Difference between revisions of "Star Wars: TIE Fighter"
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{{mm}} [http://forums.lucasarts.com/category.jspa?categoryID=99 Official Forums] | {{mm}} [http://forums.lucasarts.com/category.jspa?categoryID=99 Official Forums] | ||
− | == Availability == | + | ==Availability== |
{{Availability Table| | {{Availability Table| | ||
{{Availability Table/row| Retail | {{ID|Retail}} | }} | {{Availability Table/row| Retail | {{ID|Retail}} | }} | ||
}} | }} | ||
− | === Version Differences === | + | ===Version Differences=== |
Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running. | Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running. | ||
− | ==== Collectors Edition ==== | + | ====Collectors Edition==== |
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in [http://www.dosbox.com/ DOSBox] without major issues and don't require a joystick to play. | The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in [http://www.dosbox.com/ DOSBox] without major issues and don't require a joystick to play. | ||
− | ==== Collector Series Edition ==== | + | ====Collector Series Edition==== |
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus. | In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] or [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus. | ||
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==Essential improvements== | ==Essential improvements== | ||
− | === Patches === | + | ===Patches=== |
− | ==== Collector series fixes ==== | + | ====Collector series fixes==== |
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source]) | * [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php alternate source]) | ||
* Battle 6 mission 3 fix: [http://www.lucasarts.com/support/update/tie-xcs.html B6M3GW.TIE] | * Battle 6 mission 3 fix: [http://www.lucasarts.com/support/update/tie-xcs.html B6M3GW.TIE] | ||
− | ==== Other Patches ==== | + | ====Other Patches==== |
* [http://www.lucasarts.com/support/updates.html Lucasarts Downloads] still host patches and fixes for their older games. | * [http://www.lucasarts.com/support/updates.html Lucasarts Downloads] still host patches and fixes for their older games. | ||
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}} | }} | ||
− | == Video settings == | + | ==Video settings== |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/star-wars-tie-fighter | |wsgf link = http://www.wsgf.org/dr/star-wars-tie-fighter | ||
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}} | }} | ||
− | === [[Anti-aliasing (AA)]] === | + | ===[[Anti-aliasing (AA)]]=== |
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode. | The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode. | ||
− | === [[Anisotropic filtering (AF)]] === | + | ===[[Anisotropic filtering (AF)]]=== |
See above. Forcing it should work. | See above. Forcing it should work. | ||
− | === [[Vertical sync (Vsync)]] === | + | ===[[Vertical sync (Vsync)]]=== |
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap. | The game is capped at 35 fps. There doesn't seem to be a way to remove this cap. | ||
− | == Input settings == | + | ==Input settings== |
{{Input settings | {{Input settings | ||
− | |key remap | + | |key remap = false |
− | |key remap notes | + | |key remap notes = |
− | |acceleration option | + | |acceleration option = unknown |
− | |acceleration | + | |acceleration option notes = |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support | + | |controller support = true |
− | |controller | + | |controller support notes = |
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = DOS version only. Windows requires using mouse for menus. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Windows version only - see [[#Controller support|Controller support]] | |controller remap notes = Windows version only - see [[#Controller support|Controller support]] | ||
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}} | }} | ||
− | === [[Controller|Controller support]] === | + | ===[[Controller|Controller support]]=== |
In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying). | In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying). | ||
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==Issues fixed== | ==Issues fixed== | ||
− | === Game crashes in battle 6 mission 3 === | + | ===Game crashes in battle 6 mission 3=== |
Apply the Battle 6 mission 3 fix. | Apply the Battle 6 mission 3 fix. | ||
− | === Game installer won't run | + | ===Game installer won't run on 64-bit versions of Windows=== |
− | Since the X- | + | Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created. |
− | === Game doesn't run | + | ===Game doesn't run on modern versions of Windows=== |
Apply the Windows XP compatibility-fix. | Apply the Windows XP compatibility-fix. | ||
− | === When trying to run the game you get a popup to install DirectX | + | ===When trying to run the game you get a popup to install DirectX=== |
Run the game directly from TIE95.exe instead of the menu. | Run the game directly from TIE95.exe instead of the menu. | ||
− | === Sound is crackling/distorted/weird in Windows Vista/Windows 7 | + | ===Sound is crackling/distorted/weird in Windows Vista/Windows 7=== |
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it: | If you're using a Creative sound card and have the Alchemy software installed try adding the following to it: | ||
<pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path | <pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path | ||
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**Duration=10</pre> | **Duration=10</pre> | ||
− | === Cockpit flashes rapidly while flying === | + | ===Cockpit flashes rapidly while flying=== |
Disable Crossfire/SLI. | Disable Crossfire/SLI. | ||
