7// Line with this "//" are comments. They are not used by the game
// Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
// can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
// variable name and the =
[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=80.000000
VisPartiallyThreshold=45.000000
VisBarelyThreshold=10.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
UseRumble=True
NoBlood=False
bNoRDReact=False
[Echelon.EPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=400
m_speedWalkFPCr=220
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
m_UseNewThrow=True
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
[Echelon.ECoopPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
BalancingPeriod=5
BalancingBlendTime=0.2
HangOverCameraOffset=(X=95,Y=0,Z=65)
HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
HangOverCameraSpeed=200
BoostAcceleration=625
[Echelon.EPlayerCam]
m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
m_pitchSpeed=40000.0 // maximum lookup speed, when joystick is at extrem position
m_minPitch=-16380 // dont touch
m_maxPitch=16380 // dont touch
m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
m_absoluteMinDist=25.0 // Camera can never get closer than this
m_targetZMaxDist=100.0 // max global Z distance of smoothing
m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
m_NPCDistance=200.0 // Distance when looking at npc
m_resetPitchSpeed=45000.0
m_resetYawSpeed=75000.0
m_resetEnable=True
m_closeupDist=200.0
m_closeupHeight=30.0
m_closeupDamping=0.6
[EchelonIngredient.EStickyCamera]
minfov=10.0
maxfov=90.0
zoomspeed=5.0
damping=100.0
[EchelonIngredient.EFlashGrenade]
FlashMinRadius=500
FlashMinAngle=180
FlashMinTime=6
FlashMaxTime=18
[Echelon.ESniperNoise]
pitchSize=600
pitchSpeed=2.17
yawSize=400
yawSpeed=1.8
noiseUpSpeed=1.6
noiseDownSpeed=1.6
recoilSize=600
recoilPitchAdd=300
recoilYawAdd=100
recoilUpSpeed=15000.0
recoilDownSpeed=3000.0
recoilFatigueUp=0.3
holdMax=3.0
tiredMax=3.0
// An example camera mode section.
[Bidon]
parent= Bidon // parent mode to copy values from
offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
distance= t=0.0 s=0.0 n=0.0 // distance to the camera
minYaw= v=0 // angle constraint
maxYaw= v=0 // angle constraint
minPitch= v=0 // angle constraint
maxPitch= v=0 // angle constraint
useAngles= v=0 // flag to use angle constraint or not
damping= v=0.0
interSpeed= v=0.0
collInterSpeed= v=0.0
targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0
biasCut= v=0.0
biasSlope= v=0.0
offsetSpeed= v=0.0
alignPawn= v=0 // Should the pawn align itself to the camera
usePitchCurve= v=0 // Should the pitch curve be used
useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
useColl= v=0 // Should there be any collision test
useVertTwig= v=0 // Just what it says
useHoriTwig= v=0 // Just what it says
useCamFlag= v=0 // Use TRACE_Camer1
// Below is the definition of all the camera modes. This is the complet list of all modes:
// ECM_Walking =0
// ECM_STWPeek =1
// ECM_FirstPerson =2
// ECM_FirstPersonCr =3
// ECM_Grab =4
// ECM_GrabFP =5
// ECM_Carry =6
// ECM_CarryCr =7
// ECM_Throw =8
// ECM_ThrowCr =9
// ECM_Sniping =10
// ECM_EEV =11
// ECM_HSphere =12
// ECM_FSphere =13
// ECM_HOH =14
// ECM_HOHFU =15
// ECM_HOHFP =16
// ECM_Rapel =17
// ECM_RapelFP =18
// ECM_DoorPeekRight =19
// ECM_DoorPeekLeft =20
// ECM_SplitJump =21
// ECM_SplitJumpFP =22
// ECM_Vent =23
// ECM_VentEEV =24
// ECM_Dead =25
// ECM_HOHFUFP =26
// ECM_TeamShoulder =27
// ECM_HangOver =28
// ECM_TomoeNage =29
// ECM_Shetland =30
// ECM_ShetAndSam =31
// ECM_SplitJumpEEV =32
// You can also edit these at run time with: ea class=eplayercam
// You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc
[ECM_Walking]
distance= n=250.0 s=175.0 t=100.0
alignPawn= v=0
usePitchCurve= v=1
useCollTarget= v=1
useCylColl= v=1
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=220.0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=8000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=-20.0
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_STWPeek]
parent= ECM_Walking
distance= n=110.0 s=110.0 t=110.0
// offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
offset= nx=60.0 sx=60.0 tx=60.0
[ECM_FirstPerson]
parent= ECM_Walking
alignPawn= v=1
offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance= n=0.0 s=0.0 t=0.0
usePitchCurve= v=0
useCollTarget= v=0
useCylColl= v=0
useColl= v=1
interSpeed= v=800.0
collInterSpeed= v=600.0
twigX= v=30.0
twigZ= v=30.0
targetZSpeed= v=150.0
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=15000
damping= v=6.0
biasCut= v=0.0
biasSlope= v=0.3
useCamFlag= v=1
[ECM_FirstPersonCr]
parent= ECM_FirstPerson
distance= v=50.0
offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
[ECM_Grab]
parent= ECM_Walking
maxPitch= v=5000
distance= n=120.0 s=100.0 t=90.0
offset= nz=-30.0 sz=-30.0 tz=-30.0
offsetSpeed= v=100.0
[ECM_GrabFP]
parent= ECM_FirstPerson
offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance= n=90.0 s=90.0 t=90.0
minPitch= v=-5000
maxPitch= v=7500
[ECM_Carry]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0
[ECM_CarryCr]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0
[ECM_Throw]
parent= ECM_Walking
alignPawn= v=1
offset= ny=25.0 nz=-15.8 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance= n=0.0 s=0.0 t=0.0
usePitchCurve= v=0
useCollTarget= v=0
useCylColl= v=0
useColl= v=1
interSpeed= v=800.0
collInterSpeed= v=600.0
twigX= v=30.0
twigZ= v=30.0
targetZSpeed= v=150.0
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=15000
damping= v=6.0
biasCut= v=0.0
biasSlope= v=0.3
useCamFlag= v=1
[ECM_ThrowCr]
parent= ECM_Throw
distance= v=50.0
offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0
[ECM_Sniping]
parent= ECM_FirstPerson
offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
distance= n=0.0 s=0.0 t=0.0
interSpeed= v=800.0
targetZSpeed= v=200.0
targetXYSpeed= v=200.0
minPitch= v=-12000
useVertTwig= v=0
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
[ECM_EEV]
parent= ECM_Sniping
offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
[ECM_HSphere]
parent= ECM_FSphere
usePitchCurve= v=1
minYaw= v=-20000
maxYaw= v=20000
minPitch= v=-13000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=30.0
[ECM_FSphere]
distance= n=250.0 s=175.0 t=100.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=1
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=10000
useAngles= v=1
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_HOH]
parent= ECM_FSphere
twigX= v=40.0
twigZ= v=30.0
minPitch= v=-13000
maxPitch= v=10000
[ECM_HOHFU]
parent= ECM_FSphere
distance= t=120.0
useCylColl= v=0
offset= nx=-40.0 sx=-40.0 tx=-40.0
usePitchCurve= v=1
maxPitch= v=12000
minPitch= v=-13000
[ECM_HOHFP]
offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
distance= n=50.0 s=50.0 t=50.0
minYaw= v=-9000
maxYaw= v=13000
minPitch= v=-13000
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
twigX= v=30.0
twigY= v=0.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.0
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_Rapel]
parent= ECM_HSphere
offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0
[ECM_RapelFP]
offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-3500
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=30.0
twigY= v=30.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.0
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_DoorPeekRight]
offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=0
maxYaw= v=11000
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1
[ECM_DoorPeekLeft]
offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=-11000
maxYaw= v=0
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1
[ECM_SplitJump]
parent= ECM_FSphere
offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
distance= n=125.0 s=100.0 t=80.0
maxPitch= v=8000
interSpeed= v=350.0
targetXYSpeed= v=350.0
targetZSpeed= v=350.0
offsetSpeed= v=350.0
[ECM_SplitJumpFP]
parent= ECM_RapelFP
offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
distance= n=40.0 s=40.0 t=40.0
minYaw= v=-12000
maxYaw= v=9500
minPitch= v=-13000
maxPitch= v=12000
[ECM_Vent]
distance= n=0.0
offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-10000
maxPitch= v=8000
useAngles= v=1
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_VentEEV]
parent= ECM_Vent
offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
minYaw= v=-8000
maxYaw= v=8000
minPitch= v=-8000
maxPitch= v=8000
[ECM_Dead]
distance= n=200.0 s=200.0 t=200.0
interSpeed= v=200.0
collInterSpeed= v=600.0
targetXYSpeed= v=200.0
targetZSpeed= v=100.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=-2000
