Call of Juarez: The Cartel
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Techland | |
Publishers | |
Ubisoft | |
Engines | |
Chrome Engine 5 | |
Release dates | |
Windows | September 8, 2011 |
Reception | |
Metacritic | 51 |
IGDB | 51 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Time-limited |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | North America |
Series | Call of Juarez |
Call of Juarez | |
---|---|
Call of Juarez | 2006 |
Call of Juarez: Bound in Blood | 2009 |
Call of Juarez: The Cartel | 2011 |
Call of Juarez: Gunslinger | 2013 |
Call of Juarez: The Cartel is a multiplayer first-person FPS game in the Call of Juarez series.
The DirectX 11 renderer is slower and does not offer any noticeable improvements in graphics quality.[1]
Uplay actions, and rewards can no longer be unlocked.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam (unavailable) |
- Currently not available digitally due to a publishing dispute between Techland and Ubisoft.[3]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-Order DLC | ||
Pre-Order Pack 1 | ||
Pre-Order Pack 2 |
Essential improvements
Skip intro videos
Skip Intro[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Call of Juarez - The Cartel\out\Settings\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\33420\remote\out |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Image is heavily letterboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | Default is 50° vertical. See Field of view (FOV) or use The Cartel Overhaul Mod for 68° vertical/100° horizontal. | ||
Windowed | Only borderless available. See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Edit default_levels.xml[citation needed] |
---|
|
- Open
Data0.pak
with 7-Zip or similar archive tool. - In it go to
Skills
and extract a filedefault_levels.xml
- Go to
%USERPROFILE%\Documents\Call of Juarez - The Cartel\out
- In this folder, create a folder titled
Data
. - In the
Data
folder, create another folder, namedSkills
. - Now move the extracted
default_levels.xml
file to%USERPROFILE%\Documents\Call of Juarez - The Cartel\out\Data\Skills
. - Open
default_levels.xml
in a text editor. - Change
<prop n="CameraDefaultFOV" v="50.0"/>
to the desired FOV value.
Notes
- Changing FOV affects gun physics. Too high FOV will result in a gun kicking downwards.
}}
Windowed
Video.scr[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ADS sensitivity is lower than the hip fire sensitivity, see ADS Sensitivity | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues fixed
Microstuttering
Changing CPU Priority |
---|
|
Disable repeat keystrokes while in the game[5] |
---|
|
ADS sensitivity
Edit default_levels.xml |
---|
|
- Open
Data0.pak
with 7-Zip or similar archive tool. - In it go to
Skills
and extract a filedefault_levels.xml
- Go to
%USERPROFILE%\Documents\Call of Juarez - The Cartel\out
- In this folder, create a folder titled
Data
. - In the
Data
folder, create another folder, namedSkills
. - Now move the extracted
default_levels.xml
file to%USERPROFILE%\Documents\Call of Juarez - The Cartel\out\Data\Skills
. - Open
default_levels.xml
in a text editor}}. - Change
<prop n="LookAimVertSpeed_Mouse" v="0.125"/>
to<prop n="LookAimVertSpeed_Mouse" v="0.25"/>
- Change
<prop n="LookAimHorzSpeed_Mouse" v="0.125"/>
to<prop n="LookAimHorzSpeed_Mouse" v="0.25"/>
- Save the changes.
}}
High FOV causes clipping
Use The Cartel Overhaul Mod |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 12 | Versus, Co-op While Ubisoft claims online functionalities have been discontinued on November 11, 2017, this only refers to Uplay actions and rewards. Online multiplayer uses the Steamworks API.[6] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks |
Mods
- The Cartel Overhaul Mod - Massive overhaul mod for Call of Juarez: The Cartel. Increases the FOV to 68° vertical, fixes weapon model clipping due to high FOV, unlocks all weapons including previously unobtainable ones, improves the sluggish movement, removes motion blur, and much more.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon 64 X2 2.0 GHz |
Intel Core 2 Duo 3.0 GHz AMD Athlon 64 X2 3.0 GHz |
System memory (RAM) | 1 GB (XP) 2 GB (Vista, 7) |
2 GB (XP) 3 GB (Vista, 7) |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT ATI Radeon HD 3850 DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4870 |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/33420/
in addition to or instead of this directory. The app ID (33420) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Call of Juarez: The Cartel Benchmark – BenchmarK3D (retrieved) - last accessed on 9 June 2023
- ↑ Online Services Update Masterlist - Ubisoft Forums - last accessed on 2018-06-26
- ↑ Ubisoft sheds light on why they had to pull multiple Call of Juarez games from sale - Destructoid - last accessed on May 2023
- ↑ Verified by User:Zach_Fett on 2021-04-18
- ↑ [1]
- ↑ Verified by User:Demon272481 on 2023-04-28