Difference between revisions of "Virtua Fighter 2"
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Revision as of 00:32, 3 February 2023
This page is for the 1997 Sega Saturn port. For the 2010 Sega Genesis port, see Virtua Fighter 2 (2010).
Developers | |
---|---|
Sega AM2 | |
Windows | Sega PC |
Publishers | |
Sega | |
Release dates | |
Windows | September 5, 1997 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Series | Virtua Fighter |
Virtua Fighter | |
---|---|
Virtua Fighter PC | 1996 |
Virtua Fighter 2 | 1997 |
Virtua Fighter 2 (2010) | 2010 |
Key points
- Port of the Sega Saturn game with the same name.[1]
- Learning AI system cannot be managed using Windows 7 and earlier compatibility mode; see Play in 16-bit color depth.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc Check |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\VF2.ini[Note 1] <path-to-game>\option.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\VF2.GID[Note 1] <path-to-game>\LEARNING\*.VFL[Note 1] <path-to-game>\PLAYBACK\*.VFP[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 is the only choice (color depth of 8-bit or 16-bit). | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Frame Mode should be set to AUTO or SYNC. | ||
60 FPS | Frame Mode should be set to AUTO or SYNC. | ||
120+ FPS | |||
High dynamic range display (HDR) |
- Choosing any Frame Mode other than AUTO or SYNC renders the game too fast to play.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | For navigating the menu bar, after pausing the game with F3. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | This is possible after assigning a controller to one of the players. | |
Controller remapping | Directional buttons cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Left stick is reserved for directions; right stick, D-pad, and trigger buttons have no function. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Function Keys
- The following keys can be used at all times during the game, unless otherwise specified:
- F1: Open Help
- Alt+F2: Reset the game to the title screen (only during character select screen, during a match, and during replays)
- F3: Pause the game
- Alt+F4: Quit the game
- F5: Options menu (only during title and character select screens)
- F6: Screen Mode menu
- F11: Chat window (only during a multiplayer session)
- Alt+P: Save replay data (only during the playback of a replay)
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Automatically pauses entirely when focus is lost. | |
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 10 | Hot seat, Versus |
||
LAN play | 10 | Versus TCP/IP, IPX/SPX, dialup modem, or serial connection |
||
Online play | HEAT.net, provided by Sega. This was shut down October 31, 2000.[2] | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Provided by the defunct HEAT.net service. | |
Peer-to-peer | ||
Dedicated | The defunct HEAT.net service was managed by SegaSoft. | |
Self-hosting | One player is selected as the host during Team Battle for Multiplayer mode. | |
Direct IP |
Issues fixed
Play in 16-bit color depth
- Learning AI system only works properly in 16-bit color depth mode.
- Display Changer and QRes can be used to automatically switch the color depth mode of the system.
Windows 7: use Display Changer[3] |
---|
dccmd.exe -depth=16 "path-to-game\vf2.exe" dccmd.exe -depth=32
4. Save to |
Windows XP and earlier: use QRes |
---|
QRes.exe /c:16 "path-to-game\vf2.exe" QRes.exe /c:32 4. Save to |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 45 MB | |
Video card (GPU) | DirectX 3.0 compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Virtua Fighter 2 - SegaRetro
- ↑ Heat.net - SegaRetro
- ↑ Verified by User:Vad420 on 2018-06-15