Difference between revisions of "Spark the Electric Jester 3"
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{{Infobox game | {{Infobox game | ||
|cover = Spark the electric jester 3 cover.jpg | |cover = Spark the electric jester 3 cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Feperd Games}} | {{Infobox game/row/developer|Feperd Games}} | ||
− | |engines = | + | |engines = |
+ | {{Infobox game/row/engine|Unity|name=Unity 2020|build=2020.3.1f1|ref=<ref>{{Refcheck|user=Gfd|date=2023-03-30}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 15, 2022}} | {{Infobox game/row/date|Windows|August 15, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|spark-the-electric-jester-3| }} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic| | }} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|spark-the-electric-jester-3| }} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | No microtransactions }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Platform }} | + | {{Infobox game/row/taxonomy/genres | Action, Hack and slash, Platform }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight }} |
{{Infobox game/row/taxonomy/art styles | Cartoon }} | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Fantasy }} |
{{Infobox game/row/taxonomy/series | Spark the Electric Jester }} | {{Infobox game/row/taxonomy/series | Spark the Electric Jester }} | ||
|steam appid = 1629530 | |steam appid = 1629530 | ||
Line 28: | Line 28: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://feperdgames.com |
− | |hltb = | + | |winehq = |
+ | |hltb = 105476 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = spark-the-electric-jester-3 |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
− | |||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{Introduction | + | {{Introduction}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
'''General information''' | '''General information''' | ||
Line 52: | Line 46: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 1629530 | | + | {{Availability/row| Steam | 1629530 | DRM-free | Can be played without Steam running.<ref>{{Refcheck|user=Gfd|date=2023-03-30}}</ref> | | Windows }} |
}} | }} | ||
+ | ===Demo=== | ||
+ | {{ii}} A free demo is available on Steam which includes all levels in the first two areas of the game. The only missing content is plot cutscenes and the training stage. | ||
+ | {{--}} Progress in the demo does not carry over to the full game. | ||
==Monetization== | ==Monetization== | ||
Line 76: | Line 73: | ||
|free-to-grind = | |free-to-grind = | ||
|loot box = | |loot box = | ||
− | |none = | + | |none = Game does not contain any microtransactions. |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
|unlock = | |unlock = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 90: | Line 82: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|hkcu}}\SOFTWARE\Feperd Games\Spark the Electric Jester 3}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Spark the Electric Jester 3_Data\*.save}} |
}} | }} | ||
Line 117: | Line 109: | ||
==Video== | ==Video== | ||
+ | {{Image|Spark_the_Electric_Jester_3_Graphics_Menu.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 125: | Line 118: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = Cutscenes suffer from {{term|Vert-}} in ultrawide resolutions. A workaround is alt-tabbing away from the game when a cutscene begins and turning off Nvidia Surround or Eyefinity. Upon returning to the game, this one will autocorrect its resolution and display the cutscene properly. Do not attempt to pause the cutscene with Start/Menu/Options/Escape before alt-tabbing, as doing so will skip it. |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Cutscenes suffer from {{term|Vert-}} in ultrawide resolutions. A workaround is alt-tabbing away from the game when a cutscene begins and changing the system resolution to a 16:9 or 4:3 aspect ratio. Upon returning to the game, this one will autocorrect its resolution and display the cutscene properly. Do not attempt to pause the cutscene with Start/Menu/Options/Escape before alt-tabbing, as doing so will skip it. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = FXAA only (low, normal, high, and extreme settings). |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 149: | Line 142: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Fixed FPS values: 30, 60, 120, 140, unlocked. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
− | |color blind notes = | + | |color blind notes = Primarily impacts visual distinction of the 3 enemy attack warning types. However, they have differing audio, and the yellow warning is rotated so it appears as an X rather than a +. |
