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Cho Ren Sha 68K

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Cho Ren Sha 68K
Cho Ren Sha 68K cover
Developers
Yoshida Koichi
Music Ruzarin Kashiwagi
Release dates
Windows 2001
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Top-down view, Scrolling
Controls Direct control
Genres Shooter
Art styles Pixel art
Themes Sci-fi
Cho Ren Sha 68K guide on StrategyWiki
Cho Ren Sha 68K on MobyGames
Cho Ren Sha 68K on Wikipedia

Key points

Originally released for the Sharp X68000 in 1995.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Running the game in Windows 7

Stuck on the main menu
This issue happens because the game folder is missing DDraw.dll by default.
  1. Install dgVoodoo 2 in the folder (x86 folder files).

Music issues

Severe music stuttering or buzzing[citation needed]
This issue is known to happen on multicore machines, but is easily fixable.
On Vista and later, after applying this fix, launching the game will trigger a UAC prompt and may cause issues with launching the game via Tiggit.
  1. Go to the installation folder.
  2. Right-click latest.exe and choose Properties.
  3. Go to the Compatibility tab and set the game to run in compatibility mode for Windows 98/ME.
Run the game in single-core CPU affinity[citation needed]
  1. Create a shortcut
  2. Edit the shortcut and change the "Target" value with the following: C:\Windows\System32\cmd.exe /C START "<path-to-game>\LATEST.exe" /high /affinity 1
  3. Run the game from this shortcut

Credits to this site for the solution: tech-recipes.com

Other information

API

Executable 32-bit 64-bit Notes
Windows

Play replay

To save a replay of the last game, enter the Config menu, hold for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.

Replays are saved in the <path-to-game>\ETC as DEMO.REP. Rename this file and/or copy it somewhere else in order to view/save additional replays.

To view a replay, place it in the <path-to-game>\ETC. Rename it to DEMO.REP if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References