Difference between revisions of "SphereFACE"
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = true | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 22:37, 3 December 2019
Developers | |
---|---|
VoxelStorm | |
Release dates | |
Windows | May 19, 2017 |
macOS (OS X) | May 19, 2017 |
Linux | May 19, 2017 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\sphereFACE.cfg[Note 1] |
macOS (OS X) | <path-to-game>/sphereFACE.cfg |
Linux | <path-to-game>/sphereFACE.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\sphereFACE.save[Note 1] |
macOS (OS X) | <path-to-game>/sphereFACE.save |
Linux | <path-to-game>/sphereFACE.save |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Swedish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10, SP2 |
Processor (CPU) | Anything at all | Anything made since 2007, 32 or 64bit |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 64 MB of VRAM OpenGL 2.0 compatible | 256 MB of VRAM OpenGL 3.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | Anything that will run Sierra | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 64 MB of VRAM OpenGL 2.0 compatible | 256 MB of VRAM OpenGL 3.0 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Literally anything | |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 64 MB of VRAM OpenGL 2.0 compatible | 256 MB of VRAM OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:90.155.84.34 on 2017-06-02