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Difference between revisions of "Star Wars: TIE Fighter"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video settings: updated template usage)
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{{cleanup}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = TieFighter.jpg
+
|cover        = Star Wars TIE Fighter cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Totally Games}}
 
{{Infobox game/row/developer|Totally Games}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|LucasArts}}
 
{{Infobox game/row/publisher|LucasArts}}
 +
{{Infobox game/row/publisher|Disney Interactive Studios}}
 +
|engines      =
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|July 17, 1994}}
 
{{Infobox game/row/date|DOS|July 17, 1994}}
 
{{Infobox game/row/date|Mac OS|October 31, 1995}}
 
{{Infobox game/row/date|Mac OS|October 31, 1995}}
 
{{Infobox game/row/date|Windows|May 31, 1998}}
 
{{Infobox game/row/date|Windows|May 31, 1998}}
{{Infobox game/row/date|OS X|April 28, 2015|ref=<ref name="release date">[http://www.gog.com/forum/general/the_what_did_just_update_thread/post7829 The "what did just update?" thread, page 392 - Forum - GOG.com]</ref>}}
+
{{Infobox game/row/date|Windows|April 28, 2015|wrapper=DOSBox|ref=<ref name="release date">[https://www.gog.com/forum/general/the_what_did_just_update_thread/post7829 The "what did just update?" thread, page 392 - Forum - GOG.com]</ref>}}
{{Infobox game/row/date|Linux|April 28, 2015|ref=<ref name="release date"/>}}
+
{{Infobox game/row/date|OS X|April 28, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}}
 +
{{Infobox game/row/date|Linux|April 28, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Vehicle combat }}
 +
{{Infobox game/row/taxonomy/vehicles          | Space flight }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Star Wars: X-Wing }}  
 
|steam appid  = 355250
 
|steam appid  = 355250
|gogcom page  = star_wars_tie_fighter_special_edition
+
|gogcom id    = 1207666273
 +
|gogcom id side = 1207667223
 +
|hltb        = 9138
 +
|igdb        = star-wars-tie-fighter
 +
|strategywiki = Star Wars: TIE Fighter
 +
|mobygames    = 240
 
|wikipedia    = Star Wars: TIE Fighter
 
|wikipedia    = Star Wars: TIE Fighter
 
|winehq      = 9660
 
|winehq      = 9660
 +
|license      = commercial
 
}}
 
}}
{{Series|Star Wars: X-Wing}}
 
 
'''Key points'''
 
{{ii}} Windows version may have issues on modern systems.
 
{{--}} GOG.com version (and possibly the Steam version) has hardware mode disabled<ref name="Comparison post">[http://www.vogons.org/viewtopic.php?f=24&t=41331 thread, page 1 - Forum - VOGONS.org]</ref>
 
{{--}} Hardware mode can have issues with modern systems<ref name="Comparison post"/>
 
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|star_wars_tie_fighter_special_edition|star_wars_tie_fighter_special_edition}}
+
{{GOG.com links|1207666413|star_wars_tie_fighter_special_edition}}
{{mm}} [http://steamcommunity.com/app/355250/discussions/ Steam Community Discussions]
+
{{mm}} [https://www.gog.com/forum/star_wars_xwing_and_tie_fighter_series#1526595972 GOG.com Community Discussions] for game series
{{mm}} [http://www.lucasforums.com/forumdisplay.php?f=123 Official Forums]
+
{{mm}} [https://steamcommunity.com/app/355250/discussions/ Steam Community Discussions]
{{mm}} [http://starwars.wikia.com/wiki/Main_Page Woookiepedia] - A Star Wars wiki
+
{{mm}} [http://www.lucasforums.com/forumdisplay.php?f=123 Official Forums] (Defunct)
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Key,Disc | [[DRM]]: Manual lookup (DOS version) or CD check (Windows CD-ROM versions)}}
+
{{Availability/row| Retail | | physical | Released on 5 floppies. | | DOS }}
{{Availability/row| GOG.com | star_wars_tie_fighter_special_edition | DRM-free | Star Wars: TIE Fighter Special Edition}}
+
{{Availability/row| Retail | | physical | TIE Fighter Collector's CD-ROM | | DOS, Mac OS }}
{{Availability/row| Steam | 355250 | Steam | Star Wars: TIE Fighter Special Edition}}
+
{{Availability/row| Retail | | disc |  | | DOS, Windows, Mac OS }}
 +
{{Availability/row| GamersGate | star-wars-tie-fighter-special-edition | Steam |  | | Windows }}
 +
{{Availability/row| Gamesplanet | 4078-1 | Steam | Special Edition | | Windows, OS X }}
 +
{{Availability/row| GOG.com | star_wars_tie_fighter_special_edition | DRM-free | Special Edition | | Windows, OS X, Linux }}
 +
{{Availability/row| Humble | star-wars-tie-fighter-special-edition | Steam | Special Edition | | Windows, OS X }}
 +
{{Availability/row| Steam | 355250 | Steam | Special Edition | | Windows, OS X }}
 +
{{Availability/row| Origin | star-wars/star-wars-tie-fighter-special-edition | Origin | Special Edition. Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu.| | Windows |}}
 
