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Difference between revisions of "World War II GI"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
 
(39 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = World War II GI cover.jpg
+
|cover        = World War II GI.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|TNT Team}}
 
{{Infobox game/row/developer|TNT Team}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|GT Interactive}}
+
{{Infobox game/row/publisher|GT Interactive|Retail}}
{{Infobox game/row/publisher|Retroism}}
+
{{Infobox game/row/publisher|Retroism|Digital (2015-2019)}}
{{Infobox game/row/publisher|Night Dive Studios}}
+
{{Infobox game/row/publisher|Night Dive Studios|Digital (2015-2019)}}
 +
{{Infobox game/row/publisher|Ziggurat Interactive|Digital (2019-present)}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Build}}
 
{{Infobox game/row/engine|Build}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|March 15, 1999}}
 
{{Infobox game/row/date|DOS|March 15, 1999}}
{{Infobox game/row/date|Windows|November 13, 2015}}
+
{{Infobox game/row/date|Windows|November 13, 2015|wrapper=DOSBox}}
{{Infobox game/row/date|Linux|November 13, 2015}}
+
{{Infobox game/row/date|Linux|November 13, 2015|wrapper=DOSBox}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|link|rating}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 +
{{Infobox game/row/reception|IGDB|world-war-ii-gi|rating}}
 +
|taxonomy=
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Europe, World War II, Historical }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 376750
 
|steam appid  = 376750
|gogcom page  =  
+
|gogcom id    = 1625778777
 +
|official site= https://www.ziggurat.games/game/world-war-ii-gi
 +
|hltb        = 31899
 +
|lutris      = world-war-ii-gi
 +
|mobygames    = 1014
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = World War II GI
 
|wikipedia    = World War II GI
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/376750/discussions/ Steam Community Discussions]
+
{{GOG.com links|1625778777}}
 +
{{mm}} [https://steamcommunity.com/app/376750/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail |  | unknown |  |  | DOS }}
 
{{Availability/row| Retail |  | unknown |  |  | DOS }}
{{Availability/row| Amazon | B018F4QBMS | Steam | |  | Windows, Linux }}
+
{{Availability/row| GOG.com | world_war_ii_gi | DRM-free | Prepackaged with [[DOSBox]]. | | Windows }}
{{Availability/row| GMG | world-war-ii-gi | Steam |  |  | Windows, Linux }}
+
{{Availability/row| Steam | 376750 | Steam | Includes '''Platoon Leader''' expansion. |  | Windows, Linux }}
{{Availability/row| Steam | 376750 | Steam | Includes Platoon Leader expansion |  | Windows, Linux }}
+
{{Availability/row| Amazon | B018F4QBMS | Steam |  |  | Windows, Linux | unavailable }}
 +
{{Availability/row| GMG | world-war-ii-gi | Steam | |  | Windows, Linux | unavailable }}
 
}}
 
}}
  
Line 37: Line 69:
  
 
==Essential improvements==
 
==Essential improvements==
===EDuke32 source port===
+
===Source ports===
[http://www.eduke32.com EDuke32] is a modern source port and map editor for Windows, OS X and Linux. It features many improvements including higher resolutions and widescreen/multi-monitor support
+
{{Source ports table|content=
 +
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }}
 +
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }}
 +
{{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old '''EDuke32''' build. | Windows }}
 +
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. '''Discontinued'''. | Windows, OS X, Linux }}
 +
{{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows, OS X, Linux }}
 +
}}
 +
 
 +
===Multiplayer frontends===
 +
{{ii}} Both frontends support both the DOS release and all source ports.
 +
* [http://yang-online.com YANG] - Also supports other Build game such as [[Blood]] and [[Shadow Warrior]], as well as any DOS games run through [[DOSBox]].
 +
* [http://dukematches.net/dm Duke Matcher]
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|DOS|}}
+
{{Game data/config|DOS|{{p|game}}\WW2GI.CFG}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|Windows|}}
 
{{Game data/config|Linux|}}
 
{{Game data/config|Linux|}}
Line 51: Line 94:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|DOS|}}
+
{{Game data/saves|DOS|{{p|game}}\GAME*.SAV}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Linux|}}
 
{{Game data/saves|Linux|}}
Line 58: Line 101:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = false
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 74: Line 125:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Use [[#EDuke32 source port|EDuke32]].
+
|widescreen resolution notes= Requires a [[#Source ports|source port]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = Use [[#EDuke32 source port|EDuke32]].
+
|multimonitor notes        = Requires a [[#Source ports|source port]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Requires a [[#Source ports|source port]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = true
+
|windowed                  = hackable
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or [[#EDuke32 source port|EDuke32]]).
+
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or a [[#Source ports|source port]]).
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use [[#EDuke32 source port|EDuke32]].
+
|anisotropic notes          = Requires a [[#Source ports|source port]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use [[#EDuke32 source port|EDuke32]] and force using the [[NVIDIA Control Panel#Modifying Advanced 3D Settings|Nvidia Control Panel]]/[[AMD VISION Engine Control Center]].
+
|antialiasing notes        = Requires a [[#Source ports|source port]].
 +
|upscaling                  =
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = Use [[#EDuke32 source port|EDuke32]].
+
|vsync notes                = Requires a [[#Source ports|source port]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = [[#EDuke32 source port|EDuke32]] has no frame rate cap.
+
|120 fps notes              = Requires a [[#Source ports|source port]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set EDuke32 FOV|ref=<ref>[http://forums.duke4.net/topic/3406-way-to-modify-fov/page__p__72205#entry72205 Way to modify FOV? - Duke4.net Forums]</ref><ref>[http://forums.duke4.net/topic/1947-field-of-view-110-degrees-eduke32/page__p__35324#entry35324 Field of View 110 degrees, eduke32. - Duke4.net Forums]</ref>|fix=
+
{{Fixbox|description=Use the console (source ports only)|fix=
# Extract [http://www.eduke32.com EDuke32] into the installation folder.
+
# Open the console ({{key|~}} by default).
# Run it and enable Polymer in the launcher.
+
# Enter the appropriate command:
# Open the console ({{key|~}}) and enter <code>r_pr_fov ###</code> with the angle you want.
+
#* '''For Raze:''' enter {{code|r_fov ###}}.
{{ii}} FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>.
+
#* '''For EDuke32 (Polymer mode only):''' enter {{code|r_pr_fov ###}}.
 +
{{ii}} Replace <code>###</code> with the desired value.
 +
{{ii}} For EDuke32, FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 132: Line 190:
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= Use [[#EDuke32 source port|EDuke32]].
+
|invert controller y-axis notes= Requires a [[#Source ports|source port]].
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes   =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =  
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound and Music.
 
