Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Travis Strikes Again: No More Heroes"

From PCGamingWiki, the wiki about fixing PC games
m (Moved official site to infobox)
imported>AemonyBot
(updated template usage)
 
(13 intermediate revisions by 8 users not shown)
Line 9: Line 9:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 17, 2019}}
 
{{Infobox game/row/date|Windows|October 17, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|travis-strikes-again-no-more-heroes---complete-edition|rating}}
 +
{{Infobox game/row/reception|OpenCritic|8500/travis-strikes-again-no-more-heroes-complete-edition|68}}
 +
{{Infobox game/row/reception|IGDB|travis-strikes-again-no-more-heroes-complete-edition|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Scrolling, Top-down view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control, }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Hack and slash }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | No More Heroes }}
 
|steam appid  = 961490
 
|steam appid  = 961490
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 
|official site= https://tsanmh.com/en/
 
|official site= https://tsanmh.com/en/
 +
|hltb        = 74452
 +
|igdb        = travis-strikes-again-no-more-heroes-complete-edition
 
|strategywiki = Travis Strikes Again: No More Heroes
 
|strategywiki = Travis Strikes Again: No More Heroes
 +
|mobygames    = travis-strikes-again-no-more-heroes-digital-bundle
 
|wikipedia    = Travis Strikes Again: No More Heroes
 
|wikipedia    = Travis Strikes Again: No More Heroes
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
 
'''Key points'''
 
'''Key points'''
{{++}} Includes all of the DLC available from the initial console release.
+
{{ii}} Released as "''Travis Strikes Again: No More Heroes Complete Edition''".
 +
{{++}} Includes all of the DLC from the original Nintendo Switch release.
  
 
'''General information'''
 
'''General information'''
Line 42: Line 64:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = unknown
+
|epic games launcher       = unknown
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|TSA Graphics Settings.png|Graphics settings.}}
+
{{Image|TSA Graphics Settings.png|Graphics settings}}
 
{{Image|TSA Ultrawide 219.png|Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.}}
 
{{Image|TSA Ultrawide 219.png|Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 72: Line 94:
 
|multimonitor notes        = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested on an multi-monitor setup.}}</ref>
 
|multimonitor notes        = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested on an multi-monitor setup.}}</ref>
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = Gameplay and presentation is restricted to a pillarboxed 16:9 aspect ratio, however, UI elements "fly-in" from outside the ratio. <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 2560x1080 resolution.}}</ref>
+
|ultrawidescreen notes      = Gameplay and presentation is restricted to a {{term|pillarboxed}} 16:9 aspect ratio, however, UI elements "fly-in" from outside the ratio.<ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 2560x1080 resolution.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 3840x2160 resolution.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-24|comment= Tested at 3840x2160 resolution.}}</ref>
Line 81: Line 103:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = No option in-game. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Up to 8x. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]].
+
|antialiasing notes        = Unknown method, up to 8x. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 93: Line 118:
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Adjust r.MaxAnisotropy|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code> with a text editor.
 +
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 +
# Inside that section, add <code>r.MaxAnisotropy=16</code> where <code>16</code> is the number of anisotropic samples.
 +
'''Notes'''
 +
{{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16.
 +
}}
 +
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-11-03|comment=Checked by testing game after editing config files.}}</ref>|fix=
 
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=MasterBlaster|date=2019-11-03|comment=Checked by testing game after editing config files.}}</ref>|fix=
Line 103: Line 141:
 
# Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage.
 
# Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage.
 
'''Notes'''
 
'''Notes'''
{{ii}} Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which might be helpful for lower-end configurations.
+
{{++}} Setting the value to <code>200</code> doubles the internal rendering resolution, resulting in [[SSAA|a sharper image with less "jagged edges"]].
{{ii}} Increasing the value results in [[SSAA|downscaling]].
+
{{++}} Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which helps gain extra performance on lower-end machines.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Image|TSA Keyboard and Mouse Config.png|Keyboard and Mouse bindings.}}
+
{{Image|TSA Keyboard and Mouse Config.png|Keyboard and mouse bindings}}
{{Image|TSA Controller Config.png|Controller bindings (Xbox One layout).}}
+
{{Image|TSA Controller Config.png|Gamepad bindings (Xbox One layout)}}
{{Image|TSA Controller Config PS.png|Controller bindings (DualShock 4 layout).}}
+
{{Image|TSA Controller Config PS.png|Gamepad bindings (DualShock 4 layout)}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Allows for two keys and/or mouse inputs to be mapped to each command, however, remapping '''Pause Menu''' to another key is not possible.
+
|key remap notes          = Allows for two keys and/or mouse inputs to be mapped to each command, however, remapping "'''Pause Menu'''" to another key is not possible.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 129: Line 167:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Remapping '''Pause Menu''' to another button is not possible.
+
|controller remap notes    = Remapping "'''Pause Menu'''" to another button is not possible.
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
Line 159: Line 197:
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = Can't be disabled.
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
Line 174: Line 212:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Image|Travis Strikes Again Audio Settings.png|Audio settings.}}
+
{{Image|Travis Strikes Again Audio Settings.png|Audio settings}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = BGM, SFX, and Voice.
 
