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World War II Combat: Road to Berlin

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Revision as of 14:23, 5 June 2023 by AlphaYellow (talk | contribs)
World War II Combat: Road to Berlin
World War II Combat: Road to Berlin cover
Developers
Direct Action Games
Publishers
Groove Games
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows January 24, 2006
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Europe, Historical, World War II
Series World War II (Groove Games series), Battlestrike
World War II Combat: Road to Berlin on MobyGames
World War II Combat: Road to Berlin on Wikipedia
World War II (Groove Games series)
World War II: Sniper - Call to Victory 2004
World War II Combat: Road to Berlin 2006
World War II Combat: Iwo Jima 2006

Warnings

GameSpy online services have been shut down (see Network for solutions).

World War II Combat: Road to Berlin is a singleplayer and multiplayer first-person action, FPS and shooter game in the World War II (Groove Games series) and Battlestrike series.

Key points

Suffers from poor performance on Windows 8/8.1/10/11, due to their bad DirectDraw emulation. See Issues fixed.
Retrofitted by City Interactive as Battlestrike: Secret Weapons (in Europe) and Rajd na Berlin: Tajna Broń III Rzeszy (in Poland).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Groove Games\Berlin\*.ini

Save game data location

System Location

Video

Widescreen resolution

Edit Berlin.ini[1]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open Berlin.ini.
  4. Go to the [WinDrv.WindowsClient] section.
  5. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

Edit User.ini[2]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open User.ini and <user-id>.ini (Username is inside Profiles folder).
  4. Define FoV in following lines:
DesiredFOV=85.000000
DefaultFOV=85.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Modify window size and set to start as Windowed[3]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open Berlin.ini.
  4. Find the section [WinDrv.WindowsClient].
  5. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  6. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  7. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit Berlin.ini[4]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open Berlin.ini
  4. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).
Use dgVoodoo2.[5]

Vertical sync (Vsync)

Edit Berlin.ini[6]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open Berlin.ini.
  4. Change the line UseVSync=False to UseVSync=True.
Use dgVoodoo2.[7]

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Enabled by default, see Mouse acceleration to disable it.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Mouse acceleration

Edit User.ini[8]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open User.ini and <user-id>.ini (Username is inside Profiles folder).
  4. Change the line MouseAccelThreshold= to 0.
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8
Online play
8 Direct IP connect possible.

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[9]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open Berlin.ini.
  4. Find the line DesiredRefreshRate=60.
  5. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Jerky/Uneven mouse movement

Edit User.ini[10]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open User.ini and <user-id>.ini (Username is inside Profiles folder).
  4. Go to the following lines and change 6 to 0.1:
  5. MouseX=Count bXAxis | Axis aMouseX Speed=6
    _
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  6. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  7. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).


Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References

  1. Verified by User:AlphaYellow on 2023-06-05
  2. Verified by User:AlphaYellow on 2023-06-05
  3. Verified by User:AlphaYellow on 2023-06-05
  4. Verified by User:AlphaYellow on 2023-06-05
  5. Verified by User:AlphaYellow on 2023-06-05
  6. Verified by User:AlphaYellow on 2023-06-05
  7. Verified by User:AlphaYellow on 2023-06-05
  8. Verified by User:AlphaYellow on 2023-06-05
  9. Verified by User:AlphaYellow on 2023-06-05
  10. Verified by User:AlphaYellow on 2023-06-05