− | === Objects/textures seem to disappear when moving the ship around in hardware accelerated mode | + | ===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode=== |
Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption. | Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker]. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption. | ||
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here] | If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here] | ||
− | === Colors are messed up === | + | ===Colors are messed up=== |
Kill explorer.exe before playing. To make this simple create a text file and paste the following into it: | Kill explorer.exe before playing. To make this simple create a text file and paste the following into it: | ||
<pre>@echo off | <pre>@echo off | ||
Line 183: | Line 183: | ||
Then rename the file and give it a .bat file-ending. Run the bat. | Then rename the file and give it a .bat file-ending. Run the bat. | ||
− | === Forcing anti-aliasing messes up graphics | + | ===Forcing anti-aliasing messes up graphics=== |
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver. | This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver. | ||
− | === Run Without CD === | + | ===Run Without CD=== |
The Collector Series Edition requires the CD to be in the drive when launching. | The Collector Series Edition requires the CD to be in the drive when launching. | ||
− | == Graphical Tweaks == | + | ==Graphical Tweaks== |
− | === Higher resolutions === | + | ===Higher resolutions=== |
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it. | While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it. | ||
Line 199: | Line 199: | ||
|minCPU = 33 MHz | |minCPU = 33 MHz | ||
|minmem = 2 MB | |minmem = 2 MB | ||
− | |minHD = 15 MB | + | |minHD = 15 MB |
|minGPU = VGA | |minGPU = VGA | ||
}} | }} |
Revision as of 07:20, 18 January 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Totally Games | |
Publishers | |
LucasArts | |
Release dates | |
DOS | July 17, 1994 |
Mac OS (Classic) | October 31, 1995 |
Windows | May 31, 1998 |
Star Wars: X-Wing | |
---|---|
Subseries of Star Wars | |
Star Wars: X-Wing | 1993 |
Star Wars: TIE Fighter | 1994 |
Star Wars: X-Wing vs. TIE Fighter | 1997 |
Star Wars: X-Wing Alliance | 1999 |
Key points
- Windows version may have issues on modern systems.
General information
Availability
Version Differences
Playing the DOS version in DOSBox is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
Collectors Edition
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in DOSBox without major issues and don't require a joystick to play.
Collector Series Edition
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as JoyToKey or PPJoy is used, and removes support using the joystick/gamepad to navigate menus.
The problems and fixes in this article mostly relate to this version of the game.
Essential improvements
Patches
Collector series fixes
- XWTIE95.zip (alternate source)
- Battle 6 mission 3 fix: B6M3GW.TIE
Other Patches
- Lucasarts Downloads still host patches and fixes for their older games.
Game data
Configuration file(s) location
Save game data location
Video settings
Anti-aliasing (AA)
The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.
Anisotropic filtering (AF)
See above. Forcing it should work.
Vertical sync (Vsync)
The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.
Input settings
Controller support
In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
Only the Dos version permits using the keyboard or controller to navigate menus.
Audio settings
Issues fixed
Game crashes in battle 6 mission 3
Apply the Battle 6 mission 3 fix.
Game installer won't run on 64-bit versions of Windows
Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems. To remedy this use the appropriate fixed installer found here: [1] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [2]. The autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.
Game doesn't run on modern versions of Windows
Apply the Windows XP compatibility-fix.
When trying to run the game you get a popup to install DirectX
Run the game directly from TIE95.exe instead of the menu.
Sound is crackling/distorted/weird in Windows Vista/Windows 7
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path **Buffers=5 **Duration=10
Cockpit flashes rapidly while flying
Disable Crossfire/SLI.
Objects/textures seem to disappear when moving the ship around in hardware accelerated mode
Download Reimars XWAHacker. Extract it into your TIE Fighter folder and run tie95fixedclear.bat. This should fix the graphical corruption.
If all the ships/stations are invisible and the above fix doesn't work, in case an ATI card is being used, the files atiumd64.dll and atiumdag.dll of an old driver may fix the problem. It has been reported to work on windows8 64bits with a 5870 video card (well, I am reporting it, that's the fix I use). It was originally posted at Rage32 board, files can be found here
Colors are messed up
Kill explorer.exe before playing. To make this simple create a text file and paste the following into it:
@echo off TASKKILL /F /IM "explorer.exe" cd . TIE95.exe cd %windir% start explorer.exe exit
Then rename the file and give it a .bat file-ending. Run the bat.
Forcing anti-aliasing messes up graphics
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
Run Without CD
The Collector Series Edition requires the CD to be in the drive when launching.
Graphical Tweaks
Higher resolutions
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 33 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Pentium 90 | Pentium 133 |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | PCI graphics card DirectX 5.2 compatible | |
Sound (audio device) | 16-bit sound card | |
Other | Joystick required. Mouse required. |