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Circus Empire

From PCGamingWiki, the wiki about fixing PC games
Circus Empire
Circus Empire cover
Developers
Silver Wish Games
Publishers
France IDEA Games
Germany Morphicon
North America, rest of Europe Enlight Software
Russia 1C Company
Engines
LS3D
Release dates
Windows July 28, 2006
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view, Third-person
Controls Point and select
Genres Building
Art styles Realistic
Themes Amusement park
Circus Empire on MobyGames

Circus Empire is a singleplayer bird's-eye view and third-person building game.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.ini[Note 1]
Configuration file is encrypted.

Save game data location

System Location
Windows <path-to-game>\save\<user-id>\*.sav[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix.
Multi-monitor
Field of view increases too much by default, making the game unplayable. To fix it, use the FOV fix.
Ultra-widescreen
Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix.
4K Ultra HD
Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix.
Field of view (FOV)
Use the FOV fix to set a custom FOV value.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 4x FSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
There is an option for triple-buffered vsync as well.
60 FPS
120+ FPS
High dynamic range display (HDR)
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Music and Sounds sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Retail only
Russian

Other information

API

Technical specs Supported Notes
Direct3D 8 [1]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 98/ME/2000/XP
Processor (CPU) 700 MHz
System memory (RAM) 128 MB (256 MB for Windows 2000/XP)
Hard disk drive (HDD)
Video card (GPU) 3D accelerator
16 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-07-24
    According to System Informer, the game loads d3d8.dll. According to DebugView++'s logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").