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Close Quarters Conflict

From PCGamingWiki, the wiki about fixing PC games
Close Quarters Conflict
Close Quarters Conflict cover
Developers
Direct Action Games
Publishers
Poland City Interactive
Groove Games
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows March 20, 2005
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Contemporary
Close Quarters Conflict on IGDB
Close Quarters Conflict on MobyGames

Warnings

GameSpy online services have been shut down (see Network for solutions).

Close Quarters Conflict is a singleplayer and multiplayer first-person action, FPS and shooter game.

It was retrofitted by City Interactive as America's Secret Operations: Close Conflict (in Poland).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows
Amazon.com
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/System/*.ini[Note 1]
CQC.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location

Video

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to the desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to the desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[7]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[11]
  1. While in game, open the console with ~.
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[12]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Jerky/Uneven mouse movement

Edit ini file[13]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  7. Open CQC.ini.
  8. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16
Online play
16 GameSpy services have been shut down;[15] see GameSpy for workarounds.

Connection types

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>/System.
Use the DirectX 9 Renderer
  1. Open CQC.ini.
  2. Under the [Engine.Engine] section, uncomment the line ;RenderDevice=D3D9Drv.D3D9RenderDevice by removing the semicolon, and insert a semicolon at the start of the line RenderDevice=D3DDrv.D3DRenderDevice.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[16]
  1. Launch the game at least once then close it.
  2. Open CQC.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set the monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8, 9
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-07-24
  2. Verified by User:AlphaYellow on 2023-06-09
  3. Verified by User:AlphaYellow on 2023-07-24
  4. Verified by User:AlphaYellow on 2023-07-24
  5. Verified by User:AlphaYellow on 2023-06-09
  6. Verified by User:AlphaYellow on 2023-06-09
  7. Verified by User:AlphaYellow on 2023-07-24
  8. Verified by User:AlphaYellow on 2023-06-09
  9. Verified by User:AlphaYellow on 2023-06-09
  10. Verified by User:AlphaYellow on 2023-06-09
  11. Verified by User:AlphaYellow on 2023-07-24
  12. Verified by User:AlphaYellow on 2023-06-09
  13. Verified by User:AlphaYellow on 2023-06-09
  14. Verified by User:AlphaYellow on 2023-06-09
  15. Pricing | GameSpy Technology
  16. Verified by User:AlphaYellow on 2023-06-09