Tom Clancy's Splinter Cell: Double Agent

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Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Montreal
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell: Double Agent at Wikipedia
Tom Clancy's Splinter Cell
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The official multiplayer service is no longer available.[1]

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM.
Removed in Patch v1.02a.[2]
Windows
Amazon.com
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Windows
GamersGate
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Windows
Humble Store
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Windows
Steam
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Windows
Uplay
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Windows
Steam version is not patched.
The soundtrack is available for free at composer's website.

Essential improvements[edit]

Skip intro videos[edit]

Adjust videos folder[citation needed]
  1. Move/delete/rename <path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik.
  2. To skip menu intros, replace menu and menus_01menu (in the same folder) with another shorter clip such as Pause.bik. This step is optional.

Patches[edit]

The patch required for multiplayer is not included in the Steam version.
Only Patch 1.02a is required. Patches can be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
<path-to-game>\SCDA-Online\System\Default.ini
Linux (Proton) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location[edit]

System Location
Windows %PROGRAMDATA%\Ubisoft\SplinterCell4\<user-id>\
Linux (Proton) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Uplay

Video settings[edit]

Video settings
Video settings
Advanced video settings
Advanced video settings
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
FSAA.
Not available in the Steam version. Install patch 1.02a to fix.[citation needed]
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 100 FPS. See Run the game at screen refresh rate.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Widescreen resolution[edit]

Edit SplinterCell4.ini/Default.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (single player) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. There you'll find 2 lines: FullscreenViewportX = and FullscreenViewportY =. Replace with your desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)[edit]

Edit SplinterCell4User.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find 2 lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0
  5. Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)

Notes

This solution is single player only. No known method exists for multiplayer.

Windowed[edit]

Edit SplinterCell4.ini[4]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

Input settings[edit]

Input settings
Input settings
Keyboard and mouse Native Notes
Remapping
Half of the command buttons aren't bindable.
Manually edit SplinterCell4User.ini to workaround this.
Mouse acceleration
Enabled by default; see Mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Only official wired Xbox 360 controllers.
Full controller support
Controller remapping
Controller sensitivity
Shares the same slider with mouse.
Controller Y-axis inversion
Shares the same option with mouse.
Additional information
Button prompts
Prompts are text based (e.g. "Press Action key").
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Mouse acceleration[edit]

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.

Notes

Using Direct Mouse Input will invert Mouse Y axis. Open SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio settings[edit]

Audio settings
Audio settings
Audio options Native Notes
Separate volume controls
Effects, Ambient.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Local retail version only.
Spanish
Russian
Retail only. Patch for digital release here.

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
PS2/Xbox version only.[5]
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved[edit]

Game crashes with a runtime error[edit]

Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error.

Issues fixed[edit]

Game crashes on startup[edit]

Use ThirteenAG's fix[citation needed]
Go to <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition[6]
Launch the game with -ll parameter[citation needed]

Emile Dufraisne's bedroom bug[edit]

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Make a noise near the door, prompting Emile to open it[citation needed]
Stay close to him. If the door closes, it cannot be opened again.
Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed[citation needed]
Use ghost cheat[citation needed]

Game hangs during last mission[edit]

The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Switch the resolution to 640x480
Noclip onto bomb position[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind to the buttons for the walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Coast guard gets stuck in the door on Cozumel[edit]

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright[edit]

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

Enhanced night vision goggles show black screen with gray stripes[edit]

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. Open the following map files:
    • 00_HQ_05.ini
    • 00_HQ_05_B.ini
    • 01_Intro.ini
    • 03_Okhotsk_01.ini
    • 03_Okhotsk_02.ini
    • 04_Hotel.ini
    • 05_Cozumel_01.ini
    • 05_Cozumel_02.ini
    • 07_Kinshasa00.ini
    • 07_Kinshasa01.ini
    • 07_kinshasa02.ini
    • 10_newyork_02.ini
  3. Find all the lines reading bEnhanceNightVision=true and change true to false.

Character moves by himself[edit]

Disable controller input[citation needed]
  1. Open the configuration file
  2. Look for [WinDrv.WindowsClient] section and set UseJoystick=False

Run the game at screen refresh rate[edit]

Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

Better graphics[edit]

Force highest quality[citation needed]
  1. Open configuration file
  1. Make sure variables are approximately like these
[GENERAL]
DisableHDRTonemapping=True
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.

[Graphics]
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
bTrilinearFiltering=False
bSpecularLighting=True 
bVerticalSync=True
bHighQualityVisualFX=True

[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini 
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
UsePrecache=True
Use32BitTextures=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4
AMD Athlon 3 GHz
AMD Athlon 3.5 GHz
System memory (RAM) 1 GB 1.5 GB
Hard disk drive (HDD) 8 GB 10 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
256 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13580/ in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References