Topic on Engine talk:Source
- (cur prev topic) 05:19, 3 December 2023 . . Vlad 54rus (talk | contribs) edited a post on "Source is basically a D3D9+ engine" . . 0
- (cur prev topic) 15:18, 2 December 2023 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (I am not aware of the specifics that RTSS uses to identify D3D9Ex other than it not being really extensive (since it frequently misreport...) . . +451
- (cur prev topic) 07:00, 30 November 2023 . . Vlad 54rus (talk | contribs) commented on "Source is basically a D3D9+ engine" (Can it really? Tried modded Fallout New Vegas with FlixEx swapchain but RTSS still reports it as D3D9.) . . +102
- (cur prev topic) 18:19, 2 January 2023 . . Aemony (talk | contribs) edited a post on "Source is basically a D3D9+ engine" . . 0
- (cur prev topic) 18:18, 2 January 2023 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (A note on D3D9Ex is that RTSS and SK reports differently. RTSS only concerns itself with swapchain data if I remember it right, so it onl...) . . +548
- (cur prev topic) 17:41, 2 January 2023 . . Mirh (talk | contribs) commented on "Source is basically a D3D9+ engine" (Just about any that got on a >2013 branch should have D3D9Ex by now. Or if not any, it's there in the common branch vanilla hl2 has, also...) . . +731
- (cur prev topic) 17:52, 30 November 2022 . . Aemony (talk | contribs) changed the topic title from "Source is basically a D3D9 only engine" to "Source is basically a D3D9+ engine" . . -4
- (cur prev topic) 17:38, 30 November 2022 . . Aemony (talk | contribs) commented on "Source is basically a D3D9+ engine" (As was brought up in Talk:List of Direct3D 8 games -> Source Engine Games, Source engines does not seem to actually use older Direct3D AP...) . . +1,601