Difference between revisions of "The Need for Speed"
(→API) |
imported>KyoriAsh m (→Running the game on Windows 7, 8.1 or 10: That's the reason why ref when missing...) |
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Line 10: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|August 31, 1995}} | {{Infobox game/row/date|DOS|August 31, 1995}} | ||
− | {{Infobox game/row/date|Windows|1996}} | + | {{Infobox game/row/date|Windows|June 1996}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|https://www.metacritic.com/game/pc/road-track-presents-the-need-for-speed-se|}} | ||
+ | {{Infobox game/row/reception|Opencritic||}} | ||
+ | {{Infobox game/row/reception|IGDB|road-and-track-presents-the-need-for-speed|}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase}} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | No microtransactions}} |
− | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} |
− | {{Infobox game/row/taxonomy/pacing | Real-time }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | + | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person}} |
− | {{Infobox game/row/taxonomy/controls | Direct control }} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/genres | Racing }} | + | {{Infobox game/row/taxonomy/genres | Racing}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | Automobile, Street racing }} | + | {{Infobox game/row/taxonomy/vehicles | Automobile, Street racing}} |
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | Contemporary }} | + | {{Infobox game/row/taxonomy/themes | Contemporary}} |
− | {{Infobox game/row/taxonomy/series | Need for Speed }} | + | {{Infobox game/row/taxonomy/series | Need for Speed}} |
− | |steam appid = | + | |steam appid = |
− | |gogcom id = | + | |steam appid side = |
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
|hltb = 13096 | |hltb = 13096 | ||
|lutris = the-need-for-speed | |lutris = the-need-for-speed | ||
+ | |mobygames = need-for-speed | ||
|strategywiki = The Need for Speed | |strategywiki = The Need for Speed | ||
− | |||
|wikipedia = The Need for Speed | |wikipedia = The Need for Speed | ||
|winehq = 6438 | |winehq = 6438 | ||
Line 35: | Line 42: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | |release history = The game was first released on 3DO in North America and Europe on December 2, 1994. It was later ported to MS-DOS on September 1995. The game was re-relased again as '''''The Need for Speed: Special Edition''''' which added additional car and tracks for Windows on June 1996. | |
+ | |current state = Although Special Edition has added support for Windows, the game has poor compatibility on version of Windows NT. It is recommended to run the MS-DOS version in [[DOSBox]] instead. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc, DRM-free | {{DRM|Disc check}} for Windows version. [[Digital rights management (DRM)#DRM-free|DRM-free]] for MS-DOS. | | DOS, Windows }} | {{Availability/row| Retail | | disc, DRM-free | {{DRM|Disc check}} for Windows version. [[Digital rights management (DRM)#DRM-free|DRM-free]] for MS-DOS. | | DOS, Windows }} | ||
+ | }} | ||
+ | |||
+ | {{++}} For more contents, it is recommended to get the Special Edition which has improvement compared to the original version. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} Special Edition added one new playable car and two tracks compared to the original edition. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = The game was sponsored by Road & Track magazine and various licensed cars. | ||
+ | |subscription = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = No microtransactions are available in this game. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
Line 107: | Line 148: | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = |
+ | |ray tracing = false | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 115: | Line 158: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = |
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = |
|mouse sensitivity = false | |mouse sensitivity = false | ||
|mouse sensitivity notes = X-axis can be used for steering. | |mouse sensitivity notes = X-axis can be used for steering. | ||
Line 124: | Line 167: | ||
