Alone in the Dark 3

From PCGamingWiki, the wiki about fixing PC games
Alone in the Dark 3
Alone in the Dark 3 cover
Original European release Infogrames
Original North American release Interplay Entertainment
Former Atari
Current THQ Nordic
Release dates
DOS 1994
Mac OS (Classic) 1996
Windows (DOSBox) April 14, 2011[1]
macOS (OS X) (DOSBox) November 29, 2012[2]
Alone in the Dark 3 on Wikipedia
Alone in the Dark
Alone in the Dark 1992
Alone in the Dark 2 1993
Alone in the Dark 3 1994
Alone in the Dark: The New Nightmare 2001
Alone in the Dark (2008) 2008
Alone in the Dark: Illumination 2015

General information Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Mac OS
Includes Alone in the Dark and Alone in the Dark 2.
macOS (OS X)
DRM-free after installation through Steam client (see notes)

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\INDARK3.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux (Proton) <Steam-folder>/steamapps/compatdata/548900/pfx/[Note 2]

Save game data location[edit]

System Location
DOS <path-to-game>\
Windows <path-to-game>\[Note 3]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux (Proton) <Steam-folder>/steamapps/compatdata/548900/pfx/[Note 2]
The save games are situated in folders SAVE00, SAVE01, etc.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics settings ( version)
Graphics settings ( version)
Graphics feature State Notes
Widescreen resolution
320x200 only[3], see the DOSBox page for more information.
4K Ultra HD
Field of view (FOV)
Set in Graphic Mode Setup ( or toggle with Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
3D objects are untextured.
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
70 FPS lock.[4]
120+ FPS

Input settings[edit]

Keyboard and mouse State Notes
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio settings[edit]

In-game options.
In-game options.
Audio feature State Notes
Separate volume controls
Surround sound
Cannot be disabled. Some audio is not subtitled.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation, download
Fan translation. Details missing—please edit this page and add it.

Other information[edit]


Technical specs Supported Notes
DOS video modes MCGA
Executable 32-bit 64-bit Notes
macOS (OS X)

DOSBox configuration file[edit]

The following file is taken a fresh installation and may help with determining optimal settings when running the retail version in DOSBox. Click [Expand] to view.
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution (desktop) with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
#                     On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
#                     to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.


# language: Select another language file.
#  machine: The type of machine DOSBox tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.


# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
#              then the scaler will be used even if the result might not be desired.
#              To fit a scaler in the resolution used at full screen may require a border or side bars,
#              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.


#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#            appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
#                              need if 'auto' fails. (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to
#                              handle.
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.


#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.


#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
#               (find the id with mixer/listmidi).
#               Or in the case of coreaudio, you can specify a soundfont here.
#               See the README/Manual for more details.


#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.


#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.


# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).


# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.


# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.


#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).



# Lines in this section will be run at startup.
@echo off
mount C ".."
mount C "..\cloud_saves" -t overlay
imgmount D "..\GAME.INS" -t iso
goto launcher

ECHO º ------------------------------------------ º
ECHO º  Alone in the Dark 3 Launcher              º
ECHO º ------------------------------------------ º
ECHO º  1) Alone in the Dark 3                    º
ECHO º  2) Game DOS Settings                      º
ECHO º ------------------------------------------ º
ECHO º  3) exit program                           º
ECHO º ------------------------------------------ º

choice /c123 /s Which program do you want to run? [1-3]: /n 
if errorlevel 3 goto exit
if errorlevel 2 goto setup
if errorlevel 1 goto game

goto launcher

goto exit


System requirements[edit]

Minimum Recommended
Operating system (OS)
Processor (CPU) 386 DX 33 MHz
System memory (RAM) 4 MB, of which 2760 KB is EMS (Extended Memory Specification) and 256 KB is conventional memory
Hard disk drive (HDD) 35 MB
Video card (GPU) VGA
Sound (audio device) Sound Blaster or 100% compatible
Other CD-ROM Drive with audio output
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 64 MB of VRAM


  1. 1.0 1.1 1.2 File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data. For the release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/548900/ in addition to or instead of this directory. The app ID (548900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).


  1. New release: Alone in the Dark -
  2. November Mac Game Update: 12 new additions -
  3. Verified by User:SirYodaJedi on 2019-06-27
    Tested using DOSBox 0.74-2' native resolution screenshot function (CTRL+F5).
  4. Verified by User:Cptmold on 2019-06-27
    Tested using DOSBox 0.74-2 (OpenGL) and MSi Afterburner/RTSS.