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Controller:HORI Fighting Stick (Generation 4)

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HORI Fighting Stick (Generation 4)
HORI Fighting Stick (Generation 4) cover
XInput support
Connection method
USB-A, wired adapter
Predecessor
HORI Fighting Stick (Generation 3)
Successor
HORI Fighting Stick V
HORI Wireless Fighting Stick

The fourth-generation of the HORI Fighting Stick are a series of arcade game controller released by Hori since February 8, 2007.

Not much have been changed from the previous generation models other than the new chassis, which consist of a plastic housing with metal faceplate. They have the Hori-made joystick and buttons. Stick with built-in rumble motor from the previous generation was removed. All models has some forms of the Noir arcade layout.

The first model is the Fighting Stick 3, made specifically for the PlayStation 3 console, and has adjustable turbo function. The Fighting Stick Wii, released on August 30, 2007, added turbo function for each individual face buttons. The Xbox-360-compatible model was originally released as collaboration models for the games, before the regular model was released as the Fighting Stick EX2 on November 27, 2008. Unlike the Fighting Stick 3 and Fighting Stick Wii, the Fighting Stick EX2 doesn't have turbo function, but it has a 3.5mm audio jack for audio passthrough.

The Fighting Stick EX2 and Fighting Stick 3 has USB connector, but only the Fighting Stick EX2 is a native XInput device, as the Fighting Stick 3 is known to not working under Windows OS[1]. The Fighting Stick Wii has a Wii accessory connector, requiring a Wii Remote or a adapter to be able to use on PC.

General information

Fighting Stick 3 (Archived)
Fighting Stick Wii (Japanese)(Archived)
Dead or Alive 4 Stick (Xbox 360) (Archived)
Virtual Fighter 5 Live Arena Stick (Xbox 360) (Japanese)(Archived)
Fighting Stick EX (Japanese)(Archived)

Fighting Stick 3 inputs

  • 1 × digital joystick on the main panel: , , ,
  • 8 × digital face buttons on the main panel: △ ᴛʀɪᴀɴɢʟᴇ, ○ ᴄɪʀᴄʟᴇ, × ᴄʀᴏss, □ sᴏ̨ᴜᴀʀᴇ, L1, R1, L2, R2
  • 2 × digital face buttons on the sub panel: L3, R3
  • 4 × digital functional buttons on the sub panel: ᴛᴜʀʙᴏ, ʜᴏᴍᴇ, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
  • 1 × 3-step slider toggle switch on the sub panel for turbo function: ꜱʟᴏᴡ - ɴᴏʀᴍᴀʟ - ꜰᴀꜱᴛ

Fighting Stick Wii inputs

  • 1 × digital joystick on the main panel: , , ,
  • 8 × digital face buttons on the main panel: ({Key|a}}, b, x, y, , , 𝐋, 𝐑
  • 3 × digital functional buttons on the sub panel: ({Key|-}}, ({Key|⌂ ʜᴏᴍᴇ}}, ({Key|+}}
  • 8 × 3-step slider toggle switches on the sub panel for turbo function: ꜱʟᴏᴡ - ɴᴏʀᴍᴀʟ - ꜰᴀꜱᴛ × 8

Fighting Stick EX2 inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝗬, LT, RT
  • 2 × digital face buttons on the sub panel: LB, RB
  • 3 × digital functional buttons on the sub panel: ▶ sᴛᴀʀᴛ, ◀ ʙᴀᴄᴋ, ɢᴜɪᴅᴇ

Controller variations

The Fighting Stick Wii.
The Fighting Stick Wii.
The Fighting Stick EX2.
The Fighting Stick EX2.
The Fighting Stick 3 is the PlayStation-3-compatible model. It has a unified turbo function.
The Fighting Stick Wii is the Wii-compatible model. It has 8 turbo sliders for each of the 8 face buttons.
The Fighting Stick EX2 is the Xbox-360-compatible model. It acts as a XInput device on PC.
The Dead or Alive 4 Stick is a collaboration model of the Fighting Stick EX2 made for Dead or Alive 4.
The Soulcalibur IV Stick are the collaboration models of the Fighting Stick 3 and Fighting Stick EX2 made for Soulcalibur IV.
The Virtua Fighter 5 Live Arena Stick is a collaboration model of the Fighting Stick EX2 made for Virtua Fighter 5 Live Arena.
The Street Fighter IV Stick is a collaboration model of the Fighting Stick EX2 made for Street Fighter IV.
The BlazBlue Stick is a collaboration model of the Fighting Stick EX2 made for BlazBlue: Calamity Trigger.

Use with PC platforms

Only the Fighting Stick EX2 (and collaboration models based on it) is a XInput device.

Windows

The Fighting Stick EX2 should be automatically detected on Windows Vista and later. If it is not detected or encountering compatibility issues on Windows XP, install the Xbox 360 Accessories Software for it.
The Fighting Stick Wii requires either a Wii Remote or a adapter.
For the Fighting Stick Wii, the Dolphin can use it when connected to the Wii Remote.[2]
While the Fighting Stick 3 can be detected in Windows, it is currently unusable.

XInput wrapping

Being DirectInput controllers, it's possible for PlayStation-compatible and Wii-compatible models to use any of the generic wrappers. See the controller article for those.

reWASD

Supports the Fighting Stick Wii via a adapter, does not require manual driver installment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs can be found in official Community Configs Library maintained by reWASD users.

Gamepad Phoenix

Gamepad Phoenix supports communication with the Fighting Stick EX2 and the Fighting Stick Wii. Joystick and buttons can be mapped
Supported extensions are Classic Controller (including Pro and NES/SNES Classic Mini variants), Nunchuk and the WiiU Pro Controller.
Also has support for XInput and DirectInput controllers.
Emulates XInput, DirectInput (any version) and WinMM APIs.
No emulation of Windows Raw Input API.

Steam

For the Fighting Stick EX2, Steam will recognize it as a Xbox 360 Controller.
For the Fighting Stick Wii (when connected to a Wii Remote), Steam may recognize the it as a generic DirectInput device, thus requiring manual button mappings via Steam Input.

Hardware

Adapters

For Fighting Stick Wii only.

Bliss-Box Gamer-Pro

Has an optional cable for Wii accessories.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
Has Low Level API support where it is applicable.
It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.

Support in games

The Fighting Stick EX2 is a native XInput device, and is supported in games that use the XInput API.
Games with generic DirectInput support are supported by the Fighting Stick Wii, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.

Games with DualShock button prompts

List of games with Sony button prompts

Games with Nintendo button prompts

List of games with Nintendo button prompts

Games with XInput button prompts

List of games with Xbox button prompts


References