Difference between revisions of "XIII (2020)"
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{{Infobox game/row/publisher|Microids}} | {{Infobox game/row/publisher|Microids}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|name=Unity | + | {{Infobox game/row/engine|Unity|name=Unity|ref=<ref name="engineversion">{{Refcheck|user=Suicide_machine|date=2022-10-17|comment=Used to use 2018.4.24 before Tower Five reworked the game.}}</ref>|build=2020.3.25}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 10, 2020}} | {{Infobox game/row/date|Windows|November 10, 2020}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|xiii-remake|29}} | {{Infobox game/row/reception|Metacritic|xiii-remake|29}} | ||
− | {{Infobox game/row/reception|OpenCritic|10530/xiii| | + | {{Infobox game/row/reception|OpenCritic|10530/xiii|39}} |
{{Infobox game/row/reception|IGDB|xiii--1|}} | {{Infobox game/row/reception|IGDB|xiii--1|}} | ||
|taxonomy = | |taxonomy = | ||
Line 113: | Line 113: | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-11-10|comment= Tested at 3840x2160 custom resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2020-11-10|comment= Tested at 3840x2160 custom resolution.}}</ref> | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Slider between 60° and 120°. However, the FOV doesn't scale past 90° <ref>{{Refcheck|user=Suicide machine|date=2022-10-17}}</ref> |
|windowed = true | |windowed = true | ||
|windowed notes = Fullscreen also available. | |windowed notes = Fullscreen also available. | ||
Line 120: | Line 120: | ||
|anisotropic = limited | |anisotropic = limited | ||
|anisotropic notes = As a toggle. | |anisotropic notes = As a toggle. | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Utilizes [[TAA]].<ref>{{Refcheck|user=Suicide machine|date=2022-10-17|comment=To be more precise - it uses CTAA component. Original release used to offer a setting for MSAA, but the setting was removed by Tower Five, as that setting doesn't work with deferred rendering path.}}</ref> |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Photon |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
Line 342: | Line 350: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
|minCPU = Intel Core i5-4460 3.2 GHz | |minCPU = Intel Core i5-4460 3.2 GHz | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
Line 348: | Line 356: | ||
|minGPU = Nvidia GeForce | |minGPU = Nvidia GeForce | ||
|minGPU2 = AMD Radeon | |minGPU2 = AMD Radeon | ||
− | |minDX = | + | |minDX = 11 |
|minVRAM = 3 GB (Nvidia), 4 GB (AMD) | |minVRAM = 3 GB (Nvidia), 4 GB (AMD) | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i5-7400 3.0 GHz | |recCPU = Intel Core i5-7400 3.0 GHz | ||
|recRAM = 16 GB | |recRAM = 16 GB |
Revision as of 15:33, 22 October 2022
Developers | |
---|---|
Playmagic | |
2022 update | Tower Five |
Publishers | |
Microids | |
Engines | |
Unity[Note 1] | |
Release dates | |
Windows | November 10, 2020 |
Reception | |
Metacritic | 29 |
OpenCritic | 39 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Cel-shaded |
Themes | North America |
Series | XIII |
XIII | |
---|---|
XIII | 2003 |
XIII: Lost Identity | 2011 |
XIII (2020) | 2020 |
XIII (2020) is a first-person shooter game developed by Playmagic and published by Microids. The game is a remake of XIII released in 2003.
Announced on April 18, 2019 and planned to be released in November 2019, the remake was later delayed to 2020.[2] The final release date of November 10, 2020 was announced in June 2020, with Steam and GOG.com serving as its initial platforms of distribution.[3] The game uses Unity as its engine. An extensive update was made by Tower Five on September 13, 2022.[4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Golden Classic Weapon Skins Pack | Pre-order bonus containing a golden version of all weapons in the game. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Microids\XIII\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1154790/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Microids\XIII\XIII_Save.bin |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1154790/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed to 16:9. Graphical glitches in the main menu, like 16:9 elements sliding off into 48:9 space.[5] |
||
Ultra-widescreen | Ultrawide support added in 2021 patch. However image is Vert- if starting a level from 21:9 main menu rather than switching from 16:9 to 21:9 in-game. FOV needs to be increased to compensate. | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | Slider between 60° and 120°. However, the FOV doesn't scale past 90° [7] | ||
Windowed | Fullscreen also available. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | As a toggle. | ||
Anti-aliasing (AA) | Utilizes TAA.[8] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Toggleable between 30, 60, 120, 144 and unlimited. | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | From 0.10 to 5. Setting also affects controller input. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Setting also affects controller input. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only two presets available. | |
Controller sensitivity | From 0.10 to 5. Setting also affects mouse input. | |
Controller Y-axis inversion | Setting also affects mouse input. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for Master, Music, SFX and Dialogue. | |
Surround sound | [9] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Multiplayer | Photon |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4460 3.2 GHz | Intel Core i5-7400 3.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce AMD Radeon 3 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 11 compatible | 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.25[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1154790/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1154790) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Suicide_machine on 2022-10-17
- Used to use 2018.4.24 before Tower Five reworked the game.
- ↑ XIII’s release slips to 2020! - last accessed on 2020-11-12
- ↑ The remake of XIII launches November 10th on PlayStation 4, Xbox One, Nintendo Switch and PC/Mac! - last accessed on 2020-11-12
- ↑ XIII - XIII Remake - New update available - Steam News - last accessed on 2022-10-01
- ↑ Verified by User:Fayaine on 2019-11-10
- Tested at 5760x1080 and 5760x1200 custom resolution.
- ↑ Verified by User:Fayaine on 2020-11-10
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:Suicide machine on 2022-10-17
- ↑ Verified by User:Suicide machine on 2022-10-17
- To be more precise - it uses CTAA component. Original release used to offer a setting for MSAA, but the setting was removed by Tower Five, as that setting doesn't work with deferred rendering path.
- ↑ Verified by User:Fayaine on 2020-11-10
- Tested in 7.1 using SpecialK in conjunction with Razer Surround.