Difference between revisions of "Thea 2: The Shattering"
From PCGamingWiki, the wiki about fixing PC games
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− | {{Infobox game/row/engine|Unity|ref=<ref name="unitybuild">{{Refcheck|user=Cptmold|date=2019-06-29|comment=Verified using the Output log.}}</ref>|build=2018.2.21f1}} | + | {{Infobox game/row/engine|Unity|name=Unity 2018|ref=<ref name="unitybuild">{{Refcheck|user=Cptmold|date=2019-06-29|comment=Verified using the Output log.}}</ref>|build=2018.2.21f1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 13, 2019}} | {{Infobox game/row/date|Windows|May 13, 2019}} | ||
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|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = Unplayable due to {{term|Vert-}} HUD scaling. | + | |multimonitor notes = Unplayable due to {{term|Vert-}} HUD scaling.{{cn}} |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Hor+}}.<ref>{{Refcheck|user=Rose|date=2019-06-29|comment=Compared the native resolution of 2560x1080 to 3840x2160.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
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|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = One AA option (most likely [[FXAA]]) and | + | |antialiasing notes = One AA option (most likely [[FXAA]]) and [[SSAA|Supersampling]]. |
|vsync = true | |vsync = true | ||
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Revision as of 23:28, 29 June 2019
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Developers | |
---|---|
MuHa Games | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | May 13, 2019 |
Thea | |
---|---|
Thea: The Awakening | 2015 |
Thea 2: The Shattering | 2019 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\MuHa Games\Thea2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/606230/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Thea2_Data\Profiles[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/606230/pfx/[Note 2] |
- Game supports multiple player "profiles;" each profile has a separate numbered folder containing save data.
- Separate subfolders are present for manual save files and On-Quit autosaves.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Dual Core 2.2 GHz or better | Quad Core 3.5 GHz or better |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 2 GB of VRAM DirectX 11 compatible | 4 GB of VRAM DirectX 11 compatible |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2018.2.21f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/606230/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (606230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Cptmold on 2019-06-29
- Verified using the Output log.