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = Y-axis can not be used to accelerate/brake. | |invert mouse y-axis notes = Y-axis can not be used to accelerate/brake. | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = <ref>[https://web.archive.org/web/20120217051113/http://eanfs.tripod.com/nfssesysreq.html The Need For Speed SE System Requirements]</ref> | + | |controller support notes = <ref name="sysreqse">[https://web.archive.org/web/20120217051113/http://eanfs.tripod.com/nfssesysreq.html The Need For Speed SE System Requirements]</ref> |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 134: | Line 179: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= through JCU.exe | |invert controller y-axis notes= through JCU.exe | ||
− | |||
− | |||
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 178: | Line 221: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume | + | |separate volume = true |
− | |separate volume notes | + | |separate volume notes = Race music, menu music, sound effects |
− | |surround sound | + | |surround sound = false |
− | |surround sound notes | + | |surround sound notes = 8-bit mono, 8-bit stereo, 16-bit stereo |
− | |subtitles | + | |subtitles = false |
− | |subtitles notes | + | |subtitles notes = |
− | |closed captions | + | |closed captions = false |
− | |closed captions notes | + | |closed captions notes = |
− | |mute on focus lost | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
− | |eax support | + | |eax support = |
− | |eax support notes | + | |eax support notes = |
− | |red book cd audio | + | |red book cd audio = false |
− | |red book cd audio notes = | + | |red book cd audio notes = |
+ | |general midi audio = false | ||
+ | |general midi audio notes = | ||
}} | }} | ||
Line 198: | Line 243: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|ref = | |ref = | ||
Line 216: | Line 261: | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = Via modem or IPX (use [[DOSBox]] for TCP/IP or UDP/IP). | |lan play notes = Via modem or IPX (use [[DOSBox]] for TCP/IP or UDP/IP). | ||
− | |online play = | + | |online play = true |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
|online play notes = | |online play notes = | ||
− | |asynchronous = | + | |asynchronous = false |
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
− | |matchmaking = | + | |
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = false |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = false |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
|direct ip notes = | |direct ip notes = | ||
− | }}{{Network/Ports | + | }} |
+ | |||
+ | {{Network/Ports | ||
|tcp = | |tcp = | ||
|udp = | |udp = | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
Line 242: | Line 291: | ||
===Running the game on Windows 7, 8.1 or 10=== | ===Running the game on Windows 7, 8.1 or 10=== | ||
The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances. | The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances. | ||
− | {{Fixbox|description=Manually installing the game and running it using DxWnd|<ref>[https://sourceforge.net/p/dxwnd/discussion/general/thread/c16c0fca/?page=4#9c16/1714/c95b Running Need For Speed 1: Special Edition]</ref> | + | {{Fixbox|description=Manually installing the game and running it using DxWnd|ref=<ref>[https://sourceforge.net/p/dxwnd/discussion/general/thread/c16c0fca/?page=4#9c16/1714/c95b Running Need For Speed 1: Special Edition]</ref>{{cn|date=September 2021}}|fix= |
− | + | # Copy 'FRONTEND', 'GAMEDATA', 'SIMDATA', 'IFORCE.DLL', 'NFS_WIN.EXE' from the CD to a folder. Rename 'NFS_WIN.EXE' to 'nfs.exe'. | |
− | + | # Copy 'BESTLAST.EAS', 'BESTTIME.EAS', 'EIGTH.EAS', 'FIFTH.EAS', 'FINALLAP.EAS', 'FIRST.EAS', 'FOURTH.EAS', 'SECOND.EAS', 'SEVENTH.EAS', 'SIXTH.EAS', 'THIRD.EAS' from 'FRONTEND/SPEECH' to the same folder. | |
− | + | # Copy 'dplay.dll' from 'REDIST\DIRECTX' folder of the CD to the same folder, or copy 'dplayx.dll' from 'Windows\SysWOW64' (64-bit OS) or 'Windows\System32'(32-bit OS) and then rename it to 'dplay.dll'. The first one is guaranteed to work while the later two may not work on some versions of Windows 10. But it is recommended to use either of the latter two. | |
− | + | # Copy 'NFS.CFG' to the game folder which can be downloaded from [https://www.mediafire.com/file/gv5quxk89o9tnal/NFS.CFG/file here]. | |
− | + | # Copy 'PATHS.DAT' to 'GAMEDATA\CONFIG' in the installation folder, which can be downloaded from [https://www.mediafire.com/file/lcg9s2hkxlcujcm/PATHS.DAT/file here]. | |
