Difference between revisions of "Space Channel 5: Part 2 (Steam)"
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Revision as of 19:14, 30 March 2023
This page is for the Steam version. For other versions, see Space Channel 5: Part 2.
Developers | |
---|---|
United Game Artists | |
Sega | |
Steam patch | Little Stone Software |
Publishers | |
Sega | |
Release dates | |
Windows | September 16, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Turn-based |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Music/rhythm |
Art styles | Stylized |
Themes | Sci-fi, Space |
Series | Space Channel 5, Dreamcast Collection |
Space Channel 5 | |
---|---|
Space Channel 5: Part 2 | 2011 |
Space Channel 5: Part 2 (Steam) | 2014 |
Space Channel 5 VR: Kinda Funky News Flash | 2020 |
Key points
- Updated re-release of the PC version with more graphical options and bugfixes.
- Game speed is tied to framerate, meaning slowdowns on lower end machines and speedups with high refresh-rate displays.
- Some of the Japanese voices are used even when the game is set to English; e.g. Purge's laugh in Stage 4.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | DRM-free if Steam is not installed or by creating a steam_appid.txt file containing its Steam App ID number 71260 in <path-to-game>.[1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.xml[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/71260/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA\Dreamcast Collection\Space Channel 5 Part 2\SC5PART2_DAT |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/71260/pfx/[Note 2] |
- Old save file is compatible with newer version of the game, but save game data location has been changed; simply copy save file from previous location to newer one.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA. | ||
Vertical sync (Vsync) | Vsync can cause the timing to go slightly "off" occasionally, making the game harder. Using Fast Sync in Nvidia Control Panel seems to fix the problem. | ||
60 FPS and 120+ FPS | Frame rate is capped at half the refresh rate (e.g. 30 FPS on a 60 Hz monitor). 60 FPS requires a 120 Hz monitor. Playing the game above 60 Hz will cause the game to play too fast and mess up timings (as above, Fast Sync may improve things). Ulala's Dance mode will play fine above 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Commands bound to the left joystick will also be bound to the D-pad. | |
Controller sensitivity | ||
Controller Y-axis inversion | Via key rebinding. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | For sound only. | |
Surround sound | Stereo only. | |
Subtitles | Limited to on-screen lyrics during vocal songs. Toggleable from in-game settings. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Japanese voice acting has been put back in as an option, as well as Japanese FMV's.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op One player controls movement while the second controls "Chu" and "Hey" commands, basically splitting regular game controls between players. |
||
LAN play | ||||
Online play |
Issues fixed
Audio is in Japanese even though English was selected
Change the voice over language[2] |
---|
|
Game plays too fast or too slow
Change your monitor's refresh rate to 60 Hz[3] |
---|
Notes
|
Game won't save data
Delete the save game data folder and then uninstall and reinstall the game[4] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | 3.0 GHz Intel Pentium 4 | 2.0 GHz Intel Core 2 Duo |
System memory (RAM) | 2 GB | 2 GB or more |
Hard disk drive (HDD) | 1.8 GB | 4 GB |
Video card (GPU) | Nvidia GeForce 7300 series ATI Radeon X1600 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 8800 series ATI Radeon X1900 512 MB of VRAM Shader model 3.0 support |
Sound (audio device) | DirectX 9.0c compatible | DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (71260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AmethystViper on 2019-12-11
- Creating a new steam_appid.txt file for the game with its Steam App ID number when it didn't initially had this file upon installation allowed the game to legitimately launch without Steam.
- ↑ Steam Community :: Guide :: How to play Space Channel 5: Part 2 on Steam in English
- ↑ Game gets out of sync pretty easily :: Space Channel 5: Part 2 General Discussions
- ↑ Why isn`t my progress saved??? :: Space Channel 5: Part 2 General Discussions
- ↑ Why isn`t my progress saved??? :: Space Channel 5: Part 2 General Discussions