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Difference between revisions of "State of Emergency"

From PCGamingWiki, the wiki about fixing PC games
Line 27: Line 27:
 
|gogcom id    =  
 
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = state-of-emergency
+
|hltb        = 9185
 +
|igdb        = state-of-emergency
 +
|mobygames    = 5971
 
|wikipedia    = State of Emergency (video game)
 
|wikipedia    = State of Emergency (video game)
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
|official site= https://www.rockstargames.com/stateofemergency/
 
|official site= https://www.rockstargames.com/stateofemergency/
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 47: Line 57:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\SaveGames}}
+
{{Game data/saves|Windows|{{p|game}}\SaveGames\}}
 
}}
 
}}
  
Line 107: Line 117:
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
|full controller notes    = Controllers work in the menu by default. In game bindings will need to be manually assigned, which can be done entirely with a controller.
+
|full controller notes    = Controllers work in the menu by default. In-game bindings will need to be manually assigned, which can be done entirely with a controller.
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
Line 217: Line 227:
  
 
==Issues resolved==
 
==Issues resolved==
===Animation Corruptions===
+
===Animation corruptions===
 +
{{ii}} The animation cycles in the game appear to be locked to frame rate. On newer hardware, this will cause the game's frame rate to be too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations). The game uses a Vsync (enabled by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8.
  
{{ii}}The animation cycles in the game appear to be locked to frame-rate. On newer hardware this will cause the game frame rate to raise too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations).The game uses a Vsync (Enable by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8
+
{{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-04-29}}</ref>|fix=
 
 
{{Fixbox|description=Use dgvoodoo2 Wrapper|ref={{cn|date=August 2019}}|fix=
 
 
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html] dgvoodoo2.
 
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html] dgvoodoo2.
 
# Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
 
# Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
# Set monitor on 60hz
+
# Set the monitor's refresh rate on 60 Hz.
 
 
 
}}
 
}}
  
{{Fixbox|description=Use DXWnd to solve the game running too fast on Windows 10.{{cn|date=June 2021}}|fix=
+
{{Fixbox|description=Use DxWnd|ref={{cn|date=June 2021}}|fix=
 
# Download [https://sourceforge.net/projects/dxwnd/ DXWnd]
 
# Download [https://sourceforge.net/projects/dxwnd/ DXWnd]
# Extract to a directory of your choosing.
+
# Extract to a directory of preference.
# Run DXWnd in Admin mode.
+
# Run DxWnd in Admin mode.
# On the top bar of DXWnd click on "Edit" and choose "Add".
+
# On the top bar of DxWnd, click on "Edit" and choose "Add".
 
# Go to "Path:" on the Main page and click the "'''...'''" next to the white text box.
 
# Go to "Path:" on the Main page and click the "'''...'''" next to the white text box.
# Navigate to where you installed State of Emergency.
+
# Navigate to where the game is installed.
# Click on the "KaosPc.exe" and click "Open".
+
# Click on the "KaosPC.exe" and click "Open".
# Now click "OK".
+
# Now click "OK", the icon for the game will now appear in DXWnd, it will be dealt with later.
# You'll now see the icon for the game in DXWnd, but we'll leave it alone for now.
 
 
# Click on "Options" from the top bar, and click "Expert Mode".
 
# Click on "Options" from the top bar, and click "Expert Mode".
# Right click on the state of emergency game icon in DXWnd and choose "Modify".
+
# Right click on the State of Emergency game icon in DxWnd and choose "Modify".
 
# Click on the "Timing" tab.
 
# Click on the "Timing" tab.
# Now you'll see "Frame Per Second", under that click on the box next to "Limit".
+
# Under "Frame Per Second", click on the box next to "Limit".
# In the text box for "delay (msec)" enter "60".
+
# In the text box for "delay (msec)", enter "60".
# Under "delay (msec)" you'll see a box next to "hz" click on it.
+
# Under "delay (msec)", click on the box next to "Hz".
# Now click OK
+
# Now click "OK".
# All Done, double click the state of emergency icon and launch the game.
+
# All done, double click the State of Emergency icon and launch the game.
 
 
 
}}
 
}}
  
===No Music in Game===
+
===No music in-game===
{{Fixbox|description=Copy music files to game install folder|ref=<ref>{{Refcheck|user=Demon272481|date=2023-02-08|comment=Comment (optional)}}</ref>|fix=
+
{{Fixbox|description=Copy music files to {{folder|{{p|game}}}}|ref=<ref>{{Refcheck|user=Demon272481|date=2023-02-08}}</ref>|fix=
# Navigate to the <code>Audio</code> folder on the game CD.
+
# Navigate to the {{folder|Audio}} folder on the game CD.
# Copy the Wma folder to <code>{{P|game}}\Audio</code>.
+
# Copy the {{folder|WMA}} folder to {{folder|{{P|game}}\Audio\}}.
 
}}
 
}}
  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 08:24, 29 April 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
State of Emergency
State of Emergency cover
Developers
VIS Entertainment
Windows Wide Games
Publishers
Global Star Software
Release dates
Windows August 1, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Brawler, TPS
Art styles Stylized
State of Emergency on HowLongToBeat
State of Emergency on IGDB
State of Emergency on MobyGames
State of Emergency on Wikipedia

State of Emergency is a singleplayer and multiplayer third-person action, brawler and TPS game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 4 DRM.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\[Note 1]

Save game data location

System Location
Windows <path-to-game>\SaveGames\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High FPS speeds up the game.[1]
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Accessible via in-game settings menu.
Mouse acceleration
Mouse sensitivity
Accessible via in-game settings menu.
Mouse input in menus
Mouse acts like keyboard.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controllers work in the menu by default. In-game bindings will need to be manually assigned, which can be done entirely with a controller.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
4 Versus, Co-op
Online play
4 Versus, Co-op

Connection types

Type Native Notes
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 6969
Universal Plug and Play (UPnP) support status is unknown.

Issues resolved

Animation corruptions

The animation cycles in the game appear to be locked to frame rate. On newer hardware, this will cause the game's frame rate to be too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations). The game uses a Vsync (enabled by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8.
Use dgVoodoo 2[2]
  1. Download [1] dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
  3. Set the monitor's refresh rate on 60 Hz.
Use DxWnd[citation needed]
  1. Download DXWnd
  2. Extract to a directory of preference.
  3. Run DxWnd in Admin mode.
  4. On the top bar of DxWnd, click on "Edit" and choose "Add".
  5. Go to "Path:" on the Main page and click the "..." next to the white text box.
  6. Navigate to where the game is installed.
  7. Click on the "KaosPC.exe" and click "Open".
  8. Now click "OK", the icon for the game will now appear in DXWnd, it will be dealt with later.
  9. Click on "Options" from the top bar, and click "Expert Mode".
  10. Right click on the State of Emergency game icon in DxWnd and choose "Modify".
  11. Click on the "Timing" tab.
  12. Under "Frame Per Second", click on the box next to "Limit".
  13. In the text box for "delay (msec)", enter "60".
  14. Under "delay (msec)", click on the box next to "Hz".
  15. Now click "OK".
  16. All done, double click the State of Emergency icon and launch the game.

No music in-game

Copy music files to <path-to-game>[3]
  1. Navigate to the Audio folder on the game CD.
  2. Copy the WMA folder to <path-to-game>\Audio\.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 600 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 3D Accelerator Required
GeForce 2 or equivalent
32 MB of VRAM
DirectX 8.1 compatible
Other 8x CD-ROM drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-07-31
  2. Verified by User:AlphaYellow on 2024-04-29
  3. Verified by User:Demon272481 on 2023-02-08