ᴅᴘ - ʟꜱ - ʀꜱ, 1 - 2- 3 × 8
Use with PC platforms
- The Fighting Stick N3-SA act as a generic DirectInput device.
XInput wrapping
- The Fighting Stick N3-SA acts as native DirectInput controller, so it's possible to use any of the generic wrappers. See the controller article for those.
reWASD
- Supports the Fighting Stick, does not require manual driver installment.
- Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput-compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
Gamepad Phoenix
- Gamepad Phoenix supports communication with the Fighting Stick. Joystick and buttons can be mapped
- Also has support for XInput and DirectInput controllers.
- Emulates XInput, DirectInput (any version) and WinMM APIs.
- No emulation of Windows Raw Input API.
Steam
- Steam may recognize it as a generic DirectInput device, thus requiring manual button mappings via Steam Input.
Support in games
- Games with generic DirectInput support are supported by the Fighting Stick V3, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.