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Difference between revisions of "Unforgiving - A Northern Hymn"

From PCGamingWiki, the wiki about fixing PC games
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|steam appid  = 747340
 
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Revision as of 11:28, 22 June 2019

Unforgiving - A Northern Hymn
Unforgiving - A Northern Hymn cover
Developers
Angry Demon Studio
Engines
Unreal Engine 4
Release dates
Windows November 25, 2017
Unforgiving - A Northern Hymn on Wikipedia

General information

Official Website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

In-game gameplay settings.
In-game gameplay settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Unforgiving\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/747340/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Unforgiving\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/747340/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game graphics settings.
In-game graphics settings.

Template:Video settings

Anisotropic filtering (AF)

Modify Engine.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.MaxAnisotropy=16

High frame rate

Modify Engine.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[/Script/Engine.Engine]
bSmoothFrameRate=false

Notes

May cause issues with certain enemy encounters later in the game.[2]

Motion blur

Disable motion blur[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.motionblurquality=0

Input settings

In-game controls settings.
In-game controls settings.

Template:Input settings

Remapping

Modify Input.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following to the end of the file and modify the Key variables of the actions you want to remap.
[/Script/Engine.InputSettings]
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Inventory",Key=I,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="NewMatch",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TossMatch",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Escape",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Escape",Key=BackSpace,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ToggleHarp",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Interact",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Inventory",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="NewMatch",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Escape",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ToggleHarp",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TossMatch",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="MoveForward",Key=I,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=K,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=J,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=L,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=4.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=4.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=None,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=None,Scale=1.000000)

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Dutch
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Swedish
Thai

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3 or equivalent AMD
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 460M
1 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References