}} | }} | ||
+ | {{ii}} Custom graphics settings will get overwritten if the resolution is set to “current”; see [[#Custom graphics settings get overwritten by a preset when entering levels|custom graphics settings get overwritten by a preset when entering levels]]. | ||
==Input== | ==Input== | ||
+ | {{Image|Spark_the_Electric_Jester_3_Options.png|General settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = false |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Using a controller is strongly recommended, instead of keyboard controls without analogue control, as the game’s movement demands a high degree of precision. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 200: | Line 195: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 221: | Line 216: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | ===Controls=== | ||
+ | {{--}} There is no native control rebinding whatsoever. The controls change substantially when using vehicles, so those using external remapping tools may need multiple profiles they can switch between for everything to control comfortably. | ||
+ | {{--}} The game does not make all its control binds known, especially for keyboard controls. They are listed below in detail, for reference: | ||
+ | {| class="wikitable" | ||
+ | |+Controls | ||
+ | |- | ||
+ | ! scope="col" style="text-align:center;"|Keyboard !! scope="col" style="text-align:center;"|XInput !! scope="col" style="text-align:center;"|On foot !! scope="col" style="text-align:center;"|On rail !! scope="col" style="text-align:center;"|Car !! scope="col" style="text-align:center;"|Airship !! scope="col" style="text-align:center;"|Menu | ||
+ | |- | ||
+ | | scope="row"|{{Key|Esc}} / {{Key|Enter}} || scope="row"|Menu/Start || colspan="4"|<ul><li>Pause</ul> || <ul><li>Unpause / Back</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} / {{Key|Up}}{{Key|Left}}{{Key|Down}}{{Key|Right}} || scope="row"|Left stick analogue || <ul><li>Move</ul> || <ul><li>Choose target rail</ul> || <ul><li>[''left/right''] Steer<br /><li>[''forward''] Accelerate</ul> || <ul><li>Move longitudinally & laterally</ul> || <ul><li>Change selection</ul> | ||
+ | |- | ||
+ | | scope="row"|Mouse movement || scope="row"|Right stick analogue || <ul><li>Move camera</ul> || <ul><li>Move camera</ul> || || <ul><li>Aim</ul> || | ||
+ | |- | ||
+ | | scope="row"|{{Key|Space}} || scope="row"|A || <ul><li>Jump<br /><li>Double Jump<br /><li>[''Special Move''] Down Dash</ul> || <ul><li>Jump<br /><li>[''Special Move''] Down Dash</ul> || <ul><li>Accelerate</ul> || <ul><li>Dash</ul> || <ul><li>Select</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|F}} || || <ul><li>Down Dash</ul> || || || || | ||
+ | |- | ||
+ | | scope="row"|{{Key|E}} / {{Key|C}} || scope="row"|B || <ul><li>Jester Dash<br /><li>Jester Swipe<br /><li>Get on vehicle<br /><li>[''Special Move''] Charged Jester Dash</ul> || <ul><li>Switch rails</ul> || <ul><li>Get off</ul> || <ul><li>Get off</ul> || <ul><li>Back</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|Left Ctrl}} / {{Key|B}} || || <ul><li>Charged Jester Dash</ul> || || || | ||
+ | |- | ||
+ | | scope="row"|Left mouse button / {{Key|Z}} || scope="row"|X || <ul><li>Light attacks<br /><li>[''Special Move''] Slot 2 Ability</ul> || <ul><li>Crouch</ul> || <ul><li>Drift</ul> || <ul><li>Fire</ul> || | ||
+ | |- | ||
+ | | scope="row"|Right mouse button / {{Key|X}} || scope="row"|Y || <ul><li>Heavy attacks<br /><li>[''Special Move''] Slot 1 Ability</ul> || <ul><li>Regen Brake</ul> || <ul><li>Boost</ul> || <ul><li>Missile Attack</ul> || <ul><li>[''shop''] Remove</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|R}} || scope="row"|LB || <ul><li>Parry / Block<br /><li>[''Special Move''] Slot 3 Ability</ul> || || || <ul><li>Dash</ul> || | ||
+ | |- | ||
+ | | scope="row"|{{Key|Q}} || scope="row"|RB || <ul><li>Jester Power ability<br /><li>[''Special Move''] Slot 4 Ability</ul> || || <ul><li>Change camera</ul> || <ul><li>Fire</ul> || <ul><li>[''shop''] Assign</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|Left Alt}} / {{Key|C}} || scope="row"|LT || <ul><li>Special Move modifier</ul> || || <ul><li>Brake</ul> || <ul><li>Move down</ul> || <ul><li>[''map''] Zoom in</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|Left Shift}} || scope="row"|RT || <ul><li>Dash</ul> || <ul><li>Dash<br /><li>[''hold''] Rail Boost</ul> || <ul><li>Accelerate</ul> || <ul><li>Move up</ul> || <ul><li>[''map''] Zoom out</ul> | ||
+ | |- | ||
+ | | scope="row"|{{Key|1}}{{Key|2}}{{Key|3}}{{Key|4}} || scope="row"|D‐Pad || <ul><li>Use Slot Power</ul> || || || || <ul><li>Change selection (only in some menus)<br /><li>[''shop''] Choose slot</ul> | ||
