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Difference between revisions of "Star Wars: TIE Fighter"

From PCGamingWiki, the wiki about fixing PC games
m (→‎System requirements: updated template parameter(s))
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'''Key points'''
 
'''Key points'''
 
{{ii}} Windows version may have issues on modern systems.
 
{{ii}} Windows version may have issues on modern systems.
 +
{{--}} Not available via digital distribution.
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://forums.lucasarts.com/category.jspa?categoryID=99 Official Forums]
+
{{mm}} [http://www.lucasforums.com/forumdisplay.php?f=123 Official Forums]
 
+
{{mm}} [http://starwars.wikia.com/wiki/Main_Page Woookiepedia]. A Star Wars wiki.
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
Line 28: Line 29:
  
 
===Version differences===
 
===Version differences===
Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
+
{{++}}Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
 
   
 
   
 
====Collectors Edition====
 
====Collectors Edition====
Line 36: Line 37:
 
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus.
 
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus.
  
The problems and fixes in this article mostly relate to this version of the game.
+
{{ii}}The problems and fixes in this article mostly relate to this version of the game.
  
 
==Essential improvements==
 
==Essential improvements==
Line 42: Line 43:
 
====Collector series fixes====
 
====Collector series fixes====
 
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source])
 
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source])
* Battle 6 mission 3 fix: [http://www.lucasarts.com/support/update/tie-xcs.html B6M3GW.TIE]
+
* Battle 6 mission 3 fix: [ftp://178.137.57.245/sdb1/GAMES/C/TiE/MISSION/B6M3GW.TIE B6M3GW.TIE]
 
 
====Other Patches====
 
* [http://www.lucasarts.com/support/updates.html Lucasarts Downloads] still host patches and fixes for their older games.
 
  
 
==Game data==
 
==Game data==
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|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = hackable
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
|antialiasing              = false
+
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|vsync                      = false
 
|vsync                      = false
Line 91: Line 89:
 
|oculus rift                = unknown
 
|oculus rift                = unknown
 
|oculus rift notes          =  
 
|oculus rift notes          =  
|high frame rate            = unknown
+
|high frame rate            = false
 
|high frame rate notes      =  
 
|high frame rate notes      =  
 
|color blind                = unknown
 
|color blind                = unknown
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
+
{ii}The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
See above. Forcing it should work.
+
{ii}See above. Forcing it should work.
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
+
{ii}The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
  
 
==Input settings==
 
==Input settings==
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===[[Controller|Controller support]]===
 
===[[Controller|Controller support]]===
In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
+
{{ii}}In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
  
Although intended for joysticks, the game supports gamepads out of the box.  For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
+
{{++}}Although intended for joysticks, the game supports gamepads out of the box.  For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
  
Only the Dos version permits using the keyboard or controller to navigate menus.   
+
{{ii}}Only the Dos version permits using the keyboard or controller to navigate menus.   
  
 
==Audio settings==
 
==Audio settings==
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==Issues fixed==
 
==Issues fixed==
 
===Game crashes in battle 6 mission 3===
 
===Game crashes in battle 6 mission 3===
Apply the Battle 6 mission 3 fix.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Apply the [http://www.lucasarts.com/support/update/tie-xcs.html Battle 6 mission 3 fix]}}
 +
}}
 +
 
  
 
===Game installer won't run on 64-bit versions of Windows===
 
===Game installer won't run on 64-bit versions of Windows===
Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Modify the installer files to work on 64-bit operating systems}}
 +
{{ii}}Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems.  
 +
{{ii}}To remedy this, use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html].  
 +
{{ii}}When installing the autostart menu seems to be bugged so you might need to run the '''setup.exe''' file directly from the disk you created.
 +
}}
  
 
===Game doesn't run on modern versions of Windows===
 
===Game doesn't run on modern versions of Windows===
Apply the Windows XP compatibility-fix.
+
{{Fixbox|1=
 +
{{Fixbox/fix|Apply the [http://lucasfiles.com/index.php?action=file&id=653 Windows XP compatibility-fix].}}
 +
}}
  
 
===When trying to run the game you get a popup to install DirectX===
 
===When trying to run the game you get a popup to install DirectX===
Run the game directly from TIE95.exe instead of the menu.   
+
Run the game directly from '''TIE95.exe''' instead of the menu.   
  
 
===Sound is crackling/distorted/weird in Windows Vista/Windows 7===
 
===Sound is crackling/distorted/weird in Windows Vista/Windows 7===
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===Cockpit flashes rapidly while flying===
 
===Cockpit flashes rapidly while flying===
Disable Crossfire/SLI.
+
{{ii}}Disable Crossfire/SLI.
  
 
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
 
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.
+
{{ii}}Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.
  
 
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
 
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
Line 191: Line 199:
 
===Forcing anti-aliasing messes up graphics===
 
===Forcing anti-aliasing messes up graphics===
 
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
 
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
 
===Run Without CD===
 
The Collector Series Edition requires the CD to be in the drive when launching.
 
  
 
==Graphical Tweaks==
 
==Graphical Tweaks==

Revision as of 12:33, 4 September 2014

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Star Wars: TIE Fighter
Cover image missing, please upload it
Developers
Totally Games
Publishers
LucasArts
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Star Wars: TIE Fighter on Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Key points

Windows version may have issues on modern systems.
Not available via digital distribution.

General information

Official Forums
Woookiepedia. A Star Wars wiki.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Version differences

Playing the DOS version in DOSBox is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.

Collectors Edition

The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in DOSBox without major issues and don't require a joystick to play.

Collector Series Edition

In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as JoyToKey or PPJoy is used, and removes support using the joystick/gamepad to navigate menus.

The problems and fixes in this article mostly relate to this version of the game.

Essential improvements

Patches

Collector series fixes

Game data

Configuration file(s) location

Save game data location

Video settings

Template:Video settings

Anti-aliasing (AA)

{ii}The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.

Anisotropic filtering (AF)

{ii}See above. Forcing it should work.

Vertical sync (Vsync)

{ii}The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.

Input settings

Template:Input settings

Controller support

In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
Only the Dos version permits using the keyboard or controller to navigate menus.

Audio settings

Template:Audio settings

Issues fixed

Game crashes in battle 6 mission 3

Instructions


Game installer won't run on 64-bit versions of Windows

Instructions

Game doesn't run on modern versions of Windows

Instructions

When trying to run the game you get a popup to install DirectX

Run the game directly from TIE95.exe instead of the menu.

Sound is crackling/distorted/weird in Windows Vista/Windows 7

If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:

**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
**Buffers=5
**Duration=10

Cockpit flashes rapidly while flying

Disable Crossfire/SLI.

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode

Download Reimars XWAHacker. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.

If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at Rage32 board, files can be found here

Colors are messed up

Kill explorer.exe before playing. To make this simple create a text file and paste the following into it:

@echo off
 TASKKILL /F /IM "explorer.exe"
 cd .
 TIE95.exe
 cd %windir%
 start explorer.exe
 exit

Then rename the file and give it a .bat file-ending. Run the bat.

Forcing anti-aliasing messes up graphics

This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.

Graphical Tweaks

Higher resolutions

While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.

System requirements

DOS
Minimum
Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Pentium 90
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Other Joystick required. Mouse required.