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| {{Refurl|title=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/}}</ref> and is available on [https://github.com/TerryCavanagh/VVVVVV GitHub]. | | {{Refurl|title=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/}}</ref> and is available on [https://github.com/TerryCavanagh/VVVVVV GitHub]. |
| {{++}} Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates. | | {{++}} Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates. |
− | {{--}} Requires installing a C++ compiler to compile the project yourself. This may be rectified in the [https://github.com/TerryCavanagh/VVVVVV/issues/267 2.3 release]. | + | {{ii}} On 30 March 2021, this version was released as the 2.3 beta on Steam. It can be accessed by going to Properties > Betas, then selecting <code>2.3-testing</code>. |
| | | |
| ==Game data== | | ==Game data== |
Revision as of 22:13, 30 March 2021
Not to be confused with VVVVV.
General information
- Developer website forum - technical support.
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
VVVVVV: Make and Play Edition
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
- Additional player made levels recommended by the developer can be found here and new levels can be found here.
Open Source Release
- The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
- Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
- On 30 March 2021, this version was released as the 2.3 beta on Steam. It can be accessed by going to Properties > Betas, then selecting
2.3-testing
.
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) |
~/Library/Application Support/VVVVVV/ |
Linux |
$XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) |
~/Library/Application Support/VVVVVV/ |
Linux |
$XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 1.2) can be converted to a new format using ConVVVVVVerter utility.
Video
Input
Game pad[sic] input settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
All speech is text based. |
Closed captions |
|
|
Mute on focus lost |
|
See Mute on focus lost. |
Mute on focus lost
Set mute in background[citation needed]
|
- Download Special K.
- Copy
SpecialK32.dll to the installation folder.
- Rename to
d3d9.dll .
- Run the game and exit.
- Edit
d3d9.ini in the installation folder.
- Find
[Window.System] .
- Change
MuteInBackground=false to MuteInBackground=true .
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
|
macOS (OS X) | | |
|
|
Linux | | |
|
PowerPC support requires the open source release version.[2] |
Middleware
|
Middleware |
Notes |
Input |
SDL2 |
Handles input and windowing. |
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP |
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
Video card (GPU) |
DirectX 9.0c compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.8, 10.6.3 |
Processor (CPU) |
Intel 2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
Linux |
|
Minimum |
Operating system (OS) |
Ubuntu 12.04 LTS |
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
References