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Difference between revisions of "World War II GI"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game
 
{{Infobox game
|cover        = World War II GI cover.jpg
+
|cover        = World War II GI.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|TNT Team}}
 
{{Infobox game/row/developer|TNT Team}}
Line 73: Line 73:
 
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }}
 
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }}
 
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }}
 
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }}
{{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old EDuke32 build. | Windows }}
+
{{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old '''EDuke32''' build. | Windows }}
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. | Windows, OS X, Linux }}
+
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. '''Discontinued'''. | Windows, OS X, Linux }}
 +
{{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows, OS X, Linux }}
 
}}
 
}}
  
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|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Requires a [[#Source ports|source port]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
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|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = Requires a [[#Source ports|source port]].
 
|anisotropic notes          = Requires a [[#Source ports|source port]].
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Requires a [[#Source ports|source port]].
|upscaling                  = unknown
+
|upscaling                  =  
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
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|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = Requires a [[#Source ports|source port]].
 
|120 fps notes              = Requires a [[#Source ports|source port]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
Line 338: Line 339:
  
 
|minOS    = 5.0
 
|minOS    = 5.0
|minCPU  = Intel 486DX4
+
|minCPU  = Intel 486DX4 100 MHz
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
|minHD    =  
+
|minHD    = 80 MB
 
|minGPU  = VESA, VGA
 
|minGPU  = VESA, VGA
  

Latest revision as of 23:58, 5 August 2023

World War II GI
World War II GI cover
Developers
TNT Team
Publishers
Retail GT Interactive
Digital (2015-2019) Retroism
Digital (2015-2019) Night Dive Studios
Digital (2019-present) Ziggurat Interactive
Engines
Build
Release dates
DOS March 15, 1999
Windows (DOSBox) November 13, 2015
Linux (DOSBox) November 13, 2015
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes Europe, World War II, Historical
World War II GI on HowLongToBeat
World War II GI on IGDB
World War II GI on MobyGames
World War II GI on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

World War II GI is a singleplayer and multiplayer first-person action and shooter game.

General information

GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
GOG.com
DRM-free
Prepackaged with DOSBox.
Windows
Steam
Icon overlay.png
Includes Platoon Leader expansion.
Windows
Linux
Amazon.com (unavailable)
Icon overlay.png
Windows
Linux
Green Man Gaming (unavailable)
Icon overlay.png
Windows
Linux

DLC and expansion packs

Name Notes
Platoon Leader Free
DOS
Windows
Linux

Essential improvements

Source ports

Name Description
Raze Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed.
Windows
macOS (OS X)
Linux
EDuke32 Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.
It doesn't properly support multiplayer yet.
Windows
macOS (OS X)
Linux
EDuke32-OldMP A multiplayer branch of an old EDuke32 build.
Windows
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued.
Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows
macOS (OS X)
Linux

Multiplayer frontends

Both frontends support both the DOS release and all source ports.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\WW2GI.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Field of view (FOV)

Use the console (source ports only)
  1. Open the console (~ by default).
  2. Enter the appropriate command:
    • For Raze: enter r_fov ###.
    • For EDuke32 (Polymer mode only): enter r_pr_fov ###.
Replace ### with the desired value.
For EDuke32, FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
See Multiplayer frontends for extended features.
Online play
8 Versus, Co-op
See Multiplayer frontends for extended features.

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA (VESA)
ExecutablePPC 32-bit 64-bitARM Notes
Windows
Requires a source port.
macOS (OS X)
Requires a source port.
Linux
Requires a source port.

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 486DX4 100 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 80 MB
Video card (GPU) VESA, VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) DirectX compatible
Sound (audio device) DirectX compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) OpenGL compatible
Sound (audio device) ALSA compatible


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References