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Difference between revisions of "Star Wars: TIE Fighter"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
m (misc. fixes)
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{{mm}} [http://forums.lucasarts.com/category.jspa?categoryID=99 Official Forums]
 
{{mm}} [http://forums.lucasarts.com/category.jspa?categoryID=99 Official Forums]
  
== Availability ==
+
==Availability==
 
{{Availability Table|
 
{{Availability Table|
 
{{Availability Table/row| Retail | {{ID|Retail}} | }}
 
{{Availability Table/row| Retail | {{ID|Retail}} | }}
 
}}
 
}}
  
=== Version Differences ===
+
===Version Differences===
 
Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
 
Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
 
   
 
   
==== Collectors Edition ====
+
====Collectors Edition====
 
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in [http://www.dosbox.com/ DOSBox] without major issues and don't require a joystick to play.
 
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in [http://www.dosbox.com/ DOSBox] without major issues and don't require a joystick to play.
  
==== Collector Series Edition ====
+
====Collector Series Edition====
 
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus.
 
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus.
  
Line 39: Line 39:
  
 
==Essential improvements==
 
==Essential improvements==
=== Patches ===
+
===Patches===
==== Collector series fixes ====
+
====Collector series fixes====
 
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source])
 
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source])
 
* Battle 6 mission 3 fix: [http://www.lucasarts.com/support/update/tie-xcs.html B6M3GW.TIE]
 
* Battle 6 mission 3 fix: [http://www.lucasarts.com/support/update/tie-xcs.html B6M3GW.TIE]
  
==== Other Patches ====
+
====Other Patches====
 
* [http://www.lucasarts.com/support/updates.html Lucasarts Downloads] still host patches and fixes for their older games.
 
* [http://www.lucasarts.com/support/updates.html Lucasarts Downloads] still host patches and fixes for their older games.
  
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}}
 
}}
  
== Video settings ==
+
==Video settings==
 
{{Video settings
 
{{Video settings
 
|wsgf link                  = http://www.wsgf.org/dr/star-wars-tie-fighter
 
|wsgf link                  = http://www.wsgf.org/dr/star-wars-tie-fighter
Line 91: Line 91:
 
}}
 
}}
  
=== [[Anti-aliasing (AA)]] ===
+
===[[Anti-aliasing (AA)]]===
 
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
 
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
  
=== [[Anisotropic filtering (AF)]] ===
+
===[[Anisotropic filtering (AF)]]===
 
See above. Forcing it should work.
 
See above. Forcing it should work.
  
=== [[Vertical sync (Vsync)]] ===
+
===[[Vertical sync (Vsync)]]===
 
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
 
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
  
== Input settings ==
+
==Input settings==
 
{{Input settings
 
{{Input settings
|key remap                 =false
+
|key remap                 = false
|key remap notes           =
+
|key remap notes           =
|acceleration option       =unknown
+
|acceleration option       = unknown
|acceleration option_notes  =
+
|acceleration option notes =
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support         =true
+
|controller support       = true
|controller support_notes  =
+
|controller support notes  =
 
|full controller          = true
 
|full controller          = true
|full controller notes    = Dos version only. Windows requires using mouse for menus.  
+
|full controller notes    = DOS version only. Windows requires using mouse for menus.  
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Windows version only - see [[#Controller support|Controller support]]
 
|controller remap notes    = Windows version only - see [[#Controller support|Controller support]]
Line 122: Line 122:
 
}}
 
}}
  
=== [[Controller|Controller support]] ===
+
===[[Controller|Controller support]]===
 
In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
 
In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
  
Line 146: Line 146:
  
 
==Issues fixed==
 
==Issues fixed==
=== Game crashes in battle 6 mission 3 ===
+
===Game crashes in battle 6 mission 3===
 
Apply the Battle 6 mission 3 fix.
 
Apply the Battle 6 mission 3 fix.
  
=== Game installer won't run under 64 bit Windows ===
+
===Game installer won't run on 64-bit versions of Windows===
Since the X-wing and Tie-Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.
+
Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.
  
=== Game doesn't run in Windows XP/Vista/7: ===
+
===Game doesn't run on modern versions of Windows===
 
Apply the Windows XP compatibility-fix.   
 
Apply the Windows XP compatibility-fix.   
  
=== When trying to run the game you get a popup to install DirectX: ===
+
===When trying to run the game you get a popup to install DirectX===
 
Run the game directly from TIE95.exe instead of the menu.   
 
