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| '''Notes''' | | '''Notes''' |
| {{ii}} If you intend to play the game online, log into your War for Cybertron account before you activate the toggle at the main menu. | | {{ii}} If you intend to play the game online, log into your War for Cybertron account before you activate the toggle at the main menu. |
− | {{--}} Because of the game's dependence on the frame rate being 30 FPS for light blink timing and other mechanics, your vehicle hover mode's sensitivity and any situations using this configuration like the Omega Missile Killstreak and spectator camera, will be significantly lower than the standard one. A way to reduce this effect is to [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] to a lower value (e.g. 60 FPS). Also, having a higher fps than 30 the LOD Biases will be messed up resulting in blobby un-rendered textures. If you see a lot of unloaded textures toggle the FPS unlocker off and wait for the textures to load, which should only take a second, then toggle back on. | + | {{--}} Because of the game's dependence on the frame rate being 30 FPS for light blink timing and other mechanics, your vehicle hover mode's look sensitivity and any situations using this configuration like the Omega Missile Killstreak and spectator camera, will be significantly lower than the standard one. A way to reduce this effect is to [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] to a lower value (e.g. 60 FPS). Also, having a higher fps than 30 the LOD Biases will be messed up resulting in blobby un-rendered textures. If you see a lot of unloaded textures toggle the FPS unlocker off and wait for the textures to load, which should only take a second, then toggle back on. |
| }} | | }} |
| | | |
Revision as of 04:48, 10 January 2017
Key points
- Capped at 30 FPS; see High frame rate to fix.
General information
- Steam Community Discussions
Availability
Essential improvements
Improved configuration file
- Improves graphical and audio fidelity, unlocks DLC characters and many other things.
Skip intro videos
Game data
Configuration file location
-
Coalesced.ini
needs to be decoded before it can be edited;[2] use TF Games Configuration Utility. Coalesced.int
contains localization settings and must also be decoded.
Save game data location
Video settings
Template:Video settings
- The game is capped at 30 FPS without this tool.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
|
LAN play |
| Internet required to play any multiplayer game mode. |
Online play |
| 12 |
12 per lobby (6 per team), 4 players in co-op. |
Connection types
Type |
Native |
Notes |
Peer-to-peer |
|
If the host quits, the game will end and the lobby will be disbanded. |
Dedicated |
|
|
Self-hosting |
|
Escalation and Campaign only. Multiplayer will automatically host if no games are active. |
Direct IP |
|
|
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
3074 (outbound to master server) |
UDP |
7777 (inbound, outbound) |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game not launching (without an error or a message)
There are three main ways to fix this issue, which is a symptom of three different unrelated problems.
Other information
Increase the Quality of the Graphics
Edit Coalesced.ini
to change some settings such as Motion Blur, Depth of Field, FXAA, Bloom, Distortion etc.
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP, Vista, 7 |
Processor (CPU) |
Dual Core 2.0 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
9 GB |
Video card (GPU) |
NVIDIA GeForce 7900 GT or ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References