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Acquária: O Jogo

From PCGamingWiki, the wiki about fixing PC games
Acquária: O Jogo
Acquária: O Jogo cover
Developers
Green Land Studios
Publishers
Cia do Software
Engines
Blitz3D
Release dates
Windows June 1, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Series Sandy & Junior
Acquária: O Jogo on Wikipedia
Sandy & Junior
Sandy & Junior: Aventura Virtual 2003
Acquária: O Jogo 2003

Warnings

This game is not playable in English (see Localizations for supported languages).
Acquária: O Jogo is a Brazilian action-adventure game developed by Green Land Studios and published by Cia do Software in June 1, 2003, three mounth after Sandy & Junior: Aventura Virtual release. The game is based on a film of the same name and also released in 2003. After constant attacks on nature, the planet's water is practically depleted and young Sarah and Kim try to find a way to obtain this precious resource that is indispensable for the survival of humanity. According to the developers, they received the film's script in advance to work on the game's scenarios, models and story, to release it alongside the film later that year - a strategy widely used by major film and game studios to this day. Unfortunately, the film was considered a box office failure, which directly affected the game's sales.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\savegame\savegameXX.sav[Note 1]

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
The game is capped at 800x600
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
The game is capped at 60 FPS.
High dynamic range display (HDR)

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
No option to disable.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Brazilian Portuguese

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Ogg Vorbis All of the game's music tracks are in .ogg format.
Cutscenes Intel Indeo Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Pentium II 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) Direct3D compatible
8 MB of VRAM
DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Game article on the website Terra.com.br - last accessed on September 26, 2023