|separate volume notes    = BGM, SFX, and Voice.
Line 188: Line 226:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 257: Line 297:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Portuguese
+
|language  = Brazilian Portuguese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
Line 285: Line 325:
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
|local play players  =  
+
|local play players  = 2
 
|local play modes    = Co-op
 
|local play modes    = Co-op
 
|local play notes    =  
 
|local play notes    =  
Line 344: Line 384:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 355: Line 398:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = PhysX <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
+
|physics          = PhysX
|physics notes    =  
+
|physics notes    = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
|audio           = Ogg Vorbis <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
+
|audio            = Ogg Vorbis
|audio notes      =
+
|audio notes      = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        = Ogg Theora Vorbis <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
+
|cutscenes        = Ogg Theora Vorbis
|cutscenes notes  =
+
|cutscenes notes  = <ref>{{Refcheck|user=MasterBlaster|date=2019-10-22|comment= As seen in file directory, {{P|steam}}\steamapps\common\TSANMH\Engine\Binaries\ThirdParty}}</ref>
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
Line 386: Line 429:
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  = NVIDIA GeForce GTX 750 Ti
+
|recGPU  = Nvidia GeForce GTX 750 Ti
|notes    = {{ii}} A 64-bit system is required.
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 21:58, 28 October 2022

Travis Strikes Again: No More Heroes
Travis Strikes Again: No More Heroes cover
Developers
Grasshopper Manufacture
Publishers
Marvelous
Engines
Unreal Engine 4
Release dates
Windows October 17, 2019
Reception
OpenCritic 68
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Top-down view
Controls Direct control
Genres Action, Adventure, Hack and slash
Art styles Stylized
Themes Fantasy
Series No More Heroes
Travis Strikes Again: No More Heroes on HowLongToBeat
Travis Strikes Again: No More Heroes on IGDB
Travis Strikes Again: No More Heroes guide on StrategyWiki
Travis Strikes Again: No More Heroes on MobyGames
Travis Strikes Again: No More Heroes on Wikipedia
No More Heroes
Travis Strikes Again: No More Heroes 2019
No More Heroes 2021
No More Heroes 2: Desperate Struggle 2021
No More Heroes 3 2022

Key points

Released as "Travis Strikes Again: No More Heroes Complete Edition".
Includes all of the DLC from the original Nintendo Switch release.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TSANMH\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/961490/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TSANMH\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/961490/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings
Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.
Example of 21:9 aspect ratio. Note the unloaded options menu on the upper left-hand side.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[1]
Ultra-widescreen
Gameplay and presentation is restricted to a pillarboxed 16:9 aspect ratio, however, UI elements "fly-in" from outside the ratio.[2]
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No option in-game. See Anisotropic filtering (AF).
Anti-aliasing (AA)
Unknown method, up to 8x. See Anti-aliasing (AA) for SSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30 FPS, 60 FPS, 120 FPS or Unlimited.
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anisotropic filtering (AF)

Adjust r.MaxAnisotropy
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.MaxAnisotropy=16 where 16 is the number of anisotropic samples.

Notes

Anisotropic filtering quality can be adjusted by changing the value between 0 and 16.

Anti-aliasing (AA)

Adjust r.ScreenPercentage for downsampling[4]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.ScreenPercentage=100 where 100 is the desired resolution percentage.

Notes

Setting the value to 200 doubles the internal rendering resolution, resulting in a sharper image with less "jagged edges".
Decreasing the value allows for upscaling/upsampling from lower resolutions while running UI elements at the native screen resolution, which helps gain extra performance on lower-end machines.

Input

Keyboard and mouse bindings
Keyboard and mouse bindings
Gamepad bindings (Xbox One layout)
Gamepad bindings (Xbox One layout)
Gamepad bindings (DualShock 4 layout)
Gamepad bindings (DualShock 4 layout)

Keyboard and mouse State Notes
Remapping
Allows for two keys and/or mouse inputs to be mapped to each command, however, remapping "Pause Menu" to another key is not possible.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
The camera follows the player's movement from a top-down perspective and is unable to be controlled.
Controller
Controller support
Full controller support
Controller remapping
Remapping "Pause Menu" to another button is not possible.
Controller sensitivity
Controller Y-axis inversion
The camera follows the player's movement from a top-down perspective and is unable to be controlled.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Supports motion controls, such as recharging the weapon by shaking the controller.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Can't be disabled.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
BGM, SFX, and Voice.
Surround sound
Plays up to 2.1.[5]
Subtitles
FMV sequences only. Most of the game is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Issues fixed

Transparent vertical lines streaking through character models

Set the anisiotropic filtering option in the graphics card control panel to "Application Controlled".[6]

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX [7]
Audio Ogg Vorbis [8]
Cutscenes Ogg Theora Vorbis [9]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i3-4160
System memory (RAM) 4 GB
Hard disk drive (HDD) 8267 MB
Video card (GPU) Intel HD Graphics 520
DirectX 11 compatible
Sound (audio device) Nvidia High Definition Audio
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:MasterBlaster on 2019-10-24
    Tested on an multi-monitor setup.
  2. Verified by User:MasterBlaster on 2019-10-24
    Tested at 2560x1080 resolution.
  3. Verified by User:MasterBlaster on 2019-10-24
    Tested at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2019-11-03
    Checked by testing game after editing config files.
  5. Verified by User:MasterBlaster on 2019-10-22
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  6. [Support Thread Bug Reports]] - last accessed on 2019-11-03
  7. Verified by User:MasterBlaster on 2019-10-22
    As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
  8. Verified by User:MasterBlaster on 2019-10-22
    As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty
  9. Verified by User:MasterBlaster on 2019-10-22
    As seen in file directory, <Steam-folder>\steamapps\common\TSANMH\Engine\Binaries\ThirdParty