Difference between revisions of "The Need for Speed"
(→Availability: redundancy) |
|||
(26 intermediate revisions by 12 users not shown) | |||
Line 9: | Line 9: | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS| | + | {{Infobox game/row/date|DOS|September 1995}} |
{{Infobox game/row/date|Windows|June 1996}} | {{Infobox game/row/date|Windows|June 1996}} | ||
|reception = | |reception = | ||
Line 35: | Line 35: | ||
|hltb = 13096 | |hltb = 13096 | ||
|lutris = the-need-for-speed | |lutris = the-need-for-speed | ||
− | |mobygames = | + | |mobygames = 2177 |
|strategywiki = The Need for Speed | |strategywiki = The Need for Speed | ||
|wikipedia = The Need for Speed | |wikipedia = The Need for Speed | ||
Line 43: | Line 43: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}'''''{{Note|While it is known in Japan as '''''Over Drivin'''''' (Japanese:{{lang|JP|オーバードライビン}}) and '''''Over Drivin' DX''''' (Japanese:{{lang|JP|オーバードライビンDX}}) for the 3DO and PlayStation versions respectively, the Windows version of the ''Special Edition'' re-release was released in Japan under its original name.}} is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game co-developed by [[Company:Pioneer Productions|Pioneer Productions]] and [[Company:EA Canada|EA Canada]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the first game in the ''[[Series:Need for Speed|Need for Speed]]'' series. |
− | |release history = The game was first released on 3DO in North America and Europe on December 2, 1994 | + | |
− | |current state = Although Special Edition has added support for Windows, the game has poor compatibility on | + | |release history = The game was first released on 3DO in North America and Europe on December 2, 1994 and later ported to MS-DOS in September 1995. The game was later ported to and released for Windows in June 1996 as '''''The Need for Speed: Special Edition''''', which added an additional car and two tracks. |
+ | |||
+ | |current state = Although the Special Edition has added support for Windows, the game has poor compatibility on NT-based Windows OS from Windows XP onward. It is recommended to run the MS-DOS version in [[DOSBox]] instead. | ||
}} | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | | | DOS }} |
+ | {{Availability/row| Retail | | disc | {{DRM|Disc check}}. | | Windows }} | ||
}} | }} | ||
− | |||
− | |||
===Version differences=== | ===Version differences=== | ||
− | {{ii}} Special Edition added one new playable car and two tracks compared to the original edition, as well as mirrored version of each track and time of day setting. | + | {{ii}} The '''Special Edition''' added one new playable car and two tracks compared to the original edition, as well as mirrored version of each track and time of day setting. |
==Monetization== | ==Monetization== | ||
Line 101: | Line 102: | ||
allow low resolution vesa modes = false | allow low resolution vesa modes = false | ||
</code> | </code> | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use UniVBE|fix= | ||
+ | |||
+ | When using the original DOSBox, use the [http://www.vogonsdrivers.com/getfile.php?fileid=346 UniVBE]. | ||
}} | }} | ||
Line 117: | Line 123: | ||
==Video== | ==Video== | ||
+ | {{Image|The Need for Speed video.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 156: | Line 163: | ||
==Input== | ==Input== | ||
+ | {{Image|The Need for Speed control.png|Key bindings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 170: | Line 178: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = <ref name="sysreqse">[https://web.archive.org/web/20120217051113/http://eanfs.tripod.com/nfssesysreq.html The Need For Speed SE System Requirements]</ref> | + | |controller support notes = [[Controller:Gravis PC GamePad|Gravis GamePad]], Extreme Competition Controls and any analog joystick are compatible.<ref name="sysreqse">[https://web.archive.org/web/20120217051113/http://eanfs.tripod.com/nfssesysreq.html The Need For Speed SE System Requirements]</ref> |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 178: | Line 186: | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Through JCU.exe |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 242: | Line 250: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 291: | Line 308: | ||
===Running the game on Windows 7, 8.1 or 10=== | ===Running the game on Windows 7, 8.1 or 10=== | ||
The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances. | The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances. | ||
− | {{Fixbox|description=Manually installing the game and running it using DxWnd|ref=<ref> | + | {{Fixbox|description=Manually installing the game and running it using DxWnd|ref=<ref>{{Refurl|url=https://sourceforge.net/p/dxwnd/discussion/general/thread/c16c0fca/?page=4#9c16/1714/c95b|title=Running Need For Speed 1: Special Edition|date=May 2023}}</ref>{{cn|date=September 2021}}|fix= |
# Copy 'FRONTEND', 'GAMEDATA', 'SIMDATA', 'IFORCE.DLL', 'NFS_WIN.EXE' from the CD to a folder. Rename 'NFS_WIN.EXE' to 'nfs.exe'. | # Copy 'FRONTEND', 'GAMEDATA', 'SIMDATA', 'IFORCE.DLL', 'NFS_WIN.EXE' from the CD to a folder. Rename 'NFS_WIN.EXE' to 'nfs.exe'. | ||
# Copy 'BESTLAST.EAS', 'BESTTIME.EAS', 'EIGTH.EAS', 'FIFTH.EAS', 'FINALLAP.EAS', 'FIRST.EAS', 'FOURTH.EAS', 'SECOND.EAS', 'SEVENTH.EAS', 'SIXTH.EAS', 'THIRD.EAS' from 'FRONTEND/SPEECH' to the same folder. | # Copy 'BESTLAST.EAS', 'BESTTIME.EAS', 'EIGTH.EAS', 'FIFTH.EAS', 'FINALLAP.EAS', 'FIRST.EAS', 'FOURTH.EAS', 'SECOND.EAS', 'SEVENTH.EAS', 'SIXTH.EAS', 'THIRD.EAS' from 'FRONTEND/SPEECH' to the same folder. | ||
Line 304: | Line 321: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = |
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Latest revision as of 11:34, 9 February 2024
This page is for the original 1995 game. For the 2016 reboot, see Need for Speed (2016).
