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Arthur's Quest: Battle for the Kingdom

From PCGamingWiki, the wiki about fixing PC games
Arthur's Quest: Battle for the Kingdom
Arthur's Quest: Battle for the Kingdom cover
Developers
3LV Games
Publishers
ValuSoft
Engines
LithTech Talon
Release dates
Windows August 26, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Fantasy, Medieval
Arthur's Quest: Battle for the Kingdom on IGDB
Arthur's Quest: Battle for the Kingdom on MobyGames
Arthur's Quest: Battle for the Kingdom on Wikipedia

Arthur's Quest: Battle for the Kingdom is a singleplayer first-person action and adventure game.

General information

Official site - retrieved with Wayback machine from August 20, 2002.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Follow the Instructions for other aspect ratios section of the FOV fix to change the horizontal FOV.
Windowed
Add the line "Windowed" "1" in <path-to-game>/autoexec.cfg.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate, so several issues happen, like increased game speed, cutscenes run faster than the voiceovers, etc.
High dynamic range display (HDR)

Widescreen resolution

Edit autoexec.cfg[1]
  1. Open <path-to-game>/autoexec.cfg.
  2. Edit the lines "GameScreenHeight", "GameScreenWidth", "SCREENWIDTH" and "SCREENHEIGHT" to the desired values.
  3. Save the file.

Notes

HUD and menus are pixel-based.
Due to Direct3D 7's resolution width/height limit of 2048 pixels, any higher resolutions require a DirectX wrapper, like dgVoodoo 2 or DxWrapper.
Image is stretched by default. Use the FOV fix for an unstretched Hor+ image.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Mouse movement jumping pixels/stuttering

Use dinputto8[2]
  1. Download and extract dinput.dll to the main game folder.
  2. Go ingame, open the mouse options in Controls, set Mouse Smoothing to the maximum and reduce Mouse Sensitivity until the jitter is largely gone.

Other information

API

Technical specs Supported Notes
Direct3D 7 [3]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput

System requirements

Windows
Minimum
Operating system (OS) 98, ME, XP
Processor (CPU) Intel Pentium 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 12 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-02-24
  2. Verified by User:AlphaYellow on 2023-12-26
  3. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").