Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

The Blackwell Convergence

From PCGamingWiki, the wiki about fixing PC games
(Redirected from Blackwell Convergence)
The Blackwell Convergence
The Blackwell Convergence cover
Developers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows July 22, 2009
macOS (OS X) January 24, 2013
Linux September 23, 2014
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Contemporary, North America, Supernatural
Series Blackwell
The Blackwell Convergence on HowLongToBeat
The Blackwell Convergence on IGDB
The Blackwell Convergence on MobyGames
The Blackwell Convergence on Wikipedia
Blackwell
The Blackwell Legacy 2006
Blackwell Unbound 2007
The Blackwell Convergence 2009
The Blackwell Deception 2011
The Blackwell Epiphany 2014

The Blackwell Convergence is a singleplayer flip screen and side view adventure game in the Blackwell series.

General information

Developer Discord server
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Demo also available.
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Includes the first four games
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[2]
Windows
macOS (OS X)
Linux
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Windows
A demo is available from the developer website.

Game data

Configuration file location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Convergence\acsetup.cfg
macOS (OS X) <path-to-game>/acsetup.cfg
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Convergence\
macOS (OS X)
Linux $XDG_DATA_HOME/ags/Blackwell Convergence/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.
Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.

Graphics feature State Notes
Widescreen resolution
320x240 (4:3) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but will be pillarboxed (Stretch, preserving aspect ratio setting) or stretched (Fill whole screen setting).
Field of view (FOV)
Windowed
Set with winsetup.exe or use -windowed parameter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is locked to 40 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

General settings.
General settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The only copyrighted track is the ending credits song "I Can See Into Forever" by Sammy Allen feat. Hypnogaja.

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «Prometheus Project»
Spanish
Fan translation, download.

Other information

API

Technical specs Supported Notes
Direct3D 9 Despite its name, the SDL 2D Software renderer option outputs to Direct3D 9.[3]
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) Me
Processor (CPU) Intel Pentium 700 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 64 MB
Video card (GPU) DirectX 5.0 compatible
Sound (audio device) DirectX compatible
Other 640x400 resolution
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu, Debian, Arch Linux
Processor (CPU) Intel Pentium
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) OpenGL compatible
Sound (audio device) ALSA, DSP, or PulseAudio compatible


Notes

  1. Adventure Game Studio engine build: 3.6.0.50[1]

References

  1. Verified by User:Baronsmoki on 2023-07-20
  2. Verified by User:Mastan on 2022-04-02
  3. Verified by User:Baronsmoki on 2023-07-28
    Tested with Bandicam, Special K.