}}
 
}}
  
 +
===Version differences===
 +
{{ii}} The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately.
 +
{{ii}} The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings.
 +
{{ii}} The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the [[Star Wars: X-Wing vs. TIE Fighter]] engine and is therefore Windows-native. The game now includes 3D acceleration support ([[Glossary:DirectX|Direct3D]]), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as [https://github.com/njz3/vJoy vJoy] is used. '''The problems and fixes in this article mostly relate to this version of the game.'''
 +
{{++}} The digital releases of the game include all three aforementioned versions.
 +
{{--}} The digital version has hardware mode disabled.<ref name="Comparison post">[http://www.vogons.org/viewtopic.php?f=24&t=41331 thread, page 1 - Forum - VOGONS.org]</ref>
 +
 +
==Monetization==
 
{{DLC|
 
{{DLC|
 
{{DLC/row| Defender of the Empire | Also included with the 1995 and 1998 CD versions. | DOS, Windows }}
 
{{DLC/row| Defender of the Empire | Also included with the 1995 and 1998 CD versions. | DOS, Windows }}
 
{{DLC/row| Enemies of the Empire | Only released as part of the 1995 and 1998 CD versions. | Windows }}
 
{{DLC/row| Enemies of the Empire | Only released as part of the 1995 and 1998 CD versions. | Windows }}
 
}}
 
}}
 
===Version differences===
 
{{++}}Playing the DOS version in [[DOSBox]] is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.
 
{{ii}}The DOS version has a unique soundtrack that is not available for other versions.
 
 
====Collectors CD-ROM Edition (1995)====
 
The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and full voice-overs throughout missions and briefings. They both run great in [[DOSBox]] without major issues and don't require a joystick to play.
 
 
====Collector Series Edition (1998)====
 
In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as [http://ppjoy.bossstation.dnsalias.org/ PPJoy] is used, and removes support using the joystick/gamepad to navigate menus.
 
{{ii}}The problems and fixes in this article mostly relate to this version of the game.
 
 
====Star Wars: TIE Fighter Special Edition====
 
The available digital copies of the game include the original 1994 DOS floppy disk version, the 1995 Collector's CD, and the 1998 Collectors Series edition Windows release of the game along with all expansions (1995 Collector's CD was added to the {{store link|GOG|star_wars_tie_fighter_special_edition|GOG.com version}} on 28 April 2015). They also have compatibility fixes for modern systems.
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
====Collector series fixes====
+
* [https://www.patches-scrolls.de/patch/4117/7/51883/download Sound fix for 1994 version] - resolves hanging notes when using GMIDI and Roland music, adds Ensoniq Soundscape sound card support, adds 16-bit DMA setting support for Pro Audio Spectrum cards
* [http://lucasfiles.com/index.php?action=file&id=653 XWTIE95.zip] ([http://home.fuse.net/havok/SW/xvt.php mirror])
+
===Unofficial patches===
* Battle 6 mission 3 fix: [ftp://178.137.57.245/sdb1/GAMES/C/TiE/MISSION/B6M3GW.TIE B6M3GW.TIE]
+
* [http://savingcontent.com/xwing/Tie95-win7.zip Windows 7 fix for Collector Series release] (contains Joytokey, <code>XWTIE95</code> and the <code>B6M3GW.TIE</code> fix)
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/config|DOS|}}
{{Game data/row|Windows|}}
+
{{Game data/config|Windows|}}
{{Game data/row|Mac OS|}}
+
{{Game data/config|Mac OS|}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/config|Linux|}}
 