useAngles= v=1
damping= v=8.0
biasCut= v=0.0
biasSlope= v=0.7
offsetSpeed= v=200.0
useCamFlag= v=1
[ECM_HOHFUFP]
offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=8000
minPitch= v=-12000
maxPitch= v=11000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=-30.0
twigY= v=20.0
twigZ= v=0.0
damping= v=6.0
biasCut= v=0.0
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1
[ECM_TeamShoulder]
parent= ECM_FirstPerson
alignPawn= v=0
distance= n=30.0 s=30.0 t=30.0
offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
minYaw= v=-10000
maxYaw= v=12000
minPitch= v=-7000
maxPitch= v=13000
useHoriTwig= v=1
useVertTwig= v=1
twigX= v=0.0
twigY= v=25.0
twigZ= v=30.0
[ECM_HangOver]
parent= ECM_HOHFUFP
offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
distance= n=30.0 s=30.0 t=30.0
minYaw= v=-11000
maxYaw= v=9000
[ECM_TomoeNage]
parent= ECM_Throw
distance= n=250.0 s=175.0 t=100.0
offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
minYaw= v=-32768
maxYaw= v=32768
minPitch= v=-3186
maxPitch= v=-3186
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0
[ECM_ShetAndSam]
parent= ECM_Walking
offset= nx=90.0 nz=-20
distance= n=170.0
maxPitch= v=8000
interSpeed= v=150.0
offsetSpeed= v=150.0
targetXYSpeed= v=150.0
targetZSpeed= v=150.0
usePitchCurve= v=0
useVertTwig= v=0
[ECM_Shetland]
parent= ECM_HOHFP
offset= nx=0 ny=20 nz=0
distance= n=30.0 s=50.0 t=50.0
minYaw= v=-1000
maxYaw= v=0
minPitch= v=-1000
maxPitch= v=400
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0
[ECM_SplitJumpEEV]
parent= ECM_FSphere
distance= n=0.0 s=0.0 t=0.0
offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
usePitchCurve= v=0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-12000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
[ECM_TeamShoulderSniping]
parent= ECM_Sniping
alignPawn= v=0
minYaw= v=-15000
maxYaw= v=15000
minPitch= v=-7000
maxPitch= v=12000
[Echelon.EchelonGameInfo]
HUD_OFFSET_X=24
HUD_OFFSET_Y=39
bNoGore=false
bNoSamLookAt=false
bDemoMode=false
DemoMap=3_4_3Severonickel
TrainingMap=0_0_2_Training
m_minInterpolSpeed=200.000000
m_grabbingDelay=0.2
m_forwardGentle=0.2
m_forwardFull=0.9
m_moveBackwardThreshold=0.3
m_backwardGentle=-0.2
m_backwardFull=-0.9
m_rightGentle=0.2
m_rightFull=0.9
m_leftGentle=-0.2
m_leftFull=-0.9
m_minForce=0.02
m_gentleForce=0.2
m_fullForce=0.9
m_inAirAccel=1000.000000
m_onGroundAccel=2000.000
m_RollSpeed=350.0
m_walkBias=0.3
m_PlayerJoggingThreshold=300.000000
m_JumpOutSpeed=200.000000
m_LGShimmySpeed=50.000000
m_LGSpeedThreshold=10.000000
m_LGMinLength=28.000000
m_LGMaxGrabbingSpeed=200.000000
m_LGMinGrabbingSpeed=-1000.000000
m_LGMaxGrabbingAngle=-0.6
m_LGMaxGrabbingDistance=1200.0
m_HOHForwardSpeed=100.000000
m_HOHMinLength=15.000000
m_HOHMaxGrabbingSpeed=200.000000
m_HOHMinGrabbingSpeed=-1000.000000
m_HOHMaxGrabbingDistance=1500.000000
m_HOHFeetUpGap=100.0
m_HOHFeetUpColHoriOffset=45.0
m_HOHFeetUpColVertOffset=85.0
m_HOHFeetUpMoveSpeed=40.0
m_HOHFeetUpColHeight=18.0
m_NLUpwardSpeed=120.000000
m_NLDownwardSpeed=-120.000000
m_NLStepSize=32.000000
m_NLSlideDownMaxSpeed=600.000000
m_NLSlideDownMinSpeed=200.000000
m_NLSlideDownInertia=600.000000
m_NLMaxGrabbingAngle=-0.6
m_NLMaxGrabbingAngleTop=0.3
m_NLMaxGrabbingDistance=35.000000
m_NLMaxGrabbingSpeed=100.000000
m_NLMinGrabbingSpeed=-1000.000000
m_PUpwardSpeed=130.000000
m_PDownwardSpeed=-130.000000
m_PSlideDownMaxSpeed=600.000000
m_PSlideDownMinSpeed=200.000000
m_PSlideDownInertia=600.000000
m_PMaxGrabbingAngle=-0.6
m_PMaxGrabbingAngleTop=0.300000
m_PMaxGrabbingDistance=35.000000
m_PMaxGrabbingSpeed=100.000000
m_PMinGrabbingSpeed=-1000.000000
m_ZLSlideDownMaxSpeed=400.000000
m_ZLSlideDownMinSpeed=300.000000
m_ZLSlideDownInertia=400.000000
m_ZLMaxGrabbingDistance=1500.000000
m_ZLMaxGrabbingSpeed=200.000000
m_ZLMinGrabbingSpeed=-1000.000000
m_FMaxGrabbingSpeed=200.000000
m_FMinGrabbingSpeed=-1000.000000
MinBeforeDamage=1000.0
MaxBeforeDeath=1600.0
NPCCushionDivider=2.0
m_blinkDelay=3.0
b_friendlyFire=true
m_bUseMagma=True
m_bEnableFlashlightToAll=false
m_bAlwaysPlayHurtAnim=false
m_bRemoveSpecificAnims=true
[MAGMAMENU]
EnvironmentdBDecTime=0.35
PlayerdBDecTime=0.5
WorkInProgress=false
WorkInProgressStr=1.00.000
[Echelon.EAIController]
fNPCAccuracy=0.300000
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