Developers | |
---|---|
Pioneer Productions | |
EA Canada | |
Publishers | |
Electronic Arts | |
Release dates | |
DOS | September 1995 |
Windows | June 1996 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Themes | Contemporary |
Series | Need for Speed |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
The Need for Speed[Note 1] is a singleplayer and multiplayer racing game co-developed by Pioneer Productions and EA Canada and published by Electronic Arts. It is the first game in the Need for Speed series.
The game was first released on 3DO in North America and Europe on December 2, 1994 and later ported to MS-DOS in September 1995. The game was later ported to and released for Windows in June 1996 as The Need for Speed: Special Edition, which added an additional car and two tracks.
Although the Special Edition has added support for Windows, the game has poor compatibility on NT-based Windows OS from Windows XP onward. It is recommended to run the MS-DOS version in DOSBox instead.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Retail | Disc check DRM. |
Version differences
- The Special Edition added one new playable car and two tracks compared to the original edition, as well as mirrored version of each track and time of day setting.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | The game was sponsored by Road & Track magazine and various licensed cars. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are available in this game. |
Essential improvements
Patches
- All patches are available from The Need For Speed SE Patches (Archived from original).
Video corruption in Special Edition
Videos in Need for Speed Special Edition (1996) may be corrupted, unless they run on a period correct video card.
The bug is explained, together with a way to fix it in the game code at the os2musem.
DOSBox-X |
---|
When using DOSBox-X, this bug can be prevented by disallowing low-res VESA modes with the following setting in your DOSBox-X config file in the
|
Use UniVBE |
---|
When using the original DOSBox, use the UniVBE. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\GAMEDATA\CONFIG\ |
Windows | <path-to-game>\GAMEDATA\CONFIG\[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAMEDATA\SAVEGAME\ |
Windows | <path-to-game>\GAMEDATA\SAVEGAME\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | X-axis can be used for steering. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Y-axis can not be used to accelerate/brake. | |
Controller | ||
Controller support | Gravis GamePad, Extreme Competition Controls and any analog joystick are compatible.[1] | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Through JCU.exe |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | FFB implementation doesn't work on modern systems. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Race music, menu music, sound effects | |
Surround sound | 8-bit mono, 8-bit stereo, 16-bit stereo | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | Via modem or IPX (use DOSBox for TCP/IP or UDP/IP). | ||
Online play | For DOSBox use DOSBox IPX/modem emulation. | ||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Running the game on Windows 7, 8.1 or 10
The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances.
Manually installing the game and running it using DxWnd[2][citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | VGA, SVGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Original Edition
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 4.0 | |
Processor (CPU) | Intel Pentium 75 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 4 MB | |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 KB of VRAM |
|
Sound (audio device) | Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System[3] | |
Other | Modem (For Two-Player Online Play), Null-Modem Cable (For Two-Player Local Area Play) |
Special Edition
DOS | ||
---|---|---|
Minimum[1] | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel Pentium 75 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 4 MB | |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 KB of VRAM |
|
Sound (audio device) | Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System[3] | |
Other | 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port |
Windows | ||
---|---|---|
Minimum[1] | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 75 MHz | Intel Pentium 100 MHz |
System memory (RAM) | 12 MB | 16 MB |
Hard disk drive (HDD) | 30 MB | 50 MB |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 K of VRAM | 1 MB of VRAM |
Sound (audio device) | Windows 95 compatible sound card | 16-bit compatible sound card |
Other | 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port | Joystick and Microsoft mouse (ver. 7.04 and higher or 100% compatible) |
Notes
- ↑ While it is known in Japan as Over Drivin' (Japanese:オーバードライビン) and Over Drivin' DX (Japanese:オーバードライビンDX) for the 3DO and PlayStation versions respectively, the Windows version of the Special Edition re-release was released in Japan under its original name.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 The Need For Speed SE System Requirements
- ↑ Running Need For Speed 1: Special Edition - last accessed on May 2023
- ↑ 3.0 3.1 The Need For Speed: Special Edition Tech Info - MobyGames