+ | |- | ||
+ | | || scope="row"|Push left stick || <ul><li>Reset camera</ul> || <ul><li>Reset camera</ul> || || || | ||
+ | |- | ||
+ | | || scope="row"|Push right stick || || || <ul><li>Restart to checkpoint</ul> || || | ||
+ | |- | ||
+ | | scope="row"|{{Key|Backspace}} || scope="row"|View/Select || || || <ul><li>Restart to checkpoint</ul> || || | ||
+ | |- | ||
+ | | scope="row"|{{Key|Alt|Enter}} || || colspan="5"|<ul><li>Toggle fullscreen</ul> | ||
+ | |} | ||
+ | {{ii}} When also using a controller, {{Key|Left Ctrl}} / {{Key|B}} will perform an “instant” Charged Jester Dash, and cannot be held to charge one. {{Key|C}} can be used to consistently charge a Charged Jester Dash when using simultaneous controller+KBM instead. (Note that this is because {{Key|C}} acts as two controller buttons.) | ||
+ | {{ii}} {{Key|Ctrl}} / {{Key|B}}, {{Key|F}}, and {{Key|1}}{{Key|2}}{{Key|3}}{{Key|4}} / D‐Pad can be held without changing the functions of any other inputs, unlike the other inputs for accessing these functions. | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = limited |
− | |separate volume notes = | + | |separate volume notes = Music and sound effects can only be fully muted during gameplay; in menus and cutscenes, they will still be faintly audible even on the lowest setting. |
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = All dialogue during pre‐rendered cutscenes is subtitled as there is no voice acting. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 246: | Line 288: | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | + | |language = English | |
− | + | |interface = true | |
− | |audio = false | + | |audio = true |
− | + | |subtitles = n/a | |
− | + | |notes = The only applicable audio is some song lyrics. | |
− | + | |fan = | |
− | + | |ref = | |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = n/a | ||
+ | |notes = [https://gamebanana.com/mods/492556 Fan translation.] | ||
+ | |fan = true | ||
+ | |ref = | ||
+ | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Mouse cursor not captured during Mecha Madness=== | ||
+ | {{--}} In the stage “Mecha Madness”, the mouse cursor is not captured during gameplay, so when using the mouse to control the camera and attack, moving the mouse too far can result in clicking off the game and losing focus (during which the game does not pause). The only mitigations are to either limit the game to fullscreen mode on one monitor (so the game cannot be clicked off of), or to use a controller. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Custom graphics settings get overwritten by a preset when entering levels=== | ||
+ | {{ii}} If the resolution is set to “current” while other graphics options have been customized (so “quality level” is “custom”), a random preset will be selected the next time a level is selected from the map screen (and possibly in other circumstances as well). | ||
+ | {{Fixbox|description=Set resolution to a specific value|fix= | ||
+ | * Set the resolution to anything besides “current” when not using a preset. | ||
}} | }} | ||
+ | |||
+ | ===Controller vibrates with vibration unchecked=== | ||
+ | {{ii}} After booting the game with the “vibration” setting unchecked, the controller may still rumble anyway. | ||
+ | {{Fixbox|description=Turn the “vibration” setting on and off again.}} | ||
==Other information== | ==Other information== | ||
Line 318: | Line 384: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | + | |minOS = 7, 8, 10 | |
− | |minOS = 7 | ||
|minCPU = Intel Core i3 | |minCPU = Intel Core i3 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 32 GB | |minHD = 32 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce GTX 760 |
|minDX = 11 | |minDX = 11 | ||
Line 330: | Line 395: | ||
|recRAM = | |recRAM = | ||
|recHD = 42 GB | |recHD = 42 GB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 960 |
+ | |recDX = | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 16:34, 21 April 2024
Developers | |
---|---|
Feperd Games | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | August 15, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Platform |
Vehicles | Automobile, Flight |
Art styles | Cartoon |
Themes | Fantasy |
Series | Spark the Electric Jester |
Spark the Electric Jester | |
---|---|
Spark the Electric Jester | 2017 |
Spark the Electric Jester 2 | 2019 |
Spark the Electric Jester 3 | 2022 |
Spark the Electric Jester 3 is a singleplayer third-person action, hack and slash and platform game in the Spark the Electric Jester series.