}}
 
}}
 +
{{XDG|unknown}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/saves|DOS|}}
{{Game data/row|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\{{p|uid}}.tfr}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Linux|}}
 +
}}
 +
 
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = false
 +
|gog galaxy notes          =
 +
|origin                    = unknown
 +
|origin notes              =
 +
|steam cloud              = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/star-wars-tie-fighter
+
|wsgf link                  = https://www.wsgf.org/dr/star-wars-tie-fighter
 
|widescreen wsgf award      = unsupported
 
|widescreen wsgf award      = unsupported
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
 
|ultrawidescreen wsgf award = incomplete
 
|ultrawidescreen wsgf award = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= Resolution in TIE Fighter Special Edition is limited to 800x600. Rdoeffingers custom [https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases XWA ddraw] renders the game at desktop resolution and enables anisotropic filtering, optional anti-aliasing etc.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 103: Line 136:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use 3D-accelerated mode and force in the graphics card control panel.
+
|anisotropic notes          = Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use 3D-accelerated mode and force in the graphics card control panel.
+
|antialiasing notes        = Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = false
+
|60 fps                    = hackable
|60 fps notes              = Frame rate is capped at 35 FPS.
+
|60 fps notes              = Frame rate is capped at 35 FPS. [https://community.pcgamingwiki.com/files/file/1853-justagais-x-wing-series-60-fps-fix/?ct=1585081238 Justagais 60 FPS injector] unlocks the framerate for all X-Wing and TIE Fighter games. [https://sourceforge.net/projects/xwahacker/ XWAHacker] (command-line version only) can also increase the framerate limit.
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
|key remap notes          =
+
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
|acceleration option notes =
+
|acceleration option notes =
 +
|mouse sensitivity        = unknown
 +
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
|controller support notes  =
+
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
|full controller notes    = DOS version only. Windows requires using mouse for menus.  
+
|full controller notes    = DOS version only. Windows requires using mouse for menus.
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Windows version only - see [[#Controller support|Controller support]]
 
|controller remap notes    = Windows version only - see [[#Controller support|Controller support]]
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               =  
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|button prompts            = Generic
 +
|button prompts notes      =
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = true
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===[[Controller|Controller support]]===
 
===[[Controller|Controller support]]===
*In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
+
{{ii}} In the Windows version, buttons can be assigned from the in-game options menu (press {{key|Esc}} when not flying).
 
+
{{ii}} Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
*Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
+
{{ii}} Only the DOS version permits using the keyboard or controller to navigate menus.
 
 
*Only the Dos version permits using the keyboard or controller to navigate menus.
 
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
Line 156: Line 236:
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes = Menus only; in-flight prevents Alt-tab.  
+
|mute on focus lost notes = Menus only; in-flight prevents {{key|Alt|Tab}}.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio       = limited
 +
|red book cd audio notes  = Collector's Series (Windows version) only.
 +
|general midi audio      = true
 +
|general midi audio notes = Floppy and DOS CD versions only
 +
}}
 +
{{++}} This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =  texts only in French retail version (collector cd rom and floppy)
 +
cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french).
 +
|fan      =
 +
}}
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
===Game crashes in battle 6 mission 3===
+
===Game installer won't run under 64-bit versions of Windows===
{{Fixbox|1=
+
The installer is 16-bit and does not work by default on 64-bit systems.
{{Fixbox/fix|Apply the appropriate fix}}
+
 
{{ii}} [http://www.lucasarts.com/support/update/tie-xcs.html Battle 6 mission 3 fix].
+
{{Fixbox|description=Use [http://www.markusegger.at/Software/Games/Default.aspx Markus Egger's installer] as per [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95 his instructions].|ref=|fix=
 
}}
 
}}
  
===Game installer won't run on 64-bit versions of Windows===
+
{{Fixbox|description=Run the installer through [https://github.com/otya128/winevdm WineVDM]|ref=|fix=
{{Fixbox|1=
 
{{Fixbox/fix|Modify the installer files to work on 64-bit operating systems}}
 
{{ii}}Since the X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems.
 
{{ii}}To remedy this, use the appropriate fixed installer found here: [http://www.markusegger.at/Software/Games/Default.aspx] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [http://www.markusegger.at/Software/Games/XcsMsi/Instructions_TIE95.html].
 
{{ii}}When installing, the autostart menu seems to be bugged so you might need to run the <code>setup.exe</code> file directly from the disk you created.
 
