User talk:Garrett
- (cur prev topic) 18:14, 12 February 2015 . . RaTcHeT302 (talk | contribs) commented on "New value in the Path template." (Could %ALLUSERSPROFILE% be added to the template please? http://pcgamingwiki.com/wiki/Template:Path) . . +100
- (cur prev topic) 20:11, 10 February 2015 . . Garrett (talk | contribs) commented on "How does the Games Republic storefront work?" (Custom stores have the same catalogue as the regular store, so no additional effort is required.) . . +96
- (cur prev topic) 11:23, 10 February 2015 . . RaTcHeT302 (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (I realized that after posting that.) . . +35
- (cur prev topic) 11:22, 10 February 2015 . . RaTcHeT302 (talk | contribs) commented on "How does the Games Republic storefront work?" (Does the owner of the PCGW account need to manualy add which games are going to be sold or are they automatically added?) . . +120
- (cur prev topic) 17:52, 28 January 2015 . . Anonymous (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (They're not ignored, this is how it's meant to work. How else would we possibly have named fields in templates. The previously used solut...) . . +230
- (cur prev topic) 17:04, 28 January 2015 . . RaTcHeT302 (talk | contribs) commented on "Equal signs ignored in the availability table, breaking any links" (See http://pcgamingwiki.com/w/index.php?title=Trine_Enchanted_Edition&oldid=148486) . . +82
- (cur prev topic) 01:25, 15 January 2015 . . Garrett (talk | contribs) commented on "Incorrect CSS margin on GOG links." (I got around to finding a fix. MediaWiki's HTML DD list generation doesn't handle entries from child templates or parser functions proper...) . . +366
- (cur prev topic) 16:19, 14 January 2015 . . RaTcHeT302 (talk | contribs) commented on "Incorrect CSS margin on GOG links." (http://i.imgur.com/vjQjXtH.png) . . +30
- (cur prev topic) 01:00, 5 November 2014 . . Anonymous (talk | contribs) commented on "template:availability addition suggestion" (Maybe getgames would be a good addition, something along the lines of: | getgames = [http://www.getgamesgo.com/product/{{link}} GetGames]...) . . +172
- (cur prev topic) 17:54, 29 October 2014 . . Anonymous (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (Thanks for the informative response! I've been winding down here a bit with FFXIII cleaned up (was a nice little side project for me). Yo...) . . +1,876
- (cur prev topic) 20:37, 28 October 2014 . . Garrett (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (The lack of a client check is not a deliberate feature on Valve's part; it can vary between platforms and has sometimes changed in later...) . . +382
- (cur prev topic) 12:11, 28 October 2014 . . Anonymous (talk | contribs) commented on "Steam DRM-Free and Release Date disparities" (In regards to the recent edit on Revolver360: If a game is DRM-Free on Steam how are we marking it other than the if DRM-free steam games...) . . +579
- (cur prev topic) 00:41, 13 October 2014 . . Anonymous (talk | contribs) commented on "Engine page question" (I thought it might just need to be purged, thank you!) . . +53
- (cur prev topic) 00:17, 13 October 2014 . . Garrett (talk | contribs) commented on "Engine page question" (Multiple engines etc. will work; the engine page didn't show the change because the cache doesn't update immediately when a related page...) . . +363
- (cur prev topic) 23:17, 12 October 2014 . . Anonymous (talk | contribs) commented on "Engine page question" (Hi. Is there any way to get Final Fantasy XIV to show up in Engine:Crystal Tools while listing multiple engines? Sorry if you are the wro...) . . +162
- (cur prev topic) 09:42, 30 August 2014 . . Nicereddy (talk | contribs) commented on "A few things to think about getting Garrbot to do" (Changing all uses of Good Old Games to GOG.com Changing uses of GOG.com forum to GOG.com Community Discussions (since that's what the web...) . . +873
- (cur prev topic) 05:06, 30 August 2014 . . Nicereddy (talk | contribs) commented on "Cleaning up the System Requirements using Garrbot" (Sorry I keep asking for more Garrbot features :P While editing pages I've noticed a lot of hideous system requirements code. See here: ht...) . . +536
- (cur prev topic) 22:59, 11 April 2014 . . Anonymous (talk | contribs) commented on "Using "WineD3D on Windows - DirectX 9" as possible replacement fix for random crashes in Fallout: New Vegas?" (Please disregard my previous message - I tested WineD3D on Windows - DirectX 9, and the application crashed upon launching due to an erro...) . . +269
- (cur prev topic) 12:26, 11 April 2014 . . Anonymous (talk | contribs) commented on "Using "WineD3D on Windows - DirectX 9" as possible replacement fix for random crashes in Fallout: New Vegas?" (I noted your recent change to the Fallout: New Vegas page, and I was wondering: would WineD3D on Windows - DirectX 9 be a valid replaceme...) . . +363
- (cur prev topic) 19:39, 18 March 2014 . . Garrett (talk | contribs) commented on "Sega Mega Drive Classics" (I took this screenshot from a DotEmu game (Altered Beast) which is an NA version. This is the only game I have in the series so I have no...) . . +384