Circus Empire
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Silver Wish Games | |
Publishers | |
France | IDEA Games |
Germany | Morphicon |
North America, rest of Europe | Enlight Software |
Russia | 1C Company |
Engines | |
LS3D | |
Release dates | |
Windows | July 28, 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Third-person |
Controls | Point and select |
Genres | Building |
Art styles | Realistic |
Themes | Amusement park |
Circus Empire is a singleplayer bird's-eye view and third-person building game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.ini[Note 1] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\<user-id>\*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
Multi-monitor | Field of view increases too much by default, making the game unplayable. To fix it, use the FOV fix. | ||
Ultra-widescreen | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
4K Ultra HD | Vert- gameplay and stretched HUD. For an uncropped Hor+ image, use the FOV fix. | ||
Field of view (FOV) | Use the FOV fix to set a custom FOV value. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 4x FSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | There is an option for triple-buffered vsync as well. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sounds sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Retail only | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98/ME/2000/XP | 2000/XP |
Processor (CPU) | 700 MHz | 2 GHz |
System memory (RAM) | 128 MB (256 MB for Windows 2000/XP) | 256 MB (512 MB for Windows 2000/XP) |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D accelerator 16 MB of VRAM DirectX 8.1 compatible | 3D accelerator 64 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-07-24
- According to System Informer, the game loads d3d8.dll. According to DebugView++'s logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").