|separate volume notes    = Sound and Music.
Line 159: Line 245:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
|red book cd audio        = false
 +
|red book cd audio notes  =
 
}}
 
}}
  
Line 169: Line 259:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 175: Line 264:
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = false
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
|lan play modes      =  
+
|lan play modes      = Versus, Co-op
|lan play notes      =  
+
|lan play notes      = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features.
|online play          = unknown
+
|online play          = true
|online play players  =  
+
|online play players  = 8
|online play modes    =  
+
|online play modes    = Versus, Co-op
|online play notes    =  
+
|online play notes    = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 192: Line 281:
  
 
{{Network/Connections
 
{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = hackable
|p2p notes          =  
+
|p2p notes          = Provided by [[#Source ports|EDuke32-OldMP]].
|dedicated          =  
+
|dedicated          = hackable
|dedicated notes    =  
+
|dedicated notes    = Provided by EDuke32-OldMP. See [[#Source ports|Source ports]] and [[#Multiplayer frontends|Multiplayer frontends]].
|self-hosting      =  
+
|self-hosting      = hackable
|self-hosting notes =  
+
|self-hosting notes = See [[#Multiplayer frontends|Multiplayer frontends]].
|direct ip          =  
+
|direct ip          = hackable
|direct ip notes    =  
+
|direct ip notes    = See [[#Multiplayer frontends|Multiplayer frontends]].
}}{{Network/Ports
 
|tcp  =
 
|udp  =
 
|upnp =
 
 
}}
 
}}
  
Line 215: Line 300:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
Line 227: Line 314:
 
|vulkan versions        =  
 
|vulkan versions        =  
 
|vulkan notes          =  
 
|vulkan notes          =  
|dos modes              =  
+
|dos modes              = VGA, VESA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes     = Requires a [[#Source ports|source port]].
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = unknown
 +
|macos app notes        = Requires a [[#Source ports|source port]].
 +
|linux powerpc app      = hackable
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= hackable
 +
|linux arm app          = hackable
 +
|linux executable notes = Requires a [[#Source ports|source port]].
 
}}
 
}}
  
Line 240: Line 339:
  
 
|minOS    = 5.0
 
|minOS    = 5.0
|minCPU  = Intel 486DX4
+
|minCPU  = Intel 486DX4 100 MHz
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
|minHD    =  
+
|minHD    = 80 MB
 
|minGPU  = VESA, VGA
 
|minGPU  = VESA, VGA
  

Latest revision as of 23:58, 5 August 2023

World War II GI
World War II GI cover
Developers
TNT Team
Publishers
Retail GT Interactive
Digital (2015-2019) Retroism
Digital (2015-2019) Night Dive Studios
Digital (2019-present) Ziggurat Interactive
Engines
Build
Release dates
DOS March 15, 1999
Windows (DOSBox) November 13, 2015
Linux (DOSBox) November 13, 2015
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes Europe, World War II, Historical
World War II GI on HowLongToBeat
World War II GI on IGDB
World War II GI on MobyGames
World War II GI on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

World War II GI is a singleplayer and multiplayer first-person action and shooter game.

General information

GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
GOG.com
DRM-free
Prepackaged with DOSBox.
Windows
Steam
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Includes Platoon Leader expansion.
Windows
Linux
Amazon.com (unavailable)
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Windows
Linux
Green Man Gaming (unavailable)
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Windows
Linux

DLC and expansion packs

Name Notes
Platoon Leader Free
DOS
Windows
Linux

Essential improvements

Source ports

Name Description
Raze Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed.
Windows
macOS (OS X)
Linux
EDuke32 Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.
It doesn't properly support multiplayer yet.
Windows
macOS (OS X)
Linux
EDuke32-OldMP A multiplayer branch of an old EDuke32 build.
Windows
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued.
Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows
macOS (OS X)
Linux

Multiplayer frontends

Both frontends support both the DOS release and all source ports.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\WW2GI.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Field of view (FOV)

Use the console (source ports only)
  1. Open the console (~ by default).
  2. Enter the appropriate command:
    • For Raze: enter r_fov ###.
    • For EDuke32 (Polymer mode only): enter r_pr_fov ###.
Replace ### with the desired value.
For EDuke32, FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
See Multiplayer frontends for extended features.
Online play
8 Versus, Co-op
See Multiplayer frontends for extended features.

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA (VESA)
ExecutablePPC 32-bit 64-bitARM Notes
Windows
Requires a source port.
macOS (OS X)
Requires a source port.
Linux
Requires a source port.

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486DX4 100 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 80 MB
Video card (GPU) VESA, VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) DirectX compatible
Sound (audio device) DirectX compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) OpenGL compatible
Sound (audio device) ALSA compatible


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References