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A.I.M.: Artificial Intelligence Machines

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A.I.M.: Artificial Intelligence Machines
A.I.M.: Artificial Intelligence Machines cover
Developers
SkyRiver Studios
Publishers
2004-2018 1C Company
2018-2022 1C Entertainment
2022-present Fulqrum Publishing
Estonia (2004) Andrico
France (2004) Micro Application
Release dates
Windows February 27, 2004
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Adventure, RPG
Art styles Realistic
Themes Sci-fi
Series A.I.M.
A.I.M.: Artificial Intelligence Machines on MobyGames
A.I.M.
A.I.M.: Artificial Intelligence Machines 2004
A.I.M. 2: Clan Wars 2006
A.I.M. Racing 2007
A.I.M.3: War Protocol TBA

A.I.M.: Artificial Intelligence Machines is a singleplayer and multiplayer first-person and third-person adventure and RPG game in the A.I.M. series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
StarForce DRM; removed with Patch 1.06.
Version 1.03 (international disc release) also came without the DRM in some countries.
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows
ZOOM Platform
DRM-free
Windows

Essential improvements

Patches

Patches are available here.
Although these patches are advertised for Russian release, they can be applied on any localized game version, minus the included Russian localization files.[citation needed]

Missing road decals

Lower view distance in order to allow on-terrain decals to load in
  1. While in-game main/pause menu, click on "SETTINGS".
  2. In options control panel, navigate to "Graphics" tab.
  3. Set "View Distance" to "Normal" or "Medium" (depending on localization).
  4. Click OK and return to game.

Now the view distance is at 256 in-game length units. It is rather short for modern standards but it is enough for decals to start mostly loading in correctly. The VisibleRadius variable in <path-to-game>\data\config\cfg.ini can be additionally tweaked.

256 units is already a bit too high and some decals may not load in. 128 units is even lower view radius but it is guaranteed to load decals correctly.

Skip intro videos

Disable publisher and developer intros
  1. Go to <path-to-game>\Data\CONFIG.
  2. Open cfg.ini.
  3. Enter Video=0 right under the [CONFIG] header.
  4. Save and close the file.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\config\[Note 1]

Save game data location

System Location
Windows <path-to-game>\SAVES\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Works, but game versions < 1.06 are crash-prone, and in-building menu buttons are dislocated from their intended positions.
Field of view (FOV)
v0.21, v1.00-1.03: dynamic (widens with movement speed)
v1.04 & v1.06: fixed
Windowed
Requires game version 1.06 and Windowed=1 set in <path-to-game>\data\config\ under [CONFIG] section. Windowed mode is fixed at 640x480 resolution.
Borderless fullscreen windowed
Windowed mode is unconditionally borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Introduces some physics-related problems (like uninitiated glider self-acceleration in a random direction) when frame rate is very high (~300–1000, or more).
High dynamic range display (HDR)

Anti-aliasing (AA)

Modify configuration file[1]
  1. Go to <path-to-game>\data\config\
  2. Open cfg.ini.
  3. Find the line which starts with Antializing.
  4. Change the line to read Antializing=XX, where XX is the desired number of AA samples.
  5. Save and close the file.

Notes

Valid values are 0-15.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Some buttons aren't detected and cannot be used at all (like right stick) or have hardcoded function (left stick).
Full controller support
Menu navigation is possible only with mouse.
Controller remapping
Limited: some buttons either have hardcoded function or aren't detected at all and thus cannot be (re)mapped.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Supported but the controller's left stick takes over turning functionality of mouse while its buttons still work.

Audio

Audio feature State Notes
Separate volume controls
Music, Sound, Engine.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Estonian
Bulgarian
The game was released in Bulgaria, but only its discs cover was in Bulgarian. It is unknown whether or not the game itself, too, was ever localized.
Czech
French
An unofficial French patch to 1.06 is available here.
German
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 (default) Versus, Co-op
Desynchronizes usually rather quickly, especially when entering menus that pause game on client-side.
Online play
Although WAN isn't implemented, VPN can be used as a workaround.
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
Servers will be automatically scanned for and joined, without any way for players to choose which one to join if multiple servers have been created.
Peer-to-peer
Dedicated
In game root directory, named as MMServ.exe, along with its accompanying MMServ.ini configuration file.
Self-hosting
When entering the multiplayer mode and no servers are detected, a new instance will be created and hosted automatically.
Alternatively the server executable MMServ.exe can be launched directly.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 1 (default)
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium 3 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) Nvidia GeForce 2
ATI Radeon 7500
32 MB of VRAM
DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References