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Difference between revisions of "Stray"

From PCGamingWiki, the wiki about fixing PC games
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|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = hackable
 
|ray tracing                = hackable
|ray tracing notes          = Can be enabled by running the game with <code>-dx12</code> and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>.{{cn|date=2022-10-23|reason=Need to know how well this works and what aspects of ray-tracing would be added through this option.}}
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|ray tracing notes          = Can be enabled by running the game with the <code>-dx12</code> launch parameter and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>. Can cause visual bugs and performance is hugely taxing on early 2020´s hardware. How to add the dx12 launch parameter to make Raytracing work: Make a shortcut of the game´s.exe on the desktop, rightclick with the mouse on the shrotcut, open properties, go to the section: <code>target</code> and add <code>-dx12</code> at the end of the target path. Then put a space between <code>-dx12</code> and the end of the target path. For Steam Games, copy and paste the <code>-dx12</code> into the launch options.
 
|color blind                = unknown
 
|color blind                = unknown
 
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|color blind notes          =  

Revision as of 11:51, 27 December 2022

Stray
Stray cover
Developers
BlueTwelve Studio
Publishers
Annapurna Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows July 19, 2022
Reception
Metacritic 83
OpenCritic 84
IGDB 86
Stray on HowLongToBeat
Stray on IGDB
Stray guide on StrategyWiki
Stray on MobyGames
Stray on Wikipedia

Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Hk_project\Saved\SaveGames\<user-id>\Slots\Slot_*\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphic Settings (1).
Graphic Settings (1).
Graphic Settings (2).
Graphic Settings (2).

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Cutscenes are pre-rendered and pillarboxed.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Uncheck the Fullscreen box to play in Borderless Windowed mode.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Forces TAA. SSAA up to 200% through Render Resolution.
Vertical sync (Vsync)
60 FPS and 120+ FPS
30, 60, or Unlimited.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Can be enabled by running the game with the -dx12 launch parameter and adding r.RayTracing=1 to GameUserSettings.ini. Can cause visual bugs and performance is hugely taxing on early 2020´s hardware. How to add the dx12 launch parameter to make Raytracing work: Make a shortcut of the game´s.exe on the desktop, rightclick with the mouse on the shrotcut, open properties, go to the section: target and add -dx12 at the end of the target path. Then put a space between -dx12 and the end of the target path. For Steam Games, copy and paste the -dx12 into the launch options.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Volume Settings.
Volume Settings.

Audio feature State Notes
Separate volume controls
Volume-sliders for Master-Volume, Music, and SFX.
Surround sound
No Center Channel. Confirmed audio for other channels up to 7.1 with Special K.
Subtitles
Closed captions
Mute on focus lost
Can be disabled by adding these two lines to Engine.ini file: [Audio]; UnfocusedVolumeMultiplier=1.0.
Royalty free audio

Localizations

You can change the UI and Subtitle language in-game.
Language UI Audio Sub Notes
English
Arabic
Fan translation by Eternal Dream, Download.
Arabic
Fan translation by AR Team, download.
Simplified Chinese
Traditional Chinese
Dutch
French
German
Indonesian
Fan translation by IGTC Team (Indonesia Game Translator Community)
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Thai
Fan translation, download.
Turkish
Ukrainian
Fan translation, download

Issues fixed

Cannot play in fullscreen if the resolution is different than native

Force fullscreen from .ini file[2]
This makes it possible using AMD FSR integrated in Wine/Proton, for example.
  1. Open %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\GameUserSettings.ini in a text editor.
  2. Change the following lines like this:
FullscreenMode=0
LastConfirmedFullscreenMode=0
PreferredFullscreenMode=0
  1. Save GameUserSettings.ini as read-only just to be sure.[dubious – discuss]

Alleviate shader compilation stutter

This alleviates most of the shader compilation stutter by enabling shader preloading on load.
Enable shader preloading[citation needed]
Will exacerbate the stuttering caused by loading/checkpoints between gameplay sections as the CPU is crunching on compiling shaders. Doesn´t work with the DirectX 12 version of the game.
  1. Go to %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini.
  3. Add the following text as a new paragraph at the bottom and then save the file.
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1

Other information

API

Technical specs Supported Notes
Direct3D 11 [3][4] Many Unreal Engine 4 Titles have an unofficial unsupported DX12 Mode. In order to force enable this api mode in certain specific games do this: Make a shortcut of the game´s.exe on the desktop, rightclick with the mouse on the shrotcut, open properties, go to the section: target and add -dx12 as a launch parameter at the end of the launch path. For Steam Games, copy and paste the -dx12 into the launch options.
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2300
AMD FX-6350
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R7 360
2 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Aemony on 2022-08-09
  2. Fix for fullscreen - last accessed on 2022-07-22
  3. Stray uses DX11 by default - last accessed on 2022-08-23
  4. Stray PC Performance Analysis - DSOGaming - last accessed on 2022-10-15