Difference between revisions of "Vanquish"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = As of now enemies tend to do more damage on higher framerates <ref>[http://www.neogaf.com/forum/showthread.php?t=1380816&page=1 Neogaf: 'Hidden' additional challenge from playing on higher framerates!]</ref> The game appears to default the monitor's refresh rate to 60 hz; on high refresh rate monitors this can result in reduced smoothness even if the internal GPU render shows a high fps. Manually resetting the monitor's refresh rate solves this issue. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 92: | Line 92: | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Some quick-time events require the use of the default keys. I.E. the game will require you to mash {{key|E}} rather than whatever you re-assigned the "interact" command to. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Three seperate options: Normal, Aiming and Zoom. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 108: | Line 108: | ||
|controller remap notes = The player can choose between two button presets but cannot change inidividual buttons. | |controller remap notes = The player can choose between two button presets but cannot change inidividual buttons. | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Three seperate options: Normal, Aiming and Zoom. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = unknown |
|touchscreen notes = | |touchscreen notes = | ||
|button prompts = xbox | |button prompts = xbox | ||
Line 126: | Line 126: | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music, Sound Effects and Voices. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
Line 195: | Line 195: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Damage taken is increased when the game is running at higher framerates=== | ||
+ | {{--}} When running the game above 30 fps, you're taking more damage from enemy fire. Notice the amount of hits and staggers until automatic AR mode is triggered: [http://abload.de/img/30fpsj2uuj.gif 30 fps] vs [http://abload.de/img/144fpszgu48.gif 68 fps]<ref>[http://www.neogaf.com/forum/showthread.php?t=1380816&page=1 Neogaf: 'Hidden' additional challenge from playing on higher framerates!]</ref> | ||
==Other information== | ==Other information== |
Revision as of 19:33, 26 May 2017
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Developers | |
---|---|
Platinum Games | |
Publishers | |
Sega | |
Engines | |
Platinum Engine | |
Release dates | |
Windows | May 25, 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/460810/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/460810/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese |
Issues unresolved
Damage taken is increased when the game is running at higher framerates
- When running the game above 30 fps, you're taking more damage from enemy fire. Notice the amount of hits and staggers until automatic AR mode is triggered: 30 fps vs 68 fps[1]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 | Intel Core i5 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce 460 AMD Radeon 5670 1 GB of VRAM DirectX 9 compatible | Nvidia GeForce 660 Ti AMD Radeon R9 270 2 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/460810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (460810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.