General information
Availability
Demo
- A free demo is available on Steam which includes all levels in the first two areas of the game. The only missing content is plot cutscenes and the training stage.
- Progress in the demo does not carry over to the full game.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Feperd Games\Spark the Electric Jester 3 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1629530/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Spark the Electric Jester 3_Data\*.save[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1629530/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes suffer from Vert- in ultrawide resolutions. A workaround is alt-tabbing away from the game when a cutscene begins and turning off Nvidia Surround or Eyefinity. Upon returning to the game, this one will autocorrect its resolution and display the cutscene properly. Do not attempt to pause the cutscene with Start/Menu/Options/Escape before alt-tabbing, as doing so will skip it. | ||
Ultra-widescreen | Cutscenes suffer from Vert- in ultrawide resolutions. A workaround is alt-tabbing away from the game when a cutscene begins and changing the system resolution to a 16:9 or 4:3 aspect ratio. Upon returning to the game, this one will autocorrect its resolution and display the cutscene properly. Do not attempt to pause the cutscene with Start/Menu/Options/Escape before alt-tabbing, as doing so will skip it. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA only (low, normal, high, and extreme settings). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Fixed FPS values: 30, 60, 120, 140, unlocked. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Primarily impacts visual distinction of the 3 enemy attack warning types. However, they have differing audio, and the yellow warning is rotated so it appears as an X rather than a +. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
- Custom graphics settings will get overwritten if the resolution is set to “current”; see custom graphics settings get overwritten by a preset when entering levels.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Camera becomes slower at higher framerates. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Using a controller is strongly recommended, instead of keyboard controls without analogue control, as the game’s movement demands a high degree of precision. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controls
- There is no native control rebinding whatsoever. The controls change substantially when using vehicles, so those using external remapping tools may need multiple profiles they can switch between for everything to control comfortably.
- The game does not make all its control binds known, especially for keyboard controls. They are listed below in detail, for reference:
Keyboard | XInput | On foot | On rail | Car | Airship | Menu |
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Esc / ↵ Enter | Menu/Start |
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WASD / ↑←↓→ | Left stick analogue |
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Mouse movement | Right stick analogue |
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Space ␣ | A |
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F |
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E / C | B |
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LCtrl / B |
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Left mouse button / Z | X |
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Right mouse button / X | Y |
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R | LB |
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Q | RB |
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LAlt / C | LT |
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LShift | RT |
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1234 | D‐Pad |
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Push left stick |
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Push right stick |
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← Backspace | View/Select |
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Alt+↵ Enter |
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- When also using a controller, LCtrl / B will perform an “instant” Charged Jester Dash, and cannot be held to charge one. C can be used to consistently charge a Charged Jester Dash when using simultaneous controller+KBM instead. (Note that this is because C acts as two controller buttons.)
- Ctrl / B, F, and 1234 / D‐Pad can be held without changing the functions of any other inputs, unlike the other inputs for accessing these functions.
Audio
Audio feature | State | Notes |
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Separate volume controls | Music and sound effects can only be fully muted during gameplay; in menus and cutscenes, they will still be faintly audible even on the lowest setting. | |
Surround sound | ||
Subtitles | All dialogue during pre‐rendered cutscenes is subtitled as there is no voice acting. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
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English | The only applicable audio is some song lyrics. | |||
French | Fan translation. |
Issues unresolved
Mouse cursor not captured during Mecha Madness
- In the stage “Mecha Madness”, the mouse cursor is not captured during gameplay, so when using the mouse to control the camera and attack, moving the mouse too far can result in clicking off the game and losing focus (during which the game does not pause). The only mitigations are to either limit the game to fullscreen mode on one monitor (so the game cannot be clicked off of), or to use a controller.
Issues fixed
Custom graphics settings get overwritten by a preset when entering levels
- If the resolution is set to “current” while other graphics options have been customized (so “quality level” is “custom”), a random preset will be selected the next time a level is selected from the map screen (and possibly in other circumstances as well).
Set resolution to a specific value |
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Controller vibrates with vibration unchecked
- After booting the game with the “vibration” setting unchecked, the controller may still rumble anyway.
Turn the “vibration” setting on and off again. |
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Other information
API
Executable | 32-bit | 64-bit | Notes |
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Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i3 | Intel Core i5 4440 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 32 GB | 42 GB |
Video card (GPU) | Nvidia GeForce GTX 760 DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.1f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1629530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1629530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).