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Difference between revisions of "XING: The Land Beyond"

From PCGamingWiki, the wiki about fixing PC games
m (→‎System requirements: updated template usage)
(Added info, screenshots, FOV and remapping fix. Removed stub tag.)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = XING The Land Beyond cover.jpg
 
|cover        = XING The Land Beyond cover.jpg
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 21, 2017}}
 
{{Infobox game/row/date|Windows|September 21, 2017}}
Line 12: Line 12:
 
|gogcom page  =  
 
|gogcom page  =  
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = Xing:_The_Land_Beyond
 
|winehq      =  
 
|winehq      =  
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/299400/discussions/ Steam Community Discussions]
+
{{mm}} [http://www.xingthegame.com/ Official Website]
 +
{{mm}} [https://xingthelandbeyond.gamepedia.com/XING:_The_Land_Beyond_Wiki Official Wiki]
 +
{{mm}} [https://steamcommunity.com/app/299400/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Humble | xing-the-land-beyond | DRM-free | | Steam | Windows }}
 
{{Availability/row| Oculus | 1012092142167066 | Oculus |  |  | Windows }}
 
{{Availability/row| Oculus | 1012092142167066 | Oculus |  |  | Windows }}
 
{{Availability/row| Steam | 299400 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 299400 | Steam |  |  | Windows }}
Line 28: Line 31:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|game}}\XING\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|game}}\XING\Saved\SaveGames\}}
 
}}
 
}}
  
Line 49: Line 52:
  
 
==Video settings==
 
==Video settings==
 +
{{Image|XING The Land Beyond display settings.png|In-game display settings.}}
 +
{{Image|XING The Land Beyond post-processing settings.png|In-game post-processing settings.}}
 +
{{Image|XING The Land Beyond detail settings.png|In-game detail settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 55: Line 61:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Scaling is {{term|vert-}}. See [[#Ultra-widescreen|Ultra-widescreen]].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = 60° - 120°.
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = true
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[FXAA]], [[TAA]] and [[SSAA]] through resolution scaling.
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
Line 83: Line 89:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{Fixbox|description=Change scaling to {{term|hor+}}.|ref=<ref name="Wasch">{{Refcheck|user=Waschbär|date=2018-08-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|Engine.ini}}.
 +
# Add the following to the end of the file and save it.
 +
<pre>
 +
[/Script/Engine.LocalPlayer]
 +
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
 +
</pre>
 +
4. Change the in-game FOV setting to a lower value if necessary.
 +
}}
 +
 +
===Motion blur===
 +
{{Fixbox|description=Disable motion blur|ref=<ref name="Wasch">{{Refcheck|user=Waschbär|date=2018-08-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|Engine.ini}}.
 +
# Add the following to the end of the file and save it.
 +
<pre>
 +
[SystemSettings]
 +
r.motionblurquality=0
 +
</pre>
 
}}
 
}}
  
 
==Input settings==
 
==Input settings==
 +
{{Image|XING The Land Beyond control settings.png|In-game control settings.}}
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = hackable
|key remap notes          =  
+
|key remap notes          = See [[#Remapping|Remapping]].
|acceleration option      = unknown
+
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = No acceleration.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = X- and y-axis have different sensitivities. See [[#Remapping|Remapping]] to fix this.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 101: Line 131:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = See [[#Remapping|Remapping]].
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
Line 125: Line 155:
 
|tracked motion controllers= true
 
|tracked motion controllers= true
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = true
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = unknown
 
|other controllers        = unknown
Line 131: Line 161:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 143: Line 173:
 
|steam controller prompts  = unknown
 
|steam controller prompts  = unknown
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 +
}}
 +
 +
===Remapping===
 +
{{Fixbox|description=Modify Input.ini|ref=<ref name="Wasch" />|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|Input.ini}}.
 +
# Add the following to the end of the file and modify the {{code|Key}} variables of the actions you want to remap.
 +
<pre>
 +
[/Script/Engine.InputSettings]
 +
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
 +
AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000)
 +
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571)
 +
AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
 +
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
 +
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000)
 +
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
 +
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 +
</pre>
 +
 +
'''Notes'''
 +
{{ii}} The list contains the default bindings for the game but modifies the mouse sensitivity to be the same for the x- and y-axis.
 +
{{ii}} Do '''not''' add this code if you intend to play with motion controllers, as it will break their input.
 
}}
 
}}
  
 
==Audio settings==
 
==Audio settings==
 +
{{Image|XING The Land Beyond audio settings.png|In-game audio settings.}}
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 174: Line 266:
  
 
==VR support==
 
==VR support==
 +
{{Image|XING The Land Beyond VR settings.png|In-game VR settings.}}
 
{{VR support
 
{{VR support
 
|gg3d name                  =  
 
|gg3d name                  =  
Line 218: Line 311:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 238: Line 331:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = true
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
 +
 +
===Console===
 +
{{ii}} Press {{key|Scroll Lock}} in-game to open the command console.
  
 
==System requirements==
 
==System requirements==
 +
{{ii}} A 64-bit system is required.
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
Line 254: Line 367:
 
|minDX    = 11
 
|minDX    = 11
  
|recOS    = 8, or 10, 64
+
|recOS    = 8, 10
 
|recCPU  = Intel Core i5
 
|recCPU  = Intel Core i5
 
|recCPU2  = AMD FX-8350
 
|recCPU2  = AMD FX-8350

Revision as of 17:06, 11 August 2018

XING: The Land Beyond
XING: The Land Beyond cover
Developers
White Lotus Interactive
Engines
Unreal Engine 4
Release dates
Windows September 21, 2017
XING: The Land Beyond on Wikipedia

General information

Official Website
Official Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\XING\Saved\Config\WindowsNoEditor\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\XING\Saved\SaveGames\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game display settings.
In-game display settings.
In-game post-processing settings.
In-game post-processing settings.
In-game detail settings.
In-game detail settings.

Template:Video settings

Ultra-widescreen

Change scaling to Hor+.[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

4. Change the in-game FOV setting to a lower value if necessary.

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.motionblurquality=0

Input settings

In-game control settings.
In-game control settings.

Template:Input settings

Remapping

Modify Input.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following to the end of the file and modify the Key variables of the actions you want to remap.
[/Script/Engine.InputSettings]
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571)
AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

Notes

The list contains the default bindings for the game but modifies the mouse sensitivity to be the same for the x- and y-axis.
Do not add this code if you intend to play with motion controllers, as it will break their input.

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

In-game VR settings.
In-game VR settings.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

Console

Press Scroll Lock in-game to open the command console.

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Quad Core Intel or AMD
System memory (RAM) 4 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 750Ti
AMD Radeon HD 7850
DirectX 11 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 Verified by User:Waschbär on 2018-08-11