 
}}
 
}}
  
 
===Game doesn't run on modern versions of Windows===
 
===Game doesn't run on modern versions of Windows===
{{Fixbox|1=
+
{{Fixbox|description=Apply the [https://filehorst.de/d/eFqmpagm Windows XP compatibility fix]}}
{{Fixbox/fix|1=Apply the [http://lucasfiles.com/index.php?action=file&id=653 XP compatibility-fix]}}
+
{{ii}} The digital release is updated to work on Windows XP and later.
 +
 
 +
===Game does not detect DirectX===
 +
{{Fixbox|description=Run the game directly from <code>TIE95.exe</code> instead of from the menu|ref={{cn|date=November 2016}}}}
 +
 
 +
===TIE Fighter (1998) digital version: Black screen when using 3D Hardware mode===
 +
{{Fixbox|description=Install the xwa_ddraw_d3d11 fork by rdoeffinger|ref=|fix=
 +
# Download [https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases xwa_ddraw_d3d11] and extract it to <code>{{p|game}}</code>
 +
# Open <code>ddraw.cfg</code>.
 +
# Note that the <code>JoystickEmul</code> setting overrides the game's default joystick/gamepad behaviour. Set it to 0 to switch to the game's default settings.
 +
 
 +
{{ii}} By default, the right trigger works in increments to increase/decrease the throttle. With <code>JoystickEmul</code> set to -1 or 1, the throttle is 100% by default. If holding down (and keeping it held) the right trigger it will go down to 0%. Release it and it goes back up to 100%.
 
}}
 
}}
  
===When trying to run the game you get a popup to install DirectX===
+
===Game crashes in battle 6 mission 3===
{{Fixbox|1=
+
{{Fixbox|description=Apply the appropriate fix|fix=
{{Fixbox/fix|Run the game directly from '''TIE95.exe''' instead of from the menu.  }}
+
{{ii}} [https://filehorst.de/d/ermqAuHg Battle 6 mission 3 fix].
 
}}
 
}}
  
===Sound is crackling/distorted/weird in Windows Vista/Windows 7===
+
===Sound is crackling or distorted in Windows Vista, 7===
{{Fixbox|1=
+
{{Fixbox|description=Configure ALchemy|ref={{cn|date=November 2016}}|fix=
{{Fixbox/fix|Use Creative Alchemy}}
+
{{ii}} If running a Creative sound card and ALchemy software installed try adding the following to it:  
{{ii}}If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
 
 
<pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
 
<pre>**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
 
**Buffers=5
 
**Buffers=5
Line 196: Line 316:
  
 
===Cockpit flashes rapidly while flying===
 
===Cockpit flashes rapidly while flying===
{{Fixbox|1=
+
{{Fixbox|description=Disable Crossfire/SLI|ref={{cn|date=November 2016}}}}
{{Fixbox/fix|Disable Crossfire/SLI}}
+
 
}}
+
===Objects/textures disappear when moving the ship around in hardware accelerated mode===
 +
{{Fixbox|description=Use XWAHacker|ref=|fix=
 +
# Download Reimars [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 XWAHacker] and extract it to <code>{{p|game}}</code>.
 +
# Run <code>tie95fixedclear.bat</code> as administrator.
  
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
+
'''Notes'''
{{Fixbox|1=
+
{{ii}} If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 old DLL files] (<code>atiumd64.dll</code> and <code>atiumdag.dll</code>) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card.{{cn|reason=Does this still work on modern drivers?|date=July 2016}}
{{Fixbox/fix|Use Reimars XWAHacker}}
 
#Download it [http://www.xwaupgrade.com/phpBB3008/download/file.php?id=98 here].
 
#Extract it into your TIE Fighter folder.
 
#Run <code>tie95fixedclear.bat</code>. This should fix the graphical corruption.
 
{{ii}}If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the files <code>atiumd64.dll</code> and <code>atiumdag.dll</code> from an old driver may fix the problem. It has been reported to work on windows8 64-bit with a 5870 video card. This fix was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
 
 
}}
 
}}
  
===Colors are messed up===
+
===Colors are wrong===
{{ii}} See [[Rainbow color problems in older games]] for solutions.
+
{{ii}} See [[Glossary:DirectX/DirectDraw troubleshooting|DirectDraw troubleshooting]] for solutions.
  
