Difference between revisions of "XING: The Land Beyond"
From PCGamingWiki, the wiki about fixing PC games
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− | |||
{{Infobox game | {{Infobox game | ||
|cover = XING The Land Beyond cover.jpg | |cover = XING The Land Beyond cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 21, 2017}} | {{Infobox game/row/date|Windows|September 21, 2017}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 299400 | |steam appid = 299400 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Xing:_The_Land_Beyond |
|winehq = | |winehq = | ||
+ | |license = | ||
+ | |official site= http://www.xingthegame.com/ | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://xingthelandbeyond.gamepedia.com/XING:_The_Land_Beyond_Wiki Official Wiki] |
+ | {{mm}} [https://steamcommunity.com/app/299400/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Humble | xing-the-land-beyond | DRM-free | | Steam | Windows }} | ||
{{Availability/row| Oculus | 1012092142167066 | Oculus | | | Windows }} | {{Availability/row| Oculus | 1012092142167066 | Oculus | | | Windows }} | ||
{{Availability/row| Steam | 299400 | Steam | | | Windows }} | {{Availability/row| Steam | 299400 | Steam | | | Windows }} | ||
Line 28: | Line 46: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\XING\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|game}}\XING\Saved\SaveGames\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
− | |xbox cloud | + | |origin = |
− | |xbox cloud notes | + | |origin notes = |
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|XING The Land Beyond display settings.png|In-game display settings.}} |
+ | {{Image|XING The Land Beyond post-processing settings.png|In-game post-processing settings.}} | ||
+ | {{Image|XING The Land Beyond detail settings.png|In-game detail settings.}} | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 55: | Line 82: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Scaling is {{term|vert-}}. See [[#Ultra-widescreen|Ultra-widescreen]]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = 60° - 120°. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[FXAA]], [[TAA]] and [[SSAA]] through resolution scaling. |
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
Line 85: | Line 115: | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== |
− | {{Input | + | {{Fixbox|description=Change scaling to {{term|hor+}}|ref=<ref name="Wasch">{{Refcheck|user=Waschbär|date=2018-08-11}}</ref>|fix= |
− | |key remap = | + | # Go to the [[#Game data|configuration file(s) location]]. |
− | |key remap notes = | + | # Open {{file|Engine.ini}}. |
− | |acceleration option = | + | # Add the following to the end of the file and save it. |
− | |acceleration option notes = | + | <pre> |
− | |mouse sensitivity = | + | [/Script/Engine.LocalPlayer] |
− | |mouse sensitivity notes = | + | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
− | |mouse menu = | + | </pre> |
+ | 4. Change the in-game FOV setting to a lower value if necessary. | ||
+ | }} | ||
+ | |||
+ | ===Motion blur=== | ||
+ | {{Fixbox|description=Disable motion blur|ref=<ref name="Wasch">{{Refcheck|user=Waschbär|date=2018-08-11}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|Engine.ini}}. | ||
+ | # Add the following to the end of the file and save it. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.motionblurquality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|XING The Land Beyond control settings.png|In-game control settings.}} | ||
+ | {{Input | ||
+ | |key remap = hackable | ||
+ | |key remap notes = See [[#Remapping|Remapping]]. | ||
+ | |acceleration option = false | ||
+ | |acceleration option notes = No acceleration. | ||
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = X- and y-axis have different sensitivities. See [[#Remapping|Remapping]] to fix this. | ||
+ | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = See [[#Remapping|Remapping]]. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
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|tracked motion controllers= true | |tracked motion controllers= true | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = true |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = unknown | |other controllers = unknown | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Remapping]]=== | ||
+ | {{Fixbox|description=Modify Input.ini|ref=<ref name="Wasch" />|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|Input.ini}}. | ||
+ | # Add the following to the end of the file and modify the {{code|Key}} variables of the actions you want to remap. | ||
+ | <pre> | ||
+ | [/Script/Engine.InputSettings] | ||
+ | AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571) | ||
+ | AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) | ||
+ | AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) | ||
+ | AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000) | ||
+ | AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000) | ||
+ | ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The list contains the default bindings for the game but modifies the mouse sensitivity to be the same for the x- and y-axis. | ||
+ | {{ii}} Do '''not''' add this code if you intend to play with motion controllers, as it will break their input. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|XING The Land Beyond audio settings.png|In-game audio settings.}} |
− | |separate volume = | + | {{Audio |
+ | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 164: | Line 286: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
==VR support== | ==VR support== | ||
+ | {{Image|XING The Land Beyond VR settings.png|In-game VR settings.}} | ||
{{VR support | {{VR support | ||
|gg3d name = | |gg3d name = | ||
Line 218: | Line 340: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 238: | Line 360: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Console=== | ||
+ | {{ii}} Press {{key|Scroll Lock}} in-game to open the command console. | ||
==System requirements== | ==System requirements== | ||
Line 254: | Line 405: | ||
|minDX = 11 | |minDX = 11 | ||
− | |recOS = 8, | + | |recOS = 8, 10 |
|recCPU = Intel Core i5 | |recCPU = Intel Core i5 | ||
|recCPU2 = AMD FX-8350 | |recCPU2 = AMD FX-8350 | ||
Line 262: | Line 413: | ||
|recGPU2 = AMD Radeon RX 480 | |recGPU2 = AMD Radeon RX 480 | ||
|recDX = | |recDX = | ||
+ | |notes = {{ii}} A 64-bit system is required. | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 23:32, 16 January 2023
Developers | |
---|---|
White Lotus Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | September 21, 2017 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Oculus Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\XING\Saved\Config\WindowsNoEditor\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\XING\Saved\SaveGames\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/299400/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Scaling is Vert-. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° - 120°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, TAA and SSAA through resolution scaling. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Change scaling to Hor+[1] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV 4. Change the in-game FOV setting to a lower value if necessary. |
Motion blur
Disable motion blur[1] |
---|
[SystemSettings] r.motionblurquality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | No acceleration. | |
Mouse sensitivity | X- and y-axis have different sensitivities. See Remapping to fix this. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See Remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
Modify Input.ini[1] |
---|
[/Script/Engine.InputSettings] AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000) AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.428571) AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000) AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000) AxisMappings=(AxisName="MoveUp",Key=Gamepad_LeftThumbstick,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=Gamepad_RightThumbstick,Scale=-1.000000) AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000) ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Confirm",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Confirm",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ResetHMDPosition",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ResetHMDPosition",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Pause",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="RotateObjectMod",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="RotateObjectMod",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="PC_Controls_Action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Controller_Controls_action",Key=AnyKey,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ComfortModeLeft",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ComfortModeLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ComfortModeRight",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ComfortModeRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Throw",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Throw",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Throw",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Interact",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Interact",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Jump",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Zoom",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Zoom",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
Console
- Press Scroll Lock in-game to open the command console.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Quad Core Intel or AMD | Intel Core i5 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce GTX 750Ti AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/299400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (299400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Verified by User:Waschbär on 2018-08-11