− | + | # Open 'PATHS.DAT' with a hex editor like [https://mh-nexus.de/en/hxd/ HxD] and replace all text-strings "D:\" with the current CD drive letter, say "I:\". The replace function of the program can be used to replace all instances of "D:\" with the desired CD drive letter. This is a vital step, since the whole process will go wrong if this is not done properly. Please note that there are three instances of "D:\" | |
− | + | # Open DxWnd, and import [https://www.mediafire.com/file/t8wu2gxoeoln1cn/Need_For_Speed_SE.dxw/file this] .dxw profile; right-click on the 'Need for Speed SE' entry that appears in DxWnd window and click on modify, change the path to the location of the game folder for "Path" and "Launch" pointing to 'nfs.exe'. Click OK. | |
− | + | # Double-click on 'Need for Speed SE' in DxWnd, the game should run. The game will display a black screen and freeze if the 'DPLAY.DLL' from the CD was used, just go to the Taskbar and click OK for the two errors that appear behind the game window. If it crashes try a few more times; if it doesn't work then it is likely because of the problem mentioned at the start.}} | |
==Other information== | ==Other information== | ||
Line 256: | Line 305: | ||
{{API | {{API | ||
|direct3d versions = 2 | |direct3d versions = 2 | ||
− | |direct3d notes = | + | |direct3d notes = Special Edition Windows only. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 277: | Line 328: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos intel 32-bit app = | + | |mac os x powerpc app = |
− | |macos intel 64-bit app = | + | |macos intel 32-bit app = false |
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = false | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux powerpc app = |
− | |linux 64-bit executable= | + | |linux 32-bit executable= false |
+ | |linux 64-bit executable= false | ||
+ | |linux arm app = false | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
==System requirements== | ==System requirements== | ||
+ | ===Original Edition=== | ||
{{System requirements | {{System requirements | ||
|OSfamily = DOS | |OSfamily = DOS | ||
− | |minOS = 4.0 | + | |minOS = 4.0 |
− | |minCPU = 75 MHz | + | |minCPU = Intel Pentium 75 MHz |
|minRAM = 8 MB | |minRAM = 8 MB | ||
− | | | + | |minHD = 4 MB |
|minGPU = 256 color VESA-compatible SVGA-compatible | |minGPU = 256 color VESA-compatible SVGA-compatible | ||
+ | |minVRAM = 512 KB | ||
+ | |minaudio = Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System<ref name="mobygames">[http://www.mobygames.com/game/need-for-speed-special-edition/techinfo The Need For Speed: Special Edition Tech Info - MobyGames]</ref> | ||
+ | |minother = Modem (For Two-Player Online Play), Null-Modem Cable (For Two-Player Local Area Play) | ||
+ | }} | ||
+ | |||
+ | ===Special Edition=== | ||
+ | {{System requirements | ||
+ | |OSfamily = DOS | ||
+ | |ref = <ref name="sysreqse" /> | ||
+ | |||
+ | |minOS = 5.0 | ||
+ | |minCPU = Intel Pentium 75 MHz | ||
+ | |minRAM = 8 MB | ||
|minHD = 4 MB | |minHD = 4 MB | ||
− | |minaudio = Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System<ref | + | |minGPU = 256 color VESA-compatible SVGA-compatible |
− | |minother = | + | |minVRAM = 512 KB |
+ | |minaudio = Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System<ref name="mobygames" /> | ||
+ | |minother = 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port | ||
}} | }} | ||
− | |||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
+ | |ref = <ref name="sysreqse" /> | ||
+ | |||
|minOS = 95 | |minOS = 95 | ||
− | |minCPU = 75 MHz | + | |minCPU = Intel Pentium 75 MHz |
|minRAM = 12 MB | |minRAM = 12 MB | ||
|minHD = 30 MB | |minHD = 30 MB | ||
+ | |minGPU = 256 color VESA-compatible SVGA-compatible | ||
|minVRAM = 512 K | |minVRAM = 512 K | ||
− | + | |minaudio = Windows 95 compatible sound card | |
− | |minaudio = | + | |minother = 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port |
− | |minother = | ||
− | |recOS = | + | |recOS = |
− | |recCPU = 100 MHz | + | |recCPU = Intel Pentium 100 MHz |
|recRAM = 16 MB | |recRAM = 16 MB | ||
|recHD = 50 MB | |recHD = 50 MB | ||
− | |recVRAM = | + | |recVRAM = 1 MB |
− | + | |recaudio = 16-bit compatible sound card | |
− | + | |recother = Joystick and Microsoft mouse (ver. 7.04 and higher or 100% compatible) | |
− | |recaudio = | ||
− | |recother = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 17:21, 20 October 2022
This page is for the original 1995 game. For the 2016 reboot, see Need for Speed (2016).