Run the game directly from TIE95.exe instead of the menu.   
  
=== Sound is crackling/distorted/weird in Windows Vista/Windows 7: ===
+
===Sound is crackling/distorted/weird in Windows Vista/Windows 7===
 
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
 
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
 
<pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
 
<pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
Line 164: Line 164:
 
**Duration=10</pre>
 
**Duration=10</pre>
  
=== Cockpit flashes rapidly while flying ===
+
===Cockpit flashes rapidly while flying===
 
Disable Crossfire/SLI.
 
Disable Crossfire/SLI.
  
=== Objects/textures seem to disappear when moving the ship around in hardware accelerated mode: ===
+
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
 
Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.
 
Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.
  
 
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
 
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
  
=== Colors are messed up ===
+
===Colors are messed up===
 
Kill explorer.exe before playing. To make this simple create a text file and paste the following into it:
 
Kill explorer.exe before playing. To make this simple create a text file and paste the following into it:
 
  <pre>@echo off
 
  <pre>@echo off
Line 183: Line 183:
 
Then rename the file and give it a .bat file-ending. Run the bat.
 
Then rename the file and give it a .bat file-ending. Run the bat.
  
=== Forcing anti-aliasing messes up graphics: ===
+
===Forcing anti-aliasing messes up graphics===
 
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
 
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
  
=== Run Without CD ===
+
===Run Without CD===
 
The Collector Series Edition requires the CD to be in the drive when launching.  
 
The Collector Series Edition requires the CD to be in the drive when launching.  
  
== Graphical Tweaks ==
+
==Graphical Tweaks==
=== Higher resolutions ===
+
===Higher resolutions===
 
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.
 
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.
  
Line 199: Line 199:
 
|minCPU  = 33 MHz
 
|minCPU  = 33 MHz
 
|minmem  = 2 MB
 
|minmem  = 2 MB
|minHD    = 15 MB free
+
|minHD    = 15 MB
 
|minGPU  = VGA
 
|minGPU  = VGA
 
}}
 
}}

Revision as of 07:20, 18 January 2014

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Star Wars: TIE Fighter
Cover image missing, please upload it
Developers
Totally Games
Publishers
LucasArts
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Star Wars: TIE Fighter on Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Key points

Windows version may have issues on modern systems.

General information

Official Forums

Availability

Template:Availability Table

Version Differences

Playing the DOS version in DOSBox is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.

Collectors Edition

The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in DOSBox without major issues and don't require a joystick to play.

Collector Series Edition

In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as JoyToKey or PPJoy is used, and removes support using the joystick/gamepad to navigate menus.

The problems and fixes in this article mostly relate to this version of the game.

Essential improvements

Patches

Collector series fixes

Other Patches

Game data

Configuration file(s) location

Save game data location

Video settings

Template:Video settings

Anti-aliasing (AA)

The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.

Anisotropic filtering (AF)

See above. Forcing it should work.

Vertical sync (Vsync)

The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.

Input settings

Template:Input settings

Controller support

In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).

Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)

Only the Dos version permits using the keyboard or controller to navigate menus.

Audio settings

Template:Audio settings

Issues fixed

Game crashes in battle 6 mission 3

Apply the Battle 6 mission 3 fix.

Game installer won't run on 64-bit versions of Windows

Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [1] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [2]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.

Game doesn't run on modern versions of Windows

Apply the Windows XP compatibility-fix.

When trying to run the game you get a popup to install DirectX

Run the game directly from TIE95.exe instead of the menu.

Sound is crackling/distorted/weird in Windows Vista/Windows 7

If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:

**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
**Buffers=5
**Duration=10

Cockpit flashes rapidly while flying

Disable Crossfire/SLI.

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode

Download Reimars XWAHacker. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.

If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at Rage32 board, files can be found here

Colors are messed up

Kill explorer.exe before playing. To make this simple create a text file and paste the following into it:

@echo off
 TASKKILL /F /IM "explorer.exe"
 cd .
 TIE95.exe
 cd %windir%
 start explorer.exe
 exit

Then rename the file and give it a .bat file-ending. Run the bat.

Forcing anti-aliasing messes up graphics

This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.

Run Without CD

The Collector Series Edition requires the CD to be in the drive when launching.

Graphical Tweaks

Higher resolutions

While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.

System requirements

DOS
Minimum
Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM)
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Pentium 90
System memory (RAM)
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Other Joystick required. Mouse required.