===Forcing anti-aliasing messes up graphics===
+
===Capital ships and turrets rarely fire their lasers (Collector's CD-ROM Edition)===
{{Fixbox|1=
+
{{ii}} This happens if running the 1995 DOS version in [[DOSBox]]. The firing rate seems to work opposite to the game speed (more cycles means less laser fire).
{{ii}}This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
+
{{Fixbox|description=Change DOSBox cycles to approx. 30000|ref={{cn|date=November 2016}}|fix=
 
}}
 
}}
  
===Capital Ships and Space Stations rarely fire their Lasers===
+
==Other information==
{{Fixbox|1=
+
===API===
{{Fixbox/fix|Change DOSBox Cycles}}
+
{{API
{{ii}} This happen if you use the DOS version in DOSBox. The firing rate seems to work opposite to the game speed.
+
|direct3d versions      =
{{ii}} More Cycles = Less Laser Fire - Fewer Cycles = More Laser Fire.
+
|direct3d notes        =
{{ii}} About 60000 Cycles for 640x480 and 30000 Cycles for 320x240 should be a good compromise.
+
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =  
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              = MCGA, VGA, VESA
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      = 1998 Windows-native version only.
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        = <ref>{{Refurl|url=https://store.steampowered.com/news/app/355250/view/2117196326637677978|title=April 2020 Update|date=2020-12-22}}</ref>
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 +
|linux executable notes =
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = false
 +
|mac os executable notes=
 
}}
 
}}
  
==Graphical Tweaks==
+
===Middleware===
===Higher resolutions===
+
{{Middleware
While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.
+
|physics          =  
 +
|physics notes    =  
 +
|audio            = iMuse (DOS), WinMM (Win9x)
 +
|audio notes      = For music only. GOG.com version uses an OGG wrapper for WinMM.
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
  
 
==System requirements==
 
==System requirements==
Line 243: Line 407:
  
 
|minOS    = 95
 
|minOS    = 95
|minCPU  = Pentium 90
+
|minCPU  = Intel Pentium 90 MHz
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
 
|minHD    = 100 MB
 
|minHD    = 100 MB
Line 249: Line 413:
 
|minDX    = 5.2
 
|minDX    = 5.2
 
|minaudio = 16-bit sound card
 
|minaudio = 16-bit sound card
|minother = Joystick required. Mouse required.
+
|mincont  = Joystick and mouse required.  
 +
 
 +
|recCPU  = Intel Pentium 133 MHz
 +
 
 +
}}
  
|recCPU  = Pentium 133
+
{{System requirements
 +
|OSfamily = Mac OS
  
 +
|minOS    = 7.5
 +
|minCPU  = PowerPC 601
 +
|minRAM  = 16 MB
 +
|minHD    =
 +
|minGPU  =
 +
|minDX    =
 +
|minaudio =
 +
|mincont  =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 05:32, 31 January 2024

Star Wars: TIE Fighter
Star Wars: TIE Fighter cover
Developers
Totally Games
Publishers
LucasArts
Disney Interactive Studios
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Windows (DOSBox) April 28, 2015[1]
macOS (OS X) (DOSBox) April 28, 2015[1]
Linux (DOSBox) April 28, 2015[1]
Taxonomy
Monetization One-time game purchase, Expansion pack
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Wars: X-Wing
Star Wars: TIE Fighter on HowLongToBeat
Star Wars: TIE Fighter on IGDB
Star Wars: TIE Fighter guide on StrategyWiki
Star Wars: TIE Fighter on MobyGames
Star Wars: TIE Fighter on Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

General information

GOG.com Community Discussions
GOG.com Support Page
GOG.com Community Discussions for game series
Steam Community Discussions
Official Forums (Defunct)

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Released on 5 floppies.
DOS
Retail
Prompts for answers from manual, code wheel, etc.
TIE Fighter Collector's CD-ROM
DOS
Mac OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS
Windows
Mac OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Special Edition
Windows
macOS (OS X)
GOG.com
DRM-free
Special Edition
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Special Edition
Windows
macOS (OS X)
Steam
Icon overlay.png
Special Edition
Windows
macOS (OS X)
Origin
Origin
Special Edition. Included with EA Play Pro. Currently only visible in the EA App's Browse menu.
Windows

Version differences

The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately.
The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings.
The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the Star Wars: X-Wing vs. TIE Fighter engine and is therefore Windows-native. The game now includes 3D acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as vJoy is used. The problems and fixes in this article mostly relate to this version of the game.
The digital releases of the game include all three aforementioned versions.
The digital version has hardware mode disabled.[2]