Developers | |
---|---|
Pioneer Productions | |
EA Canada | |
Publishers | |
Electronic Arts | |
Release dates | |
DOS | August 31, 1995 |
Windows | June 1996 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Themes | Contemporary |
Series | Need for Speed |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
The Need for Speed is a singleplayer and multiplayer first-person and third-person racing game in the Need for Speed series.
The game was first released on 3DO in North America and Europe on December 2, 1994. It was later ported to MS-DOS on September 1995. The game was re-relased again as The Need for Speed: Special Edition which added additional car and tracks for Windows on June 1996.
Although Special Edition has added support for Windows, the game has poor compatibility on version of Windows NT. It is recommended to run the MS-DOS version in DOSBox instead.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check DRM for Windows version. DRM-free for MS-DOS. |
- For more contents, it is recommended to get the Special Edition which has improvement compared to the original version.
Version differences
- Special Edition added one new playable car and two tracks compared to the original edition.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | The game was sponsored by Road & Track magazine and various licensed cars. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are available in this game. |
Essential improvements
Patches
- All patches are available from The Need For Speed SE Patches (Archived from original).
Video corruption in Special Edition
Videos in Need for Speed Special Edition (1996) may be corrupted, unless they run on a period correct video card.
The bug is explained, together with a way to fix it in the game code at the os2musem.
DOSBox-X |
---|
When using DOSBox-X, this bug can be prevented by disallowing low-res VESA modes with the following setting in your DOSBox-X config file in the
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\GAMEDATA\CONFIG\ |
Windows | <path-to-game>\GAMEDATA\CONFIG\[Note 1] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAMEDATA\SAVEGAME\ |
Windows | <path-to-game>\GAMEDATA\SAVEGAME\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | X-axis can be used for steering. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Y-axis can not be used to accelerate/brake. | |
Controller | ||
Controller support | [1] | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | through JCU.exe |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | FFB implementation doesn't work on modern systems. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Race music, menu music, sound effects | |
Surround sound | 8-bit mono, 8-bit stereo, 16-bit stereo | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | Via modem or IPX (use DOSBox for TCP/IP or UDP/IP). | ||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Running the game on Windows 7, 8.1 or 10
The game doesn't install with the setup program but can be installed manually. But the game never runs by opening the executable, you have to hook it through DxWnd to get it working. However, it has been found that the game doesn't even hook well with this program, it crashes before it gets hooked, it also doesn't run when it finds an unsupported driver on the machine (maybe delaying the hook), for example, a USB audio driver. If the driver gets uninstalled, the game mostly works fine. Still the game can have hooking problems and may not run in some instances.
Manually installing the game and running it using DxWnd[2][citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 2 | Special Edition Windows only. |
Software renderer | ||
DOS video modes | VGA, SVGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Original Edition
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 4.0 | |
Processor (CPU) | Intel Pentium 75 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 4 MB | |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 KB of VRAM |
|
Sound (audio device) | Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System[3] | |
Other | Modem (For Two-Player Online Play), Null-Modem Cable (For Two-Player Local Area Play) |
Special Edition
DOS | ||
---|---|---|
Minimum[1] | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel Pentium 75 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 4 MB | |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 KB of VRAM |
|
Sound (audio device) | Sound Blaster, Sound Blaster 16, Sound Blaster AWE32, Sound Blaster Pro and 100% compatibles, Gravis Ultrasound/ACE and 100% Compatibles, Ensoniq Soundscape, Microsoft Sound System[3] | |
Other | 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port |
Windows | ||
---|---|---|
Minimum[1] | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 75 MHz | Intel Pentium 100 MHz |
System memory (RAM) | 12 MB | 16 MB |
Hard disk drive (HDD) | 30 MB | 50 MB |
Video card (GPU) | 256 color VESA-compatible SVGA-compatible 512 K of VRAM | 1 MB of VRAM |
Sound (audio device) | Windows 95 compatible sound card | 16-bit compatible sound card |
Other | 2X (MPC2 compliant) CD-ROM drive, 100% Hayes compatible 9600 bps or faster modem (For Two-Player Online Play) or null-modem (For Two-Player Local Area Play) with high speed (16550 UART) serial port | Joystick and Microsoft mouse (ver. 7.04 and higher or 100% compatible) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).