Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Key points
- Made open-source in 2004.
General information
- Official FAQ
- Warzone 2100 Discord & Webchat
- Warzone 2100 GitHub
- Warzone 2100 forums
- Steam Community Discussions
Availability
Essential improvements
Maps and mods
There is an official page for maps, mods and map-mods found here.
Game data
Configuration file(s) location
- These are all universal locations for game data such as save games, mods, config files, logs and maps.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%APPDATA%\Warzone 2100 Project\Warzone 2100 <user-id>\ |
Microsoft Store |
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macOS (OS X) |
~/Library/Application Support/Warzone 2100 <user-id>/ |
Linux |
~/.local/share/warzone2100/savegames/ |
Steam Play (Linux) |
<SteamLibrary-folder>/steamapps/compatdata/1241950/pfx/[Note 1] |
Video
Graphics and video settings
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sliders for Voice Over, Sound FX and Music |
Surround sound |
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Subtitles |
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Closed captions |
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Captions available for campaign videos |
Mute on focus lost |
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Localizations
- See Warzone 2100 translations for translation progress and to improve translations.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Catalan |
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Simplified Chinese |
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Traditional Chinese |
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Croatian |
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Czech |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Greek |
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Hungarian |
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Italian |
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Korean |
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Latin |
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Lithuanian |
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Polish |
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Portuguese |
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Brazilian Portuguese |
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Romanian |
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Russian |
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Slovak |
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Slovenian |
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Spanish |
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Turkish |
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Ukrainian |
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Network
Multiplayer types
Type |
Native |
Players |
Notes |
LAN play |
| 10 |
Co-op, Versus 11 players is hackable, up to 10 additional "spectators" supported |
Online play |
| 10 |
Co-op, Versus 11 players is hackable, up to 10 additional "spectators" supported |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
2100 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2.1, 3.0 |
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Vulkan |
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Use: --gfxbackend=vulkan |
Executable | PPC | 16-bit |
32-bit |
64-bit | ARM |
Notes |
Windows | | |
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4.0.0 release added 64-bit and ARM64 Windows support[2] |
macOS (OS X) | | | |
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PowerPC support removed sometime after version 2.3 beta 4. 32-bit support removed sometime after version 3.1.5. ARM support added in version 4.0.1.[3] |
Linux | | | |
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ARM builds are available via the Snap[4] and Flatpak[5] |
Middleware
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Middleware |
Notes |
Audio |
OpenAL |
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Interface |
FreeType & Harfbuzz |
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Input |
SDL2 |
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System requirements[6][7]
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7+ |
10+ |
Processor (CPU) |
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System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10.10+ | |
Processor (CPU) |
| |
System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
Linux |
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Minimum |
Recommended |
Operating system (OS) |
| |
Processor (CPU) |
| |
System memory (RAM) |
1 GB |
4 GB |
Hard disk drive (HDD) |
150 MB |
1 GB (includes campaign video sequences) |
Video card (GPU) |
OpenGL 2.1 compatible
| OpenGL 3.1 compatible |
System requirements (original release)
Windows |
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Minimum |
Recommended |
Operating system (OS) |
95 |
98 |
Processor (CPU) |
133 MHz
| 233 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
75 MB | |
Video card (GPU) |
2 MB of VRAM
| Direct3D or 3Dfx compatible 3D Accelerator Card 4 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References