Monetization

DLC and expansion packs

Name Notes
Defender of the Empire Also included with the 1995 and 1998 CD versions.
DOS
Windows
Enemies of the Empire Only released as part of the 1995 and 1998 CD versions.
Windows

Essential improvements

Patches

  • Sound fix for 1994 version - resolves hanging notes when using GMIDI and Roland music, adds Ensoniq Soundscape sound card support, adds 16-bit DMA setting support for Pro Audio Spectrum cards

Unofficial patches

Game data

Configuration file(s) location

System Location
DOS
Windows
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS
Windows <path-to-game>\<user-id>.tfr[Note 3]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Resolution in TIE Fighter Special Edition is limited to 800x600. Rdoeffingers custom XWA ddraw renders the game at desktop resolution and enables anisotropic filtering, optional anti-aliasing etc.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Anti-aliasing (AA)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
Frame rate is capped at 35 FPS. Justagais 60 FPS injector unlocks the framerate for all X-Wing and TIE Fighter games. XWAHacker (command-line version only) can also increase the framerate limit.
120+ FPS

Input

Controller support

In the Windows version, buttons can be assigned from the in-game options menu (press Esc when not flying).
Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
Only the DOS version permits using the keyboard or controller to navigate menus.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom.
Closed captions
Mute on focus lost
Menus only; in-flight prevents Alt+Tab .
Royalty free audio
Red Book CD audio
Collector's Series (Windows version) only.
General MIDI audio
Floppy and DOS CD versions only
This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).

Localizations

Language UI Audio Sub Notes
English
German
French
texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french).

Issues fixed

Game installer won't run under 64-bit versions of Windows

The installer is 16-bit and does not work by default on 64-bit systems.

Use Markus Egger's installer as per his instructions.
Run the installer through WineVDM

Game doesn't run on modern versions of Windows

Apply the Windows XP compatibility fix
The digital release is updated to work on Windows XP and later.

Game does not detect DirectX

Run the game directly from TIE95.exe instead of from the menu[citation needed]

TIE Fighter (1998) digital version: Black screen when using 3D Hardware mode

Install the xwa_ddraw_d3d11 fork by rdoeffinger
  1. Download xwa_ddraw_d3d11 and extract it to <path-to-game>
  2. Open ddraw.cfg.
  3. Note that the JoystickEmul setting overrides the game's default joystick/gamepad behaviour. Set it to 0 to switch to the game's default settings.
By default, the right trigger works in increments to increase/decrease the throttle. With JoystickEmul set to -1 or 1, the throttle is 100% by default. If holding down (and keeping it held) the right trigger it will go down to 0%. Release it and it goes back up to 100%.

Game crashes in battle 6 mission 3

Apply the appropriate fix
Battle 6 mission 3 fix.

Sound is crackling or distorted in Windows Vista, 7

Configure ALchemy[citation needed]
If running a Creative sound card and ALchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
**Buffers=5
**Duration=10

Cockpit flashes rapidly while flying

Disable Crossfire/SLI[citation needed]

Objects/textures disappear when moving the ship around in hardware accelerated mode

Use XWAHacker
  1. Download Reimars XWAHacker and extract it to <path-to-game>.
  2. Run tie95fixedclear.bat as administrator.

Notes

If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the old DLL files (atiumd64.dll and atiumdag.dll) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card.[citation needed]

Colors are wrong

See DirectDraw troubleshooting for solutions.

Capital ships and turrets rarely fire their lasers (Collector's CD-ROM Edition)

This happens if running the 1995 DOS version in DOSBox. The firing rate seems to work opposite to the game speed (more cycles means less laser fire).
Change DOSBox cycles to approx. 30000[citation needed]

Other information

API

Technical specs Supported Notes
DOS video modes MCGA, VGA, SVGA (VESA)
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
1998 Windows-native version only.
macOS (OS X)
[3]
Mac OS (Classic)

Middleware

Middleware Notes
Audio iMuse (DOS), WinMM (Win9x) For music only. GOG.com version uses an OGG wrapper for WinMM.

System requirements

DOS
Minimum
Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Controller Joystick and mouse required.
Mac OS
Minimum
Operating system (OS) 7.5
Processor (CPU) PowerPC 601
System memory